remove unused DifficultyIcon. Do this in Lua if wanted.
This commit is contained in:
@@ -1061,14 +1061,6 @@ PlayerType="PlayerShared"
|
||||
Fallback="ScreenWithMenuElements"
|
||||
Class="ScreenEvaluation"
|
||||
Summary=false
|
||||
DifficultyIconP1X=
|
||||
DifficultyIconP1Y=
|
||||
DifficultyIconP1OnCommand=hidden,1
|
||||
DifficultyIconP1OffCommand=
|
||||
DifficultyIconP2X=
|
||||
DifficultyIconP2Y=
|
||||
DifficultyIconP2OnCommand=hidden,1
|
||||
DifficultyIconP2OffCommand=
|
||||
PlayerOptionsSeparator=","
|
||||
MaxComboNumDigits=4
|
||||
StyleIcon=true
|
||||
|
||||
@@ -313,16 +313,6 @@ void ScreenEvaluation::Init()
|
||||
{
|
||||
FOREACH_EnabledPlayer( p )
|
||||
{
|
||||
m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
|
||||
else
|
||||
m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
|
||||
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
|
||||
ActorUtil::LoadAllCommands( m_DifficultyIcon[p], m_sName );
|
||||
SET_XY( m_DifficultyIcon[p] );
|
||||
this->AddChild( &m_DifficultyIcon[p] );
|
||||
|
||||
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") );
|
||||
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
|
||||
ActorUtil::LoadAllCommands( m_textPlayerOptions[p], m_sName );
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "BitmapText.h"
|
||||
#include "GradeDisplay.h"
|
||||
#include "Banner.h"
|
||||
#include "DifficultyIcon.h"
|
||||
#include "PercentageDisplay.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "RageSound.h"
|
||||
@@ -59,7 +58,6 @@ protected:
|
||||
// banner area
|
||||
Banner m_LargeBanner;
|
||||
AutoActor m_sprLargeBannerFrame;
|
||||
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
||||
BitmapText m_textPlayerOptions[NUM_PLAYERS];
|
||||
Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
|
||||
AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Quad.h"
|
||||
#include "BitmapText.h"
|
||||
#include "ScreenMessage.h"
|
||||
#include "DifficultyIcon.h"
|
||||
|
||||
class ScreenNetEvaluation: public ScreenEvaluation
|
||||
{
|
||||
@@ -20,6 +21,7 @@ protected:
|
||||
void UpdateStats( );
|
||||
private:
|
||||
Quad m_rectUsersBG;
|
||||
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
||||
|
||||
vector<BitmapText> m_textUsers;
|
||||
int m_iCurrentPlayer;
|
||||
|
||||
Reference in New Issue
Block a user