Chris Danford
793fa627ee
fix Fail30Misses doesn't fire for the first song
2004-07-31 23:57:47 +00:00
Chris Danford
bf85fbce19
fix compile error
2004-07-31 19:45:23 +00:00
Chris Danford
35869118d9
add FAIL_COMBO_OF_30_MISSES
2004-07-31 19:14:53 +00:00
Chris Danford
ca8e677ebd
fix "ActiveAttackDisplay carries over into the next song even if the mod has ended"
2004-07-30 07:18:21 +00:00
Chris Danford
504ba6c163
GetPath*N->GetPath*F
2004-07-25 06:29:50 +00:00
Chris Danford
b028934429
clean up Course cache logic
2004-07-24 06:40:51 +00:00
Chris Danford
27ece3ecbf
fix "transform mods that last for a whole song in a course get applied twice"
...
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching. Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford
b7383e1010
don't blink game buttons on a mine
2004-07-21 03:31:24 +00:00
Charles Lohr
7715553d35
Made BPM display and Current max combo display use their on/off commands.
2004-07-18 17:16:57 +00:00
Glenn Maynard
dc8dc0b36a
fix adjusting by LIGHTS_FALLOFF_SECONDS in the wrong direction
2004-07-18 02:24:50 +00:00
Glenn Maynard
d2517bc504
false | false = false
...
false | true = true
2004-07-18 01:39:32 +00:00
Glenn Maynard
093b507d25
simplify, fix fallback, fix lights transform not being run
2004-07-17 20:17:25 +00:00
Charles Lohr
43c687b611
Check Lights-type by default.
2004-07-16 15:55:33 +00:00
Steve Checkoway
f4802875f6
Style cleanup.
2004-07-16 08:11:13 +00:00
Kevin Slaughter
66469a7922
Fix lights driver.. Was really screwed up before. I know it's a re-vamp of CNLohr's old code, but this works perfectly. If there are any objections, please talk to me BEFORE removing it. This was really hard to fix up after the last 'improvement' :p
2004-07-16 07:57:07 +00:00
Charles Lohr
cf5577455a
Differentiated between starts. Added course support. Fixed course Crashing bug.
2004-07-15 16:17:41 +00:00
Chris Danford
96ca652c94
move RadarValues into a separate file
...
clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Glenn Maynard
ec2ed49e2f
name player, OniGameOver
2004-07-10 18:37:39 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Chris Danford
991fc1acaa
naming cleanup
2004-06-26 17:28:02 +00:00
Glenn Maynard
c8ec4937ec
put fail checks back in STATE_DANCING; otherwise SM_BeginFailed
...
triggers every frame after failing
2004-06-11 20:09:53 +00:00
Chris Danford
51366df8cc
name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR
2004-06-11 06:05:35 +00:00
Thad Ward
59c0e3bda5
fix fail never happening, no matter the fail mode.
2004-06-10 19:38:38 +00:00
Chris Danford
2241c31369
stop ScreenDemonstration music on MENU_COIN
2004-06-09 02:48:38 +00:00
Chris Danford
99039668aa
fix logic for FAIL_OFF
2004-06-08 07:32:50 +00:00
Chris Danford
01325e78b3
fix logic for FAIL_OFF
2004-06-08 07:31:45 +00:00
Chris Danford
62acd3526f
name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
...
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
bc030297c9
fix stale Steps* in Trail being used after reverting songs from disk
2004-06-06 22:03:21 +00:00
Chris Danford
7dcd6da1dc
fix uninitialized StageStats.pSteps causes crash on Song::RevertFromDisk
2004-06-06 21:30:47 +00:00
Glenn Maynard
4cc4349c4c
simplify
2004-06-03 21:35:45 +00:00
Chris Danford
61581479d8
track the current Trail in GameState
2004-06-03 08:22:02 +00:00
Chris Danford
b138a83fcb
fix DifficultyMeter loading when playing a Course
2004-06-01 05:45:34 +00:00
Chris Danford
f5f60c0613
fix "course number doesn't load"
2004-06-01 00:08:12 +00:00
Chris Danford
1d09179d87
move extra stage metrics and elements into ScreenGameplayExtra
2004-05-31 08:58:43 +00:00
Chris Danford
3a5a46ab9f
add DifficultyMeter to ScreenGameplay, ScreenEval
...
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford
3cadf4c5d5
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
2004-05-30 23:23:39 +00:00
Chris Danford
6ad780417e
"SetFromNotes" -> "SetFromSteps"
2004-05-29 04:50:47 +00:00
Glenn Maynard
71df5d0d3c
fix difficulty icon placement in reverse course songs
...
fix global modifiers tweening in
2004-05-26 04:33:07 +00:00
Chris Danford
b05d25ab24
"m_pCurNotes" -> "m_pCurSteps"
2004-05-24 06:12:17 +00:00
Chris Danford
6f75a3d920
review uses of GetTrail
2004-05-24 06:07:59 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Chris Danford
4ff8b8ec2b
clean up Course score saving (use Trail)
2004-05-23 09:17:10 +00:00
Chris Danford
abfc956e4f
refactor Course: move some responsibilities to Trail
2004-05-23 00:53:20 +00:00
Glenn Maynard
98a0b812f0
revert RageSounds::TakeOverSound stuff; ended up not using it
...
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Glenn Maynard
854da28681
cleanup
...
handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Charles Lohr
9bf8ca2362
Added functionality to gameplay cabinet lighting code.
2004-05-20 07:44:57 +00:00
Glenn Maynard
fd710d3ec4
fix vc7 compile
2004-05-17 00:35:07 +00:00