Merge pull request #96 from kyzentun/UnloadProfile_optimization

Unload profile optimization
This commit is contained in:
Colby Klein
2014-04-08 15:57:41 -07:00
4 changed files with 26 additions and 9 deletions
+2 -2
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@@ -529,7 +529,7 @@ bool GameCommand::IsPlayable( RString *why ) const
/* If both sides are joined, disallow singles modes, since easy to select
* them accidentally, instead of versus mode. */
if( m_pStyle->m_StyleType == StyleType_OnePlayerOneSide &&
GAMESTATE->GetNumSidesJoined() > 1 )
GAMESTATE->GetNumPlayersEnabled() > 1 )
{
if( why )
*why = "too many players joined for ONE_PLAYER_ONE_CREDIT";
@@ -669,9 +669,9 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
switch( m_pStyle->m_StyleType )
{
case StyleType_OnePlayerOneSide:
case StyleType_OnePlayerTwoSides:
break;
case StyleType_TwoPlayersTwoSides:
case StyleType_OnePlayerTwoSides:
case StyleType_TwoPlayersSharedSides:
{
FOREACH_PlayerNumber( p )
+17 -6
View File
@@ -411,18 +411,29 @@ void GameState::JoinPlayer( PlayerNumber pn )
void GameState::UnjoinPlayer( PlayerNumber pn )
{
/* Unjoin STATSMAN first, so steps used by this player are released
* and can be released by PROFILEMAN. */
STATSMAN->UnjoinPlayer( pn );
m_bSideIsJoined[pn] = false;
m_iPlayerStageTokens[pn] = 0;
ResetPlayer( pn );
if( this->GetMasterPlayerNumber() == pn )
this->SetMasterPlayerNumber(GetFirstHumanPlayer());
/* Unjoin STATSMAN first, so steps used by this player are released
* and can be released by PROFILEMAN. */
STATSMAN->UnjoinPlayer( pn );
PROFILEMAN->UnloadProfile( pn );
{
// We can't use GetFirstHumanPlayer() because if both players were joined, GetFirstHumanPlayer() will always return PLAYER_1, even when PLAYER_1 is the player we're unjoining.
FOREACH_HumanPlayer( hp )
{
if( pn != hp )
{
this->SetMasterPlayerNumber(hp);
}
}
if( this->GetMasterPlayerNumber() == pn )
{
this->SetMasterPlayerNumber(PLAYER_INVALID);
}
}
Message msg( MessageIDToString(Message_PlayerUnjoined) );
msg.SetParam( "Player", pn );
+6
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@@ -349,6 +349,12 @@ bool ProfileManager::SaveLocalProfile( RString sProfileID )
void ProfileManager::UnloadProfile( PlayerNumber pn )
{
if( m_sProfileDir[pn].empty() )
{
// Don't bother unloading a profile that wasn't loaded in the first place.
// Saves us an expensive and pointless trip through all the songs.
return;
}
m_sProfileDir[pn] = "";
m_sProfileDirImportedFrom[pn] = "";
m_bWasLoadedFromMemoryCard[pn] = false;
+1 -1
View File
@@ -134,7 +134,7 @@ bool ScreenSelectProfile::SetProfileIndex( PlayerNumber pn, int iProfileIndex )
// unload player
if( iProfileIndex == -2 )
{
PROFILEMAN->UnloadProfile( pn );
// GAMESTATE->UnjoinPlayer takes care of unloading the profile.
GAMESTATE->UnjoinPlayer( pn );
MEMCARDMAN->UnlockCard( pn );
MEMCARDMAN->UnmountCard( pn );