more generic type-punning helper
This commit is contained in:
@@ -9,44 +9,6 @@ extern "C"
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#include "lua-5.1/src/lua.h"
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}
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/*
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* Safely add an integer to an enum.
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*
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* This is illegal:
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*
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* ((int&)val) += iAmt;
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*
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* It breaks aliasing rules; the compiler is allowed to assume that "val" doesn't
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* change (unless it's declared volatile), and in some cases, you'll end up getting
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* old values for "val" following the add. (What's probably really happening is
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* that the memory location is being added to, but the value is stored in a register,
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* and breaking aliasing rules means the compiler doesn't know that the register
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* value is invalid.)
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*
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* Always do these conversions through a union.
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*/
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template<typename T>
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static inline void enum_add( T &val, int iAmt )
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{
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union conv
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{
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T value;
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int i;
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};
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conv c;
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c.value = val;
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c.i += iAmt;
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val = c.value;
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}
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template<typename T>
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static inline T enum_add2( T val, int iAmt )
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{
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enum_add( val, iAmt );
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return val;
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}
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#define FOREACH_ENUM_N( e, max, var ) for( e var=(e)0; var<max; enum_add<e>( var, +1 ) )
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#define FOREACH_ENUM( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) )
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#define FOREACH_ENUM2 FOREACH_ENUM
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@@ -55,7 +55,7 @@ bool GLExt_t::HasExtension( const RString &sExt ) const
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return g_glExts.find(sExt) != g_glExts.end();
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}
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#define F(n) { (void **) &GLExt.n , #n }
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#define F(n) { &CastSimilarTypes<void *>(GLExt.n), #n }
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struct func_t
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{
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@@ -115,6 +115,55 @@ inline void RemoveIf( Container& c, Predicate p )
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c.erase( remove_if(c.begin(), c.end(), p), c.end() );
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}
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/* Cast between types through a union, to avoid type-punning problems in gcc. */
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template<typename TO, typename FROM>
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TO &CastSimilarTypes( FROM &val )
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{
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union conv_union
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{
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TO to;
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FROM from;
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};
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conv_union &u = (conv_union &) val;
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return u.to;
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}
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template<typename T>
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int &UnionCast( T &e )
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{
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return CastSimilarTypes<int,T>(e);
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}
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/*
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* Safely add an integer to an enum.
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*
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* This is illegal:
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*
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* ((int&)val) += iAmt;
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*
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* It breaks aliasing rules; the compiler is allowed to assume that "val" doesn't
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* change (unless it's declared volatile), and in some cases, you'll end up getting
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* old values for "val" following the add. (What's probably really happening is
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* that the memory location is being added to, but the value is stored in a register,
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* and breaking aliasing rules means the compiler doesn't know that the register
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* value is invalid.)
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*
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* Always do these conversions through a union.
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*/
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template<typename T>
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static inline void enum_add( T &val, int iAmt )
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{
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UnionCast( val ) += iAmt;
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}
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template<typename T>
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static inline T enum_add2( T val, int iAmt )
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{
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enum_add( val, iAmt );
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return val;
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}
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/*
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* We only have unsigned swaps; byte swapping a signed value doesn't make sense.
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