hold judgment positions with mini

they weren't scaled to handle the zoom.
This commit is contained in:
sigatrev
2014-03-03 20:46:47 -06:00
parent 922c9c412a
commit f6d44ae85b
+1
View File
@@ -872,6 +872,7 @@ void Player::Update( float fDeltaTime )
float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 );
fX *= ( 1 - fMiniPercent * 0.5f );
m_vpHoldJudgment[c]->SetX( fX );
m_vpHoldJudgment[c]->SetY( fHoldJudgeYPos );