Simplify this.
This commit is contained in:
+25
-33
@@ -1338,10 +1338,11 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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}
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// m_iRowLastJudged and m_iMineRowLastJudged have already been judged.
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const int iStartIndex = min( m_iRowLastJudged, m_iMineRowLastJudged ) + 1;
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bool bMisses = false;
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// m_iRowLastJudged has already been judged so start at the next one.
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iRowLastJudged+1, iMissIfOlderThanThisIndex-1 )
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, iStartIndex, iMissIfOlderThanThisIndex-1 )
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{
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bool MissedNoteOnThisRow = false;
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for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
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@@ -1353,7 +1354,6 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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{
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case TapNote::empty:
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case TapNote::attack:
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case TapNote::mine:
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continue; /* no note here */
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}
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if( tn.result.tns != TNS_None ) /* note here is already hit */
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@@ -1363,8 +1363,28 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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// A normal note. Penalize for not stepping on it.
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TapNote tn2 = tn;
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MissedNoteOnThisRow = true;
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tn2.result.tns = TNS_Miss;
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if( tn.type == TapNote::mine )
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{
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tn2.result.tns = TNS_AvoidMine;
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//Let the server know we avoided a mine
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//Hit mines are sent to the server in HandleTapScore
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NSMAN->ReportScore( m_pPlayerState->m_PlayerNumber, TNS_AvoidMine,
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m_pPlayerStageStats->iScore,
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m_pPlayerStageStats->iCurCombo );
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/* The only real way to tell if a mine has been scored is if it has disappeared
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* but this only works for hit mines so update the scores for avoided mines here. */
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if( m_pPrimaryScoreKeeper )
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m_pPrimaryScoreKeeper->HandleTapScore( tn2 );
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if( m_pSecondaryScoreKeeper )
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m_pSecondaryScoreKeeper->HandleTapScore( tn2 );
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}
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else
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{
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MissedNoteOnThisRow = true;
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tn2.result.tns = TNS_Miss;
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}
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m_NoteData.SetTapNote( t, r, tn2 );
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}
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@@ -1374,34 +1394,6 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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}
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if( bMisses )
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SetJudgment( TNS_Miss, false );
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// m_iMineRowLastJudged has been judged so start at the next one.
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iMineRowLastJudged+1, iMissIfOlderThanThisIndex-1 )
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{
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for( int t=0; t<m_NoteData.GetNumTracks(); ++t )
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{
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const TapNote &tn = m_NoteData.GetTapNote( t, r );
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if( tn.type != TapNote::mine || tn.result.tns != TNS_None )
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continue;
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if( tn.pn != PLAYER_INVALID && tn.pn != m_pPlayerState->m_PlayerNumber )
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continue;
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TapNote tn2 = tn;
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tn2.result.tns = TNS_AvoidMine;
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//Let the server know we avoided a mine
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//Hit mines are sent to the server in HandleTapScore
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NSMAN->ReportScore( m_pPlayerState->m_PlayerNumber, TNS_AvoidMine,
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m_pPlayerStageStats->iScore,
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m_pPlayerStageStats->iCurCombo );
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/* The only real way to tell if a mine has been scored is if it has disappeared
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* but this only works for hit mines so update the scores for avoided mines here. */
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if( m_pPrimaryScoreKeeper )
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m_pPrimaryScoreKeeper->HandleTapScore( tn2 );
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if( m_pSecondaryScoreKeeper )
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m_pSecondaryScoreKeeper->HandleTapScore( tn2 );
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m_NoteData.SetTapNote( t, r, tn2 );
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}
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}
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}
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void Player::UpdateJudgedRows()
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