Commit Graph
421 Commits
Author SHA1 Message Date
Chris Danford b85b303342 fix compile 2005-03-16 02:06:48 +00:00
Glenn Maynard ceb3583c3c update 2005-02-26 04:28:10 +00:00
Chris Danford fbf7bc4f26 split OptionRowHandler out of ScreenOptionsMaster 2005-02-24 04:56:36 +00:00
Glenn Maynard 9dbeb4eeef rename UnlockSystem -> UnlockManager 2005-02-21 06:23:57 +00:00
Chris Danford e96a56c90f add FastDebug configuration 2005-02-18 13:37:38 +00:00
Chris Danford 0ce416cb26 add ScreenSplash - a replacement for ScreenStage 2005-02-17 05:57:21 +00:00
Chris Danford 6e8d275da1 fix missing project file 2005-02-16 17:48:57 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford f0a2c6faff move PlayerStageStats into a separate file 2005-02-16 00:37:50 +00:00
Chris Danford 0ab2447027 move "rolling numbers" functionality out of ScoreDisplayNormal 2005-02-15 00:49:22 +00:00
Glenn Maynard 6c5450edd8 ThemeMetric.h 2005-02-14 01:25:01 +00:00
Glenn Maynard 4a25a4b43a update 2005-02-13 04:04:43 +00:00
Chris Danford 40c9e8fbe7 cache common metrics 2005-02-12 21:03:39 +00:00
Chris Danford 93b8ba48b6 Move OptionRow to a separate file
Don't init all BitmapText objects for long rows.  Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Chris Danford 613b99d26f add experimental MessageManager 2005-02-09 05:20:49 +00:00
Glenn Maynard c35ca4744e update 2005-02-05 21:25:02 +00:00
Glenn Maynard 2d9312c207 remove MemoryCardDriverThreaded 2005-02-05 19:01:08 +00:00
Glenn Maynard 4d7f4e4cdd split out generic worker thread code from ThreadedFileWorker, so memory
cards can use it, too
2005-02-05 08:02:43 +00:00
Glenn Maynard 209ffcf354 update 2005-01-30 19:53:39 +00:00
Chris Danford e273da39c6 replace ScreenMenuJukebox with ScreenOptionsMaster 2005-01-29 21:56:24 +00:00
Glenn Maynard fd4dd1aaab add RageFileDriverTimeout 2005-01-27 03:30:11 +00:00
Glenn Maynard fde9e0cfc9 auto_ptr is incompatible with STL containers; use a custom refcounted holder 2005-01-26 20:52:20 +00:00
Chris Danford 10810c1b9c update project files 2005-01-26 11:24:45 +00:00
Glenn Maynard f083765d69 remove ProTimingDisplay; too hard to read to be useful 2005-01-25 18:22:22 +00:00
Chris Danford b055671a63 LuaHelpers.cpp -> LuaManager 2005-01-24 02:12:07 +00:00
Glenn Maynard b8532a2880 update 2005-01-20 01:46:13 +00:00
Glenn Maynard b733db6152 remove SongCreditDisplay; use @GetSongCredits() instead 2005-01-16 20:53:29 +00:00
Glenn Maynard 7a0373aafd update 2005-01-16 00:25:24 +00:00
Glenn Maynard 44d55b431a add foreach.h 2005-01-15 02:38:33 +00:00
Glenn Maynard 1c5d87fa57 remove ArrowBackdrop 2005-01-15 01:48:17 +00:00
Glenn Maynard 19512c4e9c remove oaep 2005-01-14 15:00:26 +00:00
Charles Lohr cef3862dee Add: Final screen for SMOnline 2005-01-07 04:10:31 +00:00
Glenn Maynard ee337d3b74 add GameplayMessages.h 2005-01-06 18:05:51 +00:00
Glenn Maynard 328c43aba5 disable LightsDriver_Win32Parallel due to GPL-incompatibility 2005-01-06 17:53:51 +00:00
Chris Danford 0e2ceed54c add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen. 2004-12-22 12:58:41 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard b55604f1df update 2004-12-11 09:56:28 +00:00
Chris Danford 08964e340b remove ScreenGameOver code, replace with ScreenAttract 2004-12-09 04:20:09 +00:00
Glenn Maynard bc07b82eed add Preference.h 2004-12-07 00:52:34 +00:00
Glenn Maynard 04e4406cbb move ScreenSystemLayer into Screens 2004-12-07 00:34:19 +00:00
Chris Danford 58b52c680f convert tiny screens to GameCommands 2004-12-04 23:24:14 +00:00
Chris Danford 696fea3880 remove ScreenCaution 2004-12-04 21:30:47 +00:00
Chris Danford 63e138a212 remove includes from Preference.h 2004-12-04 07:15:22 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00
Ryan Dortmans 7bbfaaa061 Translate non-keyboard input to keyboard input 2004-11-26 23:33:07 +00:00
Charles Lohr f84df92e13 Add: ScreenPackages 2004-11-26 07:20:03 +00:00
Chris Danford db04a5e89a move ScreenSystemLayer to a separate file 2004-11-25 19:16:46 +00:00
Charles Lohr cccf06e7b0 Add: Abstraction for ScreenNetSelects... And the new room screen. 2004-11-16 23:12:58 +00:00