Glenn Maynard
350ce47a00
Handle timestamps in Step.
2003-07-13 00:34:30 +00:00
Chris Danford
835887cfd3
battle enemy face stuff
2003-07-10 11:47:45 +00:00
Chris Danford
47e08af623
key for testing incoming (temporary)
2003-07-10 03:39:30 +00:00
Glenn Maynard
a9e859f6fa
Fix crash pressing battle keys when not in battle mode
2003-07-09 20:34:14 +00:00
Chris Danford
3ee5463de7
battle stuff
2003-07-09 02:27:05 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
9342550563
fix reloading: simply calling LoadFromSMFile won't reset everything,
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leading to duplicate notes and some other stuff not always being reverted
2003-06-24 20:06:16 +00:00
Glenn Maynard
6d384b4ee6
alt- for finer bpm adjustment
2003-06-17 06:24:13 +00:00
Glenn Maynard
b94872cf4e
fix assist tick turning off between songs in a course
2003-06-14 22:58:21 +00:00
Glenn Maynard
fa51aa857c
fix "continue holding" text not tweening off (for real this time?)
2003-06-13 02:54:58 +00:00
Glenn Maynard
53642507cd
Don't save song changes after gameplay by default
2003-06-11 20:47:39 +00:00
Glenn Maynard
2ea63c81fc
sync up gameplay offset control with editor
2003-06-10 22:14:09 +00:00
Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
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editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard
2cb374103f
remove unused parameter
2003-06-06 19:42:53 +00:00
Glenn Maynard
fe4b7e59c5
Add LyricsOneReverse. Separate position metrics when one or both
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players are in reverse.
2003-06-04 20:40:32 +00:00
Chris Danford
52af064cec
fix announcer combo sayings
2003-06-01 05:31:40 +00:00
Glenn Maynard
c4caf4b948
Oops. Fix debug text on end of song.
2003-05-29 00:19:50 +00:00
Glenn Maynard
a2d0a7dceb
comment
2003-05-23 01:25:01 +00:00
Chris Danford
6ee884aed2
Add support for #DISPLAYBPM in DWI and SM files
2003-05-23 01:14:43 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Andrew Livy
c86fb65a2f
Pump Theme Fixes
2003-04-22 14:32:48 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Glenn Maynard
c7658c0e06
fix life bar tween in
2003-04-21 00:47:33 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Glenn Maynard
ba49be01c8
Make sure textDebug tweens off when the song ends
2003-04-18 04:00:24 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
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Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
043d250d87
fix autoplay in courses
2003-04-12 16:10:19 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
145cc4eea4
don't load battle components unless PlayMode is battle
2003-04-07 23:06:33 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Glenn Maynard
08ca2ff931
init NoteFieldPositioning
2003-04-02 21:57:25 +00:00
Chris Danford
91f6d5424b
don't draw so far ahead when perspective is enabled
2003-04-01 19:35:29 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00