Chris Danford
|
46f32c7828
|
add missing
|
2005-02-09 10:01:05 +00:00 |
|
Chris Danford
|
dedab65789
|
allow Lua expressions in command metrics
|
2005-02-09 09:44:16 +00:00 |
|
Glenn Maynard
|
0c4f7889a5
|
remove comment
|
2005-02-09 08:20:10 +00:00 |
|
Chris Danford
|
48846d48a4
|
cache metrics
|
2005-02-09 08:10:50 +00:00 |
|
Glenn Maynard
|
6a45379ade
|
add back alias
|
2005-02-09 08:10:34 +00:00 |
|
Chris Danford
|
6c79849720
|
hard-coded -> metric
|
2005-02-09 07:50:30 +00:00 |
|
Chris Danford
|
73813115d3
|
shorten comment
|
2005-02-09 05:42:18 +00:00 |
|
Chris Danford
|
7db5d72fb6
|
add experimental GenreDisplay
|
2005-02-09 05:33:29 +00:00 |
|
Chris Danford
|
8c53c62f2b
|
add Actor type registration
|
2005-02-09 05:31:14 +00:00 |
|
Chris Danford
|
1de61aa8ae
|
split AutoActor into a separate file
|
2005-02-09 05:27:51 +00:00 |
|
Chris Danford
|
613b99d26f
|
add experimental MessageManager
|
2005-02-09 05:20:49 +00:00 |
|
Charles Lohr
|
c99043b7f2
|
Fix: Kick functionality.
|
2005-02-09 05:17:56 +00:00 |
|
Chris Danford
|
72488ab88c
|
add debug assert
|
2005-02-09 05:14:47 +00:00 |
|
Charles Lohr
|
da14dc2f55
|
Clarification and fix for two player login.
|
2005-02-09 05:00:55 +00:00 |
|
Josh Allen
|
90e386f360
|
Recode hard coded portions. Still broken with two players.
|
2005-02-09 04:24:41 +00:00 |
|
Josh Allen
|
891125b2df
|
Fix spacing style
|
2005-02-08 23:55:07 +00:00 |
|
Glenn Maynard
|
58510d151d
|
allow registering more than one screen class in a file
|
2005-02-08 08:37:40 +00:00 |
|
Glenn Maynard
|
475238dc2d
|
Realtek AC97 Audio workaround
|
2005-02-08 06:08:18 +00:00 |
|
Glenn Maynard
|
1634d1cad1
|
GraphicsWindow::GetHwnd
|
2005-02-08 05:23:57 +00:00 |
|
Glenn Maynard
|
404d80e600
|
call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS
|
2005-02-08 05:09:51 +00:00 |
|
Glenn Maynard
|
98a558006b
|
fix hands results
|
2005-02-08 02:08:04 +00:00 |
|
Glenn Maynard
|
de0783842a
|
fix Echo hanging
|
2005-02-08 01:05:02 +00:00 |
|
Glenn Maynard
|
cb7255860c
|
ug, revert
|
2005-02-07 23:50:44 +00:00 |
|
Glenn Maynard
|
ebb4b0b28d
|
fix ScreenStage delay
|
2005-02-07 23:46:41 +00:00 |
|
Glenn Maynard
|
2bdff91293
|
preload cancel all sound
|
2005-02-07 23:31:55 +00:00 |
|
Glenn Maynard
|
f752e1c3b0
|
hide NoteData::InsertHoldTails away in NoteDataUtils
|
2005-02-07 22:03:32 +00:00 |
|
Glenn Maynard
|
10bc0bf336
|
remove NoteData::RemoveHoldTails
cleanup
|
2005-02-07 21:55:43 +00:00 |
|
Glenn Maynard
|
d29a686245
|
remove TAP_ORIGINAL_HOLD_TAIL
|
2005-02-07 21:32:22 +00:00 |
|
Glenn Maynard
|
8a6d8aa6f0
|
do NoteDataUtil::LoadFromSMNoteDataString without RemoveHoldTails
|
2005-02-07 21:31:18 +00:00 |
|
Glenn Maynard
|
62ed8ffd2f
|
implement clamping for caps
|
2005-02-07 21:13:04 +00:00 |
|
Glenn Maynard
|
d1fbf3f1f5
|
Only iterate over the section of a hold note that's on screen. Fixes slowness
with extremely long hold notes; now, even if a hold note has a
MAX_NOTE_ROW duration (which would be a bug), we shouldn't slow down.
|
2005-02-07 21:00:21 +00:00 |
|
Glenn Maynard
|
1962259078
|
revert; bugs should be fixed, not ignored
|
2005-02-07 19:27:49 +00:00 |
|
Charles Lohr
|
2d566a0c33
|
We shouldn't crash here, right? and... let's not crash if we still have hold tails.
|
2005-02-07 18:55:09 +00:00 |
|
Glenn Maynard
|
f8084888fe
|
Only do NTPAD check in Windows. This belongs in ArchHooks, but I don't want to drag INPUTMAN into there ...
|
2005-02-07 09:48:52 +00:00 |
|
Glenn Maynard
|
22a177d345
|
This isn't needed; the correct fix for debugging in 2k is to enable emulated DirectInput (HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectInput\Emulation).
|
2005-02-07 09:46:45 +00:00 |
|
Glenn Maynard
|
3a973eecbb
|
move priority boosting stuff to ArchHooks
|
2005-02-07 09:35:07 +00:00 |
|
Glenn Maynard
|
c622e6efd9
|
cleanup
|
2005-02-07 09:23:20 +00:00 |
|
Glenn Maynard
|
dc0582de4b
|
fix compile
|
2005-02-07 09:21:13 +00:00 |
|
Glenn Maynard
|
a0cb54c2be
|
fix compile, cleanup
|
2005-02-07 09:19:53 +00:00 |
|
Glenn Maynard
|
715a688008
|
remove platform-specific stuff from StpeMania.cpp
|
2005-02-07 09:17:57 +00:00 |
|
Glenn Maynard
|
1ffe2f4b89
|
make g_hWndMain local to GraphicsWindow
|
2005-02-07 09:16:48 +00:00 |
|
Glenn Maynard
|
7ccda6012d
|
use GraphicsWindow::GetHwnd
|
2005-02-07 09:16:00 +00:00 |
|
Glenn Maynard
|
28241e30aa
|
add GraphicsWindow::GetHwnd
|
2005-02-07 09:09:29 +00:00 |
|
Glenn Maynard
|
acceffb39a
|
cleanup
|
2005-02-07 09:04:53 +00:00 |
|
Glenn Maynard
|
bbd1b1ee57
|
cleanup
|
2005-02-07 09:03:43 +00:00 |
|
Glenn Maynard
|
d4305e12ed
|
includes
|
2005-02-07 09:00:43 +00:00 |
|
Glenn Maynard
|
1d4d44af08
|
Fix loading window getting the default icon, by loading an icon from the theme as early as we can.
|
2005-02-07 08:59:02 +00:00 |
|
Glenn Maynard
|
ca3e1ef9ff
|
LoadingWindow::SetIcon
|
2005-02-07 08:57:13 +00:00 |
|
Glenn Maynard
|
cd7b71ebd7
|
loading windows should do the initial paint themselves
|
2005-02-07 08:40:37 +00:00 |
|
Glenn Maynard
|
bf4299dd2e
|
cleanup
|
2005-02-07 08:26:07 +00:00 |
|