hold judgment positions with mini
they weren't scaled to handle the zoom.
This commit is contained in:
@@ -872,6 +872,7 @@ void Player::Update( float fDeltaTime )
|
||||
|
||||
float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
|
||||
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
|
||||
fX *= ( 1 - fMiniPercent * 0.5f );
|
||||
|
||||
m_vpHoldJudgment[c]->SetX( fX );
|
||||
m_vpHoldJudgment[c]->SetY( fHoldJudgeYPos );
|
||||
|
||||
Reference in New Issue
Block a user