Commit Graph
21548 Commits
Author SHA1 Message Date
Steve Checkoway 4a832e461f Run the overlay's off command. 2006-07-23 22:43:28 +00:00
Steve Checkoway 36b1ff3df8 Don't make unnecessary copies. 2006-07-23 21:44:35 +00:00
Steve Checkoway b0496fbcb6 Split out HideNote. Make fewer copies of TapNotes. 2006-07-23 21:35:41 +00:00
Steve Checkoway 1b2f2b9cec Handle counting notes separately if the game type does that. 2006-07-23 21:12:39 +00:00
Glenn Maynard 0858a83ce1 fix lost initialization 2006-07-23 03:29:16 +00:00
Glenn Maynard d0bcf2052d RageTexture is a wrapper around RageDisplay's textures; RageDisplay
itself doesn't use it.  Don't pass in RageTexture to SetTexture;
use RageDisplay's native texture handles.
2006-07-23 03:19:49 +00:00
Jason Felds 26173fd639 Fixed up both KIU and DM support: the current behavior is as good as it will be without other changes outside of these files. 2006-07-22 20:53:26 +00:00
Jason Felds ba79c0bc88 Cleanups and loggings and endings, oh my! 2006-07-22 16:09:47 +00:00
Steve Checkoway c690814aad Comment. I don't have time to fix this tonight. 2006-07-22 09:07:03 +00:00
Steve Checkoway a8aeb38a57 Fix ghost arrow flashes by handling those at the actual step but handle the scores during Update. 2006-07-22 09:01:19 +00:00
Jason Felds 0917b5bcc1 Direct Move support has now been enabled. Minor touch-ups were also done. 2006-07-22 08:21:13 +00:00
Thad Ward 1bb96dea29 re-add blank line before new section for readability 2006-07-22 05:38:47 +00:00
Josh Allen e38749de1b Send note result offset into ReportScore 2006-07-22 03:28:45 +00:00
Josh Allen 6a191e1f23 Remove ReportTiming and send note offset into ReportScore 2006-07-22 03:27:39 +00:00
Josh Allen 6180a2762a remove ReportTiming 2006-07-22 03:19:58 +00:00
Josh Allen 74fd8211bb Fix float to bool warning 2006-07-22 00:54:17 +00:00
Josh Allen 9ee1a2ce43 Use flags found in RoomWheelData and clean up 2006-07-22 00:28:26 +00:00
Josh Allen 8c7e01eb08 Add room flags to data and clean up 2006-07-22 00:26:11 +00:00
Charles Lohr d822f66078 Required password entering text 2006-07-21 22:32:30 +00:00
Charles Lohr 636dbcabcc Support entering of passworded rooms. 2006-07-21 22:31:55 +00:00
Josh Allen 8921458276 Update to append room flags onto packet 2006-07-21 21:46:24 +00:00
Charles Lohr 4138fc529a We can't do Passworded rooms this way, so at a later point we'll figure out a better way. (Really soon) 2006-07-21 21:25:04 +00:00
Charles Lohr 88425d71de Allow passworded rooms. (For now, just permits private rooms) 2006-07-21 18:53:23 +00:00
Jason Felds 0014c5097e More Direct Move syntax preparation. If the global variable is not recommended (it will be needed in KSFLoader::LoadFromKSFFile), please advise or make the recommende fixes. 2006-07-21 18:52:15 +00:00
Glenn Maynard b5c16eb9c1 cleanup 2006-07-21 18:45:11 +00:00
Chris Danford 91aa20433e no message 2006-07-21 18:28:19 +00:00
Charles Lohr be993de082 Fix crash: We still use m_iPlayer after setting new screen, reset it so we don't crash when the assert in profile triggers. 2006-07-21 17:37:30 +00:00
Josh Allen 4e4e0dc04a HandleTapScore now sends all mine data to the server. 2006-07-21 16:24:55 +00:00
Josh Allen 0fd98658a5 Add iterator condition All. Fixes linker error. 2006-07-21 16:22:52 +00:00
Josh Allen 83cbf811d3 HandleTapScore now sends all mine data to server 2006-07-21 16:03:09 +00:00
Josh Allen b4040ae8c9 Fix warnings 2006-07-21 16:01:43 +00:00
Steve Checkoway 077f826afd No need for friend. This only uses the public interface. 2006-07-21 08:03:13 +00:00
Steve Checkoway 9f1bb1e16f Simplify. 2006-07-21 08:01:28 +00:00
Steve Checkoway c299a7a4f7 GetTapNoteRangeAllTracks() returns an all_tracks_iterator which can be used to iterate over all of the tracks in all of the rows in the range. Also, you can specify a condition on the notes to be returned.
Simplify.
2006-07-21 07:59:41 +00:00
Steve Checkoway 28e8e9148e GetTapNoteRangeAllTracks() returns an all_tracks_iterator which can be used to iterate over all of the tracks in all of the rows in the range. 2006-07-21 07:58:30 +00:00
Steve Checkoway e8fc52e540 Simplify this. 2006-07-21 04:13:31 +00:00
Steve Checkoway 6124d987b1 Fix mine avoidance. 2006-07-21 04:07:19 +00:00
AJ Kelly 748574744f updated designs 2006-07-20 21:57:25 +00:00
AJ Kelly 5dcd6a1fae 'Imcoming' -> 'Incoming' 2006-07-20 21:21:18 +00:00
Josh Allen 4a10b6efca Mines need to be processed for dance points 2006-07-20 18:21:37 +00:00
Josh Allen a7a2bb2dcc I don't think we are supposed to be incrementing the possible dance points twice. 2006-07-20 18:10:29 +00:00
Steve Checkoway df915a60ca Show judgments for all players. (They currently overlap but I think that's just metrics.) 2006-07-20 08:51:59 +00:00
Steve Checkoway 66012f7a35 Cleanup. 2006-07-20 08:50:16 +00:00
Steve Checkoway eb344e593b Fix ghost arrow flashes for the other players with combined note fields. 2006-07-20 08:42:47 +00:00
Steve Checkoway 93d8db14c7 Fix mines. Now they explode again. 2006-07-20 08:15:10 +00:00
Steve Checkoway 705d929106 Handle avoided mines. Hit mines are still broken. 2006-07-20 07:31:39 +00:00
Steve Checkoway 8292201ad6 Step scores are now handled during Update so make sure all Steps happen in Update before we check the rows so that we don't have to wait for the next frame. 2006-07-20 07:16:06 +00:00
Steve Checkoway 232a3c10b0 Nudge these together. 2006-07-20 06:42:25 +00:00
Steve Checkoway b38a2797ea ScreenDemonstration falls back on ScreenJukebox. Set these for ScreenJukebox so that after the song, it just fades out and then the next one fades in. 2006-07-20 04:54:33 +00:00
Glenn Maynard e056c49828 unused 2006-07-20 04:42:00 +00:00