Commit Graph

119 Commits

Author SHA1 Message Date
Chris Danford f6850473bb fix ScoreWheel scrolling 2005-05-05 00:22:36 +00:00
Chris Danford b09a31855c fix warning 2005-05-04 10:11:12 +00:00
Chris Danford 2d6927c46c fix out of bounds HighScoreList access 2005-05-03 03:48:47 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Glenn Maynard 783a08b58c MenuSelect -> backspace 2005-04-29 23:53:55 +00:00
Chris Danford e00b1bbac9 add date to high score wheel 2005-04-29 07:11:20 +00:00
Chris Danford 64dbc29fb0 no popping of scores on wheel 2005-04-29 06:16:51 +00:00
Chris Danford 90474dbd7b fix asserts in ScreenNameEntryTraditional w/ ScreenTestMode on 2005-04-25 06:06:47 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford 72edfd5d61 fix name entry wheel score rounded up instead of truncated 2005-04-19 04:26:10 +00:00
Chris Danford bbeaa77027 use DifficultyMeter everywhere for consistent difficulty text 2005-04-11 15:43:16 +00:00
Glenn Maynard 9e51961ded fix base calls; don't PlayMusic in the ctor (SWME does that) 2005-04-08 19:47:44 +00:00
Chris Danford 6dc186ddc4 fix error in graphic name 2005-04-02 07:15:33 +00:00
Chris Danford 06c36c6c3d fix compile error 2005-04-02 06:54:54 +00:00
Chris Danford 0def6362e5 load difficulty icons as graphics for more flexability - don't use DifficultyIcon 2005-04-02 06:48:36 +00:00
Chris Danford cb542836d1 add Lua ActorScroller 2005-03-31 12:57:21 +00:00
Chris Danford 8cac261c52 clean up GRADE_ constant names to match GradeToString 2005-03-31 06:14:28 +00:00
Chris Danford b29790f307 grade constant cleanup
add LuaGrade
2005-03-31 02:06:24 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 3a86d9bbb7 optimize to fix skips 2005-03-14 09:38:41 +00:00
Chris Danford 071f02a862 allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D 2005-02-25 18:17:26 +00:00
Chris Danford 4104edcad9 use BroadcastOnChange wrappers 2005-02-25 05:27:28 +00:00
Chris Danford 42c5e2b3f9 allow specifying a Lua function for a command with "%funciton(self) self:blah end" 2005-02-23 19:15:24 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 72435f148c explicit types 2005-02-17 04:55:41 +00:00
Chris Danford 533e83ed00 Don't set two different names for an element. Instead, pass the metrics group name as a parameter to Load() 2005-02-16 23:03:01 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Glenn Maynard 15a692d4cc cleanups 2005-02-07 06:49:00 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 4d83c6fe58 cache 2005-02-03 02:40:40 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Glenn Maynard c7c28b9aea narrow StageStats* -> PlayerStageStats* 2005-01-10 15:18:13 +00:00
Chris Danford 95b83d1ee5 make NumItemsToDraw a float 2005-01-06 21:09:13 +00:00
Chris Danford 09d018444e split StageStats into player-specific and non-player-specific structs 2004-12-20 10:47:41 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford 72bd480883 CENTER_* -> SCREEN_CENTER 2004-11-05 06:35:10 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Glenn Maynard 649b3df153 handle IET_LEVEL_CHANGED 2004-09-09 22:21:50 +00:00
Chris Danford 081c1e24b5 fix incorrect song counts for courses
cleanup: make StageStats hold a list of Songs and Steps that were played during the stage
2004-08-30 04:09:23 +00:00
Chris Danford 3c91fd94a5 jump to CHAR_BACK when try to enter another letter and name is full 2004-08-29 04:51:24 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Chris Danford 51366df8cc name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR 2004-06-11 06:05:35 +00:00