add comment
This commit is contained in:
@@ -70,7 +70,7 @@ static const TapNote TAP_REMOVED_HOLD_TAIL = '\'';
|
||||
|
||||
// MD 11/12/03 end
|
||||
|
||||
// mine note - don't step!
|
||||
// step for an item
|
||||
static const TapNote TAP_ATTACK_BEGIN = 'a';
|
||||
static const TapNote TAP_ATTACK_END = 'z';
|
||||
|
||||
@@ -112,6 +112,11 @@ enum NoteType
|
||||
NOTE_TYPE_16TH, // sixteenth note
|
||||
NOTE_TYPE_24TH, // twenty-fourth note
|
||||
NOTE_TYPE_32ND, // thirty-second note
|
||||
|
||||
// Why is this high of resolution needed? It's breaking NoteSkins
|
||||
// with note-coloring, and the extra resolution will take up more
|
||||
// memory. Does any game actually use this? -Chris
|
||||
|
||||
// MD 11/02/03 - added finer divisions
|
||||
NOTE_TYPE_48TH, // forty-eighth note
|
||||
NOTE_TYPE_64TH, // sixty-fourth note
|
||||
|
||||
Reference in New Issue
Block a user