Vincent Laviron
44fede6c1e
Fix building on older versions on FFMpeg
2014-04-16 15:12:23 +02:00
Colby Klein
039df4da64
Merge pull request #120 from sigatrev/gameplay
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added GetHasteRate method, made GiveUpSeconds a metric
2014-04-15 15:51:05 -07:00
Colby Klein
80050c9968
Merge pull request #119 from sigatrev/fix-spaces
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spaces to tabs
2014-04-15 15:50:28 -07:00
sigatrev
25ddd69208
added GetHasteRate method, made GiveUpSeconds a metric
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without haste rate, it's impossible to display an accurate BPM. Give up
time should be controllable.
2014-04-15 12:27:54 -05:00
sigatrev
99ba67acc7
spaces to tabs
2014-04-15 12:09:03 -05:00
Colby Klein
f1adf16dc5
Merge pull request #118 from sigatrev/master
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lua docs for AMV
2014-04-14 20:28:30 -07:00
sigatrev
2f9b8cda12
added AMV themer docs
2014-04-14 22:06:02 -05:00
sigatrev
012b263ea1
lua docs for AMV
2014-04-14 21:53:56 -05:00
Colby Klein
e675f54d17
Merge pull request #117 from sigatrev/ActorMultiVector
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created ActorMultiVertex actor class
2014-04-14 19:34:18 -07:00
sigatrev
70c5209e76
added ActorMultiVertex
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AMV is an actor which can have a variable number of vertices that can
each be given their own pos, color, and coords. They can be drawn using
any of the RageSpriteVertex draw functions in RageDisplay.cpp. The
vertex properties can be tweened.
2014-04-14 21:29:19 -05:00
Colby Klein
0263b11fc5
Merge pull request #74 from dguzek/ActorScroller-bLoop
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Allow ActorScrollers to use SetDrawByZPosition without turning off Loop
2014-04-14 18:49:00 -07:00
Colby Klein
509f725d7e
Merge pull request #96 from kyzentun/UnloadProfile_optimization
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Unload profile optimization
2014-04-08 15:57:41 -07:00
Colby Klein
2ac10de46b
Merge pull request #112 from lthls/master
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FFMpeg: Fix uninitialized AVFrame
2014-04-03 13:07:36 -07:00
Vincent Laviron
84903fce25
FFMpeg: Fix uninitialized AVFrame, which led to crashes with recent version of libav and ffmpeg
2014-04-03 17:28:13 +02:00
Colby Klein
914ad876ae
Merge pull request #110 from sigatrev/Save/LoadProfile
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Expose Save/load profile to Lua. This deprecates ScreenProfile{Load,Save} completely, but those are going to be left in until post-5.0
2014-04-02 17:12:28 -07:00
AJ Kelly
c881a6b0d2
Merge pull request #111 from sigatrev/StartTransitioningScreen
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StartTransitioningScreen
2014-04-02 18:36:11 -05:00
sigatrev
b8e4cdddec
StartTransitioningScreen
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Exposes the StartTransitioningScreen function to lua. Great utility for
custom screens.
2014-04-02 18:35:23 -05:00
sigatrev
47531119e1
luadocs
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added lua documentation
2014-04-02 18:20:44 -05:00
sigatrev
d059118935
Save/LoadProfiles
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ScreenProfileLoad and ScreenProfileSave do nothing except use their own
lua methods to run GameState functions. Those functions might as well be
available as GameState methods.
2014-04-02 18:09:21 -05:00
Jason Felds
37f6b99571
Merge pull request #95 from wolfman2000/wolf-libraries
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Separate out VS2012 projects appropriately.
2014-03-16 19:20:00 -04:00
AJ Kelly
493695fd53
Merge pull request #91 from root670/master
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Update UPX to 3.91
2014-03-16 14:28:46 -06:00
Colby Klein
6298a0b950
Merge pull request #94 from sigatrev/MissedHold
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HNS_Missed
2014-03-16 13:20:12 -07:00
Colby Klein
b84c683d2e
Merge pull request #70 from sigatrev/RageTimer
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added lua function for GetTimeSinceStart
2014-03-16 13:18:34 -07:00
Jason Felds
9912c51e88
Move LUA to separate project (2011)
2014-03-16 14:03:02 -04:00
Jason Felds
c578ac69d4
Move GLEW to separate project (2011)
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Note: glext.h was removed due to it not being used.
2014-03-16 13:09:07 -04:00
sigatrev
343511f4c3
HNS_Missed
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Added an HNS type to handle holds which are never initialized due to
missed taps. This fixes a long standing issue with
iCurPossibleDancePoints and allows themes to decide how to handled this
case.
2014-03-16 11:36:40 -05:00
Jason Felds
f4eca5cc78
Move PNG to separate project (2011)
2014-03-16 12:04:01 -04:00
Jason Felds
70f7d18b1b
Move PCRE to separate project (2011)
2014-03-16 11:40:49 -04:00
AJ Kelly
485df21ba1
Merge pull request #89 from SandonV/wip-unicode-chat-fix
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Fix colors when unicode characters are in chat box (Online).
2014-03-14 16:03:34 -06:00
Sandon Van Ness
5c588087f0
Fixed indention. Fixed revert.
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Signed-off-by: Sandon Van Ness <sandon@inktank.com >
2014-03-14 12:24:42 -07:00
Kyzentun
cc58f43567
Switching to double style shouldn't join the other player. It isn't necessary for input, the engine ScreenSelectMusic doesn't do it, and it forces a theme with custom SSM and style changing to unjoin the player that wasn't really joined.
2014-03-13 20:14:21 -06:00
AJ Kelly
0f412935bd
Merge pull request #90 from parashep/uninstall-silent
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installer is completely silent when /S is set
2014-03-12 15:10:06 -06:00
AJ Kelly
fab169a7e0
Merge pull request #77 from wolfman2000/wolf-xcode-plist
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Update the hardware...I think?
If this doesn't work, please contact the #stepmania-devs irc channel on freenode, etc.
2014-03-12 15:09:36 -06:00
Wes Castro
6b9ddd25a8
Update UPX to 3.91
2014-03-12 08:17:53 -07:00
parashep
a666e64ae7
installer is completely silent when /S is set
2014-03-12 01:40:17 -04:00
Sandon Van Ness
27e393e1c6
Fix colors when unicode characters are in chat box (Online).
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This is just hanubeki's patch which calculates accurate widths of
characters so colors don't get offset.
Signed-off-by: Sandon Van Ness <sandon@inktank.com >
2014-03-11 22:06:19 -07:00
AJ Kelly
3291ecc553
Merge pull request #88 from parashep/master
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net2013 project contained refrences to net2011 projects
2014-03-11 19:07:54 -06:00
parashep
8b78678b47
net2013 project contained refrences to net2011 projects, preventing build on some machines
2014-03-11 17:57:21 -04:00
Kyzentun
27dc958970
Changed GameState::UnjoinPlayer to actually follow its own comment and unjoin the player from STATSMAN first, instead of unjoining from PROFILEMAN, then STATSMAN, then PROFILEMAN again. Changed ProfileManager::UnloadProfile to skip unloading if the profile wasn't actually loaded in the first place.
2014-03-10 21:54:53 -06:00
Colby Klein
a428e16cc8
Merge pull request #84 from sigatrev/StealthFix
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Fix for issue 83
2014-03-09 03:57:26 -07:00
sigatrev
1b1716ac7d
Fix draw function
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Actors with glow but no alpha are not drawn because. Adding glow to the
conditional.
2014-03-09 00:17:45 -06:00
Jason Felds
2a360fb8f2
Update the hardware...I think?
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Need another Mac user to verify.
2014-03-07 22:26:06 -05:00
freem
dd187e204c
we actually don't need this anymore, even in releases. (things only freem remembers)
2014-03-07 20:56:51 -06:00
AJ Kelly
95343dc27b
Merge pull request #71 from sigatrev/MineTracks
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added iTrack to mine judgment message
2014-03-07 14:11:54 -06:00
Dan Guzek
5f006ba119
Remove unused variable from ActorScroller
2014-03-06 21:16:52 -05:00
Dan Guzek
ec51d48b07
Remove unintuitive loop condition from ActorScroller
2014-03-06 21:13:44 -05:00
Devin J. Pohly
e18bbc72ea
Revert "msys git defaults are stupid and breaking things."
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This reverts commit 54933034e8 .
We might have to figure out a more selective way to do this. For now,
let's not have people on all the other OSes getting stuck-modified files
like hg did.
2014-03-05 10:47:44 -05:00
sigatrev
411026191d
Merge pull request #1 from sigatrev/HoldJudgments
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merge mini hold jugment positions
2014-03-05 08:46:58 -06:00
Devin J. Pohly
00b350fc80
Merge pull request #72 from sigatrev/HoldJudgments
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Fix hold judgment positions when Mini is enabled
2014-03-04 21:23:05 -05:00
sigatrev
f6d44ae85b
hold judgment positions with mini
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they weren't scaled to handle the zoom.
2014-03-03 20:46:47 -06:00