Commit Graph
23123 Commits
Author SHA1 Message Date
Glenn Maynard 4ccea4e87b phase out separate course difficulty names 2006-10-07 22:49:04 +00:00
Glenn Maynard b4102e79c6 phase out separate course difficulty names 2006-10-07 22:42:47 +00:00
Glenn Maynard a0d37ae44f fix gcc compile 2006-10-07 22:34:31 +00:00
Glenn Maynard 78a91ba878 revert. You brought back a type I've been trying to remove. 2006-10-07 22:33:24 +00:00
Steve Checkoway df5d19bd97 Cleanup. 2006-10-07 11:41:52 +00:00
Jason Felds 72cf10f1a5 VC8 fix: inline if wasn't working. Old code is still commented in there. 2006-10-07 11:36:13 +00:00
Jason Felds ec5479a283 Remove RageSoundReader_Resample_Fast.* from compilation. 2006-10-07 11:12:23 +00:00
Steve Checkoway 73663c4f8a CourseDifficulty. 2006-10-07 10:49:53 +00:00
Steve Checkoway 64cf91a6bc Make CourseDifficulty its own enum. 2006-10-07 10:49:04 +00:00
Steve Checkoway 0600ff5a1c Invalid. 2006-10-07 09:46:11 +00:00
Glenn Maynard 617e8b5335 FOREACH_ENUM2 -> FOREACH_ENUM 2006-10-07 08:56:58 +00:00
Glenn Maynard 30fd6d77b4 maybe workaround g++ 3.3 weirdness 2006-10-07 08:56:12 +00:00
Steve Checkoway dff1ed1c05 Remove files. 2006-10-07 08:28:51 +00:00
Glenn Maynard 82f51bc3d4 more generic type-punning helper 2006-10-07 08:17:15 +00:00
Glenn Maynard 586c1fc497 unused 2006-10-07 08:15:50 +00:00
Glenn Maynard f226138ff8 update 2006-10-07 08:06:57 +00:00
Glenn Maynard e4ca9a11c2 remove BasicType hack. With bound enums, we don't need this,
we get automatic range checking, and preferences don't become
invalid if we change enums internally.
2006-10-07 08:06:21 +00:00
Glenn Maynard 37affa93b6 simplify BoostAppPriority -> g_bNeverBoostAppPriority 2006-10-07 08:04:02 +00:00
Glenn Maynard 92e21b0c2f don't need to validate enums anymore 2006-10-07 08:00:19 +00:00
Glenn Maynard 2c99c407ce update 2006-10-07 07:58:16 +00:00
Glenn Maynard f6fbecda6d ditch RageSoundReader_Resample_Fast 2006-10-07 07:56:42 +00:00
Glenn Maynard 3bff96cec1 ditch RageSoundReader_Resample_Fast. It's not (practically) much
faster than Good, and the sound quality is worthless.
2006-10-07 07:54:53 +00:00
Glenn Maynard 4bb479a445 standard enums for some preference types 2006-10-07 07:43:18 +00:00
Glenn Maynard 44bd9f7582 fix stack imbalance 2006-10-07 07:42:25 +00:00
Glenn Maynard 0acad3b003 remove unused 2006-10-07 06:28:07 +00:00
Glenn Maynard 8d44405523 use ToString and FromString
on invalid value, default to default
2006-10-07 06:26:40 +00:00
Glenn Maynard d882f21348 make ToString and FromString templates 2006-10-07 06:21:39 +00:00
Glenn Maynard 0493bc75a9 standard enums for some preference types 2006-10-07 05:52:45 +00:00
Glenn Maynard 1bd59aef01 Invalid 2006-10-07 04:49:44 +00:00
Glenn Maynard 11c9cfc30a ElementCategory_Invalid 2006-10-07 04:45:08 +00:00
Glenn Maynard 4e83c166b9 simplify 2006-10-07 04:40:14 +00:00
Glenn Maynard de6ca466d2 more enum standardization 2006-10-07 04:39:48 +00:00
Glenn Maynard 2ce839e4eb Invalid 2006-10-07 04:25:28 +00:00
Glenn Maynard 8a4ddd1515 Invalid 2006-10-07 04:13:43 +00:00
Jason Felds 064a411962 INVALID -> Invalid 2006-10-07 04:02:10 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard b67e57864e Invalid 2006-10-07 03:32:16 +00:00
Glenn Maynard 0e1dffeba5 simplify 2006-10-07 02:32:22 +00:00
Glenn Maynard 357f3ee135 update 2006-10-07 01:23:35 +00:00
Glenn Maynard 4b30d3552d A bizarre C++ wart wants us to declare FromStack overloads
before the ThemeMetric templates that use them.  That's broken
and unreasonable, so change this around a bit and make FromStack
(and Push) templates.

Push() takes a bit of a trick.  Some Push overloads push the
actual value: scalars (int, float), RageColor (pushes a table).
Others--most of them--push a reference to a C++ object.  We
want the scalars to have a reference parameter type, so we
don't make extra copies of things like RageColor when we push
them.  We need to pass C++ objects by pointer (we need to
push the actual object's pointer, not a pointer to a copy).
Further, pushing a scalar is a const operation, but pushing
a reference to an object is not.

To do both with the same template, we handle objects with
this slightly odd template:

template<> void LuaHelpers::Push<T*>( lua_State *L, T *const &pObject );

The actual overload (T) is eg. "Actor*"; this fits within the
general prototype, "Push(lua_State *L, const T &object)", giving
us a const reference to a (non-const) pointer to Actor, and we're
conceptually pushing the pointer.

The net effect of this is that 1: what was before compile errors
now becomes link time errors, but 2: these specializations
don't have to be in the headers (except for new ones for
Preference and BroadcastOnChange).
2006-10-07 01:22:28 +00:00
Glenn Maynard 2aa4b1a142 bind StyleType 2006-10-06 23:09:03 +00:00
Glenn Maynard 662f006c0e cleanup 2006-10-06 06:46:17 +00:00
Glenn Maynard 9826c3c298 delete
simplify; this is a map, not a multimap
2006-10-06 06:44:33 +00:00
Glenn Maynard fc2ddf5d3d unneeded 2006-10-06 06:42:30 +00:00
Glenn Maynard 6edd25f013 delete 2006-10-06 06:42:18 +00:00
Glenn Maynard ba82cc8002 m_Value -> base pointer 2006-10-06 06:38:46 +00:00
Glenn Maynard 6808723b85 XNodeValue base class, Copy() 2006-10-06 06:26:53 +00:00
Glenn Maynard 04b34020fb remove unused "type" 2006-10-06 01:18:23 +00:00
Glenn Maynard c72ae3bad7 use luaL_pushtype 2006-10-06 01:15:31 +00:00
Glenn Maynard 76dea048fc __type 2006-10-06 01:07:53 +00:00