remove unused DifficultyIcon. Do this in Lua if wanted.

This commit is contained in:
Glenn Maynard
2007-03-03 01:54:46 +00:00
parent 84e9905ae1
commit 43ee764fde
4 changed files with 2 additions and 20 deletions
-8
View File
@@ -1061,14 +1061,6 @@ PlayerType="PlayerShared"
Fallback="ScreenWithMenuElements"
Class="ScreenEvaluation"
Summary=false
DifficultyIconP1X=
DifficultyIconP1Y=
DifficultyIconP1OnCommand=hidden,1
DifficultyIconP1OffCommand=
DifficultyIconP2X=
DifficultyIconP2Y=
DifficultyIconP2OnCommand=hidden,1
DifficultyIconP2OffCommand=
PlayerOptionsSeparator=","
MaxComboNumDigits=4
StyleIcon=true
-10
View File
@@ -313,16 +313,6 @@ void ScreenEvaluation::Init()
{
FOREACH_EnabledPlayer( p )
{
m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
if( GAMESTATE->IsCourseMode() )
m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
else
m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
ActorUtil::LoadAllCommands( m_DifficultyIcon[p], m_sName );
SET_XY( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") );
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
ActorUtil::LoadAllCommands( m_textPlayerOptions[p], m_sName );
-2
View File
@@ -8,7 +8,6 @@
#include "BitmapText.h"
#include "GradeDisplay.h"
#include "Banner.h"
#include "DifficultyIcon.h"
#include "PercentageDisplay.h"
#include "ActorUtil.h"
#include "RageSound.h"
@@ -59,7 +58,6 @@ protected:
// banner area
Banner m_LargeBanner;
AutoActor m_sprLargeBannerFrame;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
BitmapText m_textPlayerOptions[NUM_PLAYERS];
Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
+2
View File
@@ -3,6 +3,7 @@
#include "Quad.h"
#include "BitmapText.h"
#include "ScreenMessage.h"
#include "DifficultyIcon.h"
class ScreenNetEvaluation: public ScreenEvaluation
{
@@ -20,6 +21,7 @@ protected:
void UpdateStats( );
private:
Quad m_rectUsersBG;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
vector<BitmapText> m_textUsers;
int m_iCurrentPlayer;