Steve Checkoway
4915d9253f
Patched ffmpeg to fix divx looping forever.
2007-11-17 22:07:56 +00:00
AJ Kelly
804ede5204
change formatting on GlobalFunctions
...
Add hidden, visible to Actor
Add GetDescription, GetFilename,GetMeter, IsAutogen to Steps
Add GetMetric and GetString to ThemeManager (may need better explanations)
Add Course, LifeMeter, PlayerInfo
2007-11-17 19:50:52 +00:00
Steve Checkoway
ffbf3ec2a9
hash -> has
2007-11-16 20:29:23 +00:00
Chris Danford
7d3247a8aa
fix 'Load player edits, play one of the player edits, continue, choose Nontop; crash'
2007-11-13 12:08:29 +00:00
Chris Danford
0acaeecba0
move m_bMultiplayer conditional into GameState
2007-11-13 10:27:28 +00:00
Chris Danford
11f24cce33
move m_bMultiplayer conditional into GameState
2007-11-13 10:27:07 +00:00
Chris Danford
a9f336acbc
fix CommitStageStats not being called
2007-11-13 10:24:42 +00:00
Chris Danford
04a0829134
allow checkpoints for rolls
2007-11-13 04:48:58 +00:00
Chris Danford
f18813088b
style cleanup
...
don't touch hold_head_holds in StepStrumHopo
2007-11-13 04:40:44 +00:00
Steve Checkoway
316314b16c
Update build instructions.
2007-11-11 23:58:08 +00:00
Steve Checkoway
ed5eeba8c9
No more mad here.
2007-11-11 23:54:23 +00:00
Steve Checkoway
3994aabd82
Build mad statically. Since the source is in the repository, no need to include the library like the others.
2007-11-11 23:52:59 +00:00
Steve Checkoway
47bc484919
Combine ffmpeg targets into a single static library.
2007-11-11 21:50:34 +00:00
Steve Checkoway
a0f95bd09c
Link with ffmpeg statically.
2007-11-11 21:44:52 +00:00
Steve Checkoway
536660e708
Use a static ffmpeg lib.
2007-11-11 21:44:05 +00:00
Steve Checkoway
12cee09347
Add configuration file for ffmpeg. Add script to add processor specific guards to certain files.
2007-11-11 21:06:42 +00:00
Steve Checkoway
f05692736a
Update hardware list with MacBook3,1.
2007-11-10 20:01:52 +00:00
Glenn Maynard
1c65b56998
add Avery Lee for PointsToValidCall code
2007-11-09 21:44:09 +00:00
Steve Checkoway
26cc360a5b
Finish implementation of OS X i386 backtrace. The code hasn't been tested as part of SM yet.
2007-11-09 02:21:27 +00:00
Glenn Maynard
c6bb8ff372
unused
2007-11-08 09:07:58 +00:00
Glenn Maynard
be307e9a60
probably fix crash with mono songs
2007-11-08 09:06:43 +00:00
Glenn Maynard
1d471e7a84
style
2007-11-08 09:01:50 +00:00
AJ Kelly
96058b0eac
add some SongManager things
2007-11-07 05:21:51 +00:00
Steve Checkoway
598a9f879b
This unfinished code was screwing up Xcode's indentation and symbol indexing. Also undef T and f after use.
2007-11-05 00:43:09 +00:00
Steve Checkoway
02e21a55b4
Turn using the current steps type. Supposedly fixes < http://stepmania.sf.net/bug.php?id=1824497 >.
2007-11-05 00:31:14 +00:00
Steve Checkoway
5f07c8431d
Update to Xcode 3.
2007-11-05 00:22:17 +00:00
Chris Danford
f935bb9cd1
add ExitHideItem to control whether text on the exit row shows
2007-10-29 18:29:21 +00:00
Chris Danford
7261a4bfca
fix typo that broke navigation of ScreenOptionsService
2007-10-29 03:51:54 +00:00
AJ Kelly
c64bcdbb03
add missing buttons (Center, DownLeft, DownRight)
2007-10-29 00:00:29 +00:00
Chris Danford
ca58e59490
fix out-of-bounds in GetStepsQueue for Courses that bRepeat
2007-10-28 23:59:33 +00:00
Chris Danford
ad697be6a9
broadcast WorkoutGoalComplete
2007-10-28 00:02:44 +00:00
Chris Danford
8ea8dc83d5
allow 3 key navigation of workout Screens, ScreenMiniMenu
2007-10-27 22:00:20 +00:00
Steve Checkoway
e92a91c688
Upgrade to Xcode 3.0. Add a performance debugging target. This is basically Native with debug symbols. Useful for getting source code listings in Shark.
2007-10-27 17:54:12 +00:00
Steve Checkoway
1b96c0da14
Use fixed point math for the inner loop of ZoomSurface(). This gives a huge speedup on PowerPC.
...
Note that 16777216=2^24 is 1.0 in U(8,24) fixed point and 8388608=2^23 is 0.5. Also, single precision IEEE floating point has 23 bits of mantissa and U(8,24) has 24 bits of fraction so no precision is lost.
2007-10-27 16:36:54 +00:00
Chris Danford
4f3724c550
give workouts a default name (in case the user doesn't have a keyboard)
2007-10-27 10:45:33 +00:00
Chris Danford
e8bca9e85c
fix wrong Steps being used for first multiplayer difficulty
2007-10-27 09:04:27 +00:00
Chris Danford
7ca1ac3fff
SurviveSeconds -> AliveSeconds
2007-10-27 01:51:58 +00:00
Chris Danford
41fda46bfd
support MultiPlayer
2007-10-27 01:49:18 +00:00
Chris Danford
4dba7b9bbe
EffectColor -> effectcolor, ShadowLength -> shadowlength
2007-10-26 21:51:23 +00:00
Chris Danford
6258283f30
clean up multiplayer difficulty choosing logic
2007-10-26 21:50:04 +00:00
Chris Danford
a770ba9d9d
add GetDummyPlayerInfo
2007-10-26 10:09:43 +00:00
Chris Danford
93ccbdd313
don't allow double in multiplayer
2007-10-26 07:41:15 +00:00
Chris Danford
8df33321d3
remove WorkoutStepsType
2007-10-26 07:40:54 +00:00
AJ Kelly
eb6522f828
simplify design
2007-10-24 16:01:38 +00:00
AJ Kelly
1a18cdfbb4
fix frame size
2007-10-24 15:55:54 +00:00
AJ Kelly
2260865eff
sharper main info text + psd files
2007-10-24 15:55:02 +00:00
AJ Kelly
2ff1e05e62
new explanation graphic + psd version
2007-10-24 15:51:04 +00:00
AJ Kelly
a066d023b1
fix uneven frame size
2007-10-24 15:43:34 +00:00
AJ Kelly
539624192f
smooth out pixels to make it look cleaner
2007-10-24 15:42:30 +00:00
Chris Danford
e48a3add69
add Get/SetNumMultiplayerNoteFields
2007-10-23 18:09:41 +00:00