Glenn Maynard
2412c73b22
comment, cleanup
2005-02-13 03:40:37 +00:00
Glenn Maynard
d29a686245
remove TAP_ORIGINAL_HOLD_TAIL
2005-02-07 21:32:22 +00:00
Chris Danford
467c88c59b
move members up
2005-02-02 06:52:07 +00:00
Glenn Maynard
b61a030ce0
reduce ROWS_PER_BEAT; we're not actually using it for BPM values right now, and it's causing some problems with BeatToNoteRow on large values
2005-01-28 04:58:27 +00:00
Glenn Maynard
957e89466a
remove HoldNote
2005-01-25 05:46:51 +00:00
Glenn Maynard
bb7482e722
evil big commit (sorry):
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Remove m_HoldNote array entirely. Remove 2sAnd3s. Store hold note
durations in the hold head. hold_tail only still exists when InsertHoldTails
is used, to make SM parsing a little easier (may go away). Add helpers
for iterating over ranges while including or excluding adjacent and overlapping
hold notes. Range operations are now [start,end) instead of [start,end].
(probably more details coming to sm-dev soon)
2005-01-25 05:02:35 +00:00
Glenn Maynard
95cf7d2649
never store NoteRows in floats
2005-01-23 23:23:34 +00:00
Glenn Maynard
1929824277
Increase ROWS_PER_BEAT to allow accurately storing BPM values
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in terms of rows. This no longer has any runtime or memory cost, since
all (hopefully) cases of iterating per-row have been removed.
2005-01-23 21:47:32 +00:00
Glenn Maynard
bb0213c174
Remove 4s. It's conceptually incompatible with using a sparse map to
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hold tap notes.
2005-01-23 21:40:21 +00:00
Glenn Maynard
774ae6fa5b
fix delete in the editor (BeatToNoteRow was wrong for negative numbers)
2005-01-23 19:10:44 +00:00
Glenn Maynard
18e32dbda4
don't lose HoldNoteResult when converting to/from 2sAnd3s
2005-01-23 17:17:24 +00:00
Glenn Maynard
4fbcbdf77c
oops; MAX_NOTE_ROW was in beats
2005-01-22 19:18:02 +00:00
Glenn Maynard
9735755e00
Add MAX_NOTE_ROW, indicating the maximum row that we can represent.
...
We can actually go much higher; I set this to 1<<30 instead of 1<<31 so
we don't overflow when eg. adding one beat or one measure in some
algorithms.
The advantage of this over "999999" is it won't break if ROWS_PER_BEAT
is changed to a large value.
Also, since this value will typically be much larger than any actual row, it'll
quickly show up any algorithms that aren't iterating properly.
An advantage over older code using 999999 is that we don't have to
manually clamp the value to a reasonable range; FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE,
etc. don't care.
An advantage of this over using -1 as a sentinel is that we don't have to
carefully check and fill in the value in every function using it.
2005-01-22 18:51:51 +00:00
Glenn Maynard
032ddf0e08
Don't hold a redundant copy of the NoteData in NoteField. NoteField is
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now just a renderer for NoteData. This means we don't have to carefully
apply all changes to NoteData to NoteField.
2005-01-22 02:50:45 +00:00
Glenn Maynard
46ace22b79
continue merging NoteDataWithScoring stuff
2005-01-22 02:10:54 +00:00
Glenn Maynard
c321bbe196
start merging NoteDataWithScoring and NoteField per-hold and per-tap
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data into TapNote and HoldNote. This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Chris Danford
eff1dc9695
play auto keysounds
2004-10-24 10:45:30 +00:00
Chris Danford
1b3c786213
cleanup: variable name and const
2004-10-24 10:20:24 +00:00
Chris Danford
584189a10c
naming cleanup: iNoteIndex -> row
2004-10-24 00:17:15 +00:00
Chris Danford
3ac1dba044
simplify TapAttack storage:
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store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Glenn Maynard
4761e67ec1
warning C4244: '=' : conversion from 'unsigned int' to 'uint8_t', possible loss of data
2004-09-30 04:17:23 +00:00
Chris Danford
b20eaeb60b
Parse and maintain keysound data, but don't play the keysounds yet.
2004-09-29 07:19:44 +00:00
Chris Danford
0f6ed81faf
Use a associative arrays instead of normal vectors to hold TapNotes.
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More places NoteDataUtil, NoteDataWithScoring need to be converted to use the new row iteration macros.
2004-09-29 06:43:57 +00:00
Chris Danford
3e140b0af9
remove hard-coded track limit in NoteData
2004-09-25 07:59:56 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Glenn Maynard
2cab5c4689
license updates
2004-05-31 22:42:12 +00:00
Glenn Maynard
efc61b33d6
simplify RangeOverlaps
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add ContainedByRange
2004-04-29 00:33:09 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
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Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Chris Danford
110affd791
add comment
2003-11-16 09:34:49 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00
Matt Denham
7484667733
finish support for 48th/64th notes in code
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add things possibly useful for mods when keysounds (and Keyboardmania) support are finished
2003-11-13 07:40:49 +00:00
Chris Danford
52100a727b
working on "attack notes"
2003-11-12 08:13:02 +00:00
Chris Danford
e986f15792
fix echo adds taps under hold notes
2003-11-07 09:27:28 +00:00
Matt Denham
975c45df11
support 48th/64th notes in editor
2003-11-03 08:44:49 +00:00
Matt Denham
664524a4e9
fixes for BMS loader, along with commented-out items for other Beatmania modes
2003-10-28 06:36:11 +00:00
Glenn Maynard
0eaa9aa178
Move truncf, roundf fallbacks to the right place.
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Fix BeatToNoteRow rounding backwards for negative numbers.
2003-10-27 03:45:15 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Chris Danford
a2ebcfce01
show different tap graphic for additional notes created by a transform
2003-08-10 06:00:30 +00:00
Chris Danford
d2a73edf35
fix HoldNote compile errors/warnings
2003-04-05 21:18:18 +00:00
Glenn Maynard
f64f210ca1
Remove MAX_BEATS.
2003-03-06 22:51:30 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
25f9a19eff
remove unused constants
2003-02-25 20:10:03 +00:00
Chris Danford
12756391db
Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
2003-02-16 20:27:53 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
3ea84b5e5c
NoteSkin format change. Fixes artifacts along borders, and more flexability for artists.
2003-02-05 03:53:57 +00:00
Glenn Maynard
1f81d8a996
increase rows_per_beat, so we can properly handle 32nd notes
2003-01-09 08:12:19 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
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(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard
4d11e90183
no longer any cap on hold notes
2002-11-07 03:55:42 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00