Glenn Maynard
230009f058
Log more info; cleanup. Fix video defaults in Linux.
2003-08-28 04:38:01 +00:00
Steve Checkoway
80cdb12c03
F11 works for OS X as well.
2003-08-27 11:47:04 +00:00
Ben Anderson
bccafc6bec
Changed the screenshot key to F11 so that at least it works in Linux. Feel free to think of a better solution.
2003-08-27 01:30:32 +00:00
Chris Danford
b9e74687bf
Add primitive language support
2003-08-19 08:01:15 +00:00
Glenn Maynard
25e3423063
display error
2003-08-16 18:22:14 +00:00
Glenn Maynard
e8525a3e44
reorder DumpDebugInfo
2003-08-14 23:02:55 +00:00
Glenn Maynard
5d81bdb8c3
Fix handling of derived RageExceptions.
...
Log unhandled exceptions.
2003-08-13 17:45:47 +00:00
Glenn Maynard
20f073fbcd
If you're having trouble with being left in fullscreen, check to make sure
...
SDL is resetting the video mode correctly.
2003-08-13 17:33:21 +00:00
Steve Checkoway
8f0c678ae3
If a RageException is thrown and not caught until main(), attempt to goto windowed mode before displaying the dialog box. If that fails (any exception thrown) just quit.
...
Don't simply freeze with a dialog box behind full screen.
2003-08-13 10:40:51 +00:00
Chris Danford
35950c4eaf
Add prefs for logging. Don't throw if can't open log file. Remove Ragefopen and Rageifstream (they aren't needed).
2003-08-13 04:40:23 +00:00
Glenn Maynard
1913fddee0
Change progressive -> interlaced. Not Xbox-only. (Avoid making
...
RageDisplay interfaces arch-specific.)
2003-08-12 19:08:07 +00:00
Glenn Maynard
49fd8b0a24
reduce duplicate code
2003-08-12 18:50:42 +00:00
Chris Danford
5cda86b3a7
compile error - oops
2003-08-12 07:20:12 +00:00
Chris Danford
cd9fbf25f2
better logging
2003-08-12 06:50:42 +00:00
Chris Danford
9e9eac516f
remove 16x speedup key combo ' it's too fast
2003-08-10 19:07:21 +00:00
Chris Danford
c48fcfa313
add Tab plus Caps for 16x menu speed
2003-08-07 06:09:14 +00:00
Glenn Maynard
122f9dfbe3
include more in try...catch
2003-08-05 01:28:11 +00:00
Steve Checkoway
427bed263d
Allow the archhooks to update if needed once per cycle through game loop. This is done after inputs have been handled
2003-08-04 11:18:55 +00:00
Andrew Wong
357987b9de
changed way the course ranking sort is applied - now detects on startup and theme change rather than before each music wheel
2003-08-04 09:18:26 +00:00
Manu Evans
135103a4e9
PAL and Progressive Scan support for XBox ..
2003-08-03 06:41:52 +00:00
Steve Checkoway
953eb15fbe
Undeeded SDL_delay() in OS X.
2003-07-28 10:39:15 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard
99e28a3875
Rename RageMusic to RageSounds.
2003-07-26 22:47:55 +00:00
Glenn Maynard
a5d49ba821
init RageMusic
2003-07-26 22:15:53 +00:00
Glenn Maynard
141c532eff
fix garbage/crash
2003-07-24 05:34:27 +00:00
Glenn Maynard
695afce595
simplify
2003-07-23 21:20:12 +00:00
Glenn Maynard
541b21145e
Re-simplify exceptions.
2003-07-23 20:19:22 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Glenn Maynard
aae0ef4d82
s/ShowConsole/DebugMode/
2003-07-20 04:35:22 +00:00
Glenn Maynard
24fe033661
add m_bShowConsole
2003-07-18 08:05:39 +00:00
Steve Checkoway
4c3792f43b
my bad, the problem was in StepMania.cpp where not StepMania.h
2003-07-15 00:47:53 +00:00
Glenn Maynard
df26843bea
If we don't have focus, discard input.
2003-07-14 20:09:50 +00:00
Glenn Maynard
05aa282956
kill INPUTMAN earlier
2003-07-14 06:23:15 +00:00
Glenn Maynard
80d8a9e319
Fix encapsulation.
2003-07-12 19:53:26 +00:00
Glenn Maynard
2536b8a97e
Expose argc and argv.
2003-07-12 19:51:40 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Glenn Maynard
328976f5d3
fix indentation
2003-07-09 06:36:00 +00:00
Glenn Maynard
e1be95ad48
separate movie color depth
2003-07-09 02:28:56 +00:00
Glenn Maynard
03b4a7b6f3
Re-adding these; they were (incorrectly) added as binary files for some
...
reason.
Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Sean Burke
18c143be70
LoadingWindow_Gtk almost sort of halfway works, in a manner of speaking.
2003-07-06 22:13:56 +00:00
Glenn Maynard
7c46a3aa61
#pragma comment is win32 only
2003-06-30 04:53:45 +00:00
Glenn Maynard
2206e32cef
Simplify exception handling. Improve fallback if we can't set up an
...
OpenGL window.
2003-06-25 20:44:49 +00:00
Glenn Maynard
0da3c9c92d
fix keys getting stuck if we lose focus while they're depressed
2003-06-25 06:31:13 +00:00
Glenn Maynard
cac429e488
fix note skin data not always being loaded
2003-06-25 05:22:58 +00:00
Chris Danford
cb3092e70d
revert D3D exception handling (my changes broke it)
2003-06-22 17:45:19 +00:00
Chris Danford
0677140208
revert stuck key fix
2003-06-22 04:46:57 +00:00
Chris Danford
ae2be8a170
Fix stuck keys after toggle fullscreen
2003-06-22 04:38:05 +00:00
Chris Danford
fd58b41eef
fix Savage crashes in D3D
2003-06-21 16:21:31 +00:00
Steve Checkoway
426c8736b7
OS X only -
...
1. Change the quit key press from alt-F4 to CMD-Q.
2. Change the screenshot key from SysReq (which macs don't have) to keypad '*'.
All -
When taking screenshots it was using a 4 digit number but the counter was only going from 0000 to 0999. Fixed.
2003-06-18 09:33:22 +00:00
Glenn Maynard
81fbead16b
split this up
...
Fix losing keyboard input when changing graphics settings (this happened
with the old code, too).
2003-06-18 05:43:12 +00:00