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Chris Danford
2003-11-16 09:34:49 +00:00
parent 5f95df0bae
commit 110affd791
+6 -1
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@@ -70,7 +70,7 @@ static const TapNote TAP_REMOVED_HOLD_TAIL = '\'';
// MD 11/12/03 end
// mine note - don't step!
// step for an item
static const TapNote TAP_ATTACK_BEGIN = 'a';
static const TapNote TAP_ATTACK_END = 'z';
@@ -112,6 +112,11 @@ enum NoteType
NOTE_TYPE_16TH, // sixteenth note
NOTE_TYPE_24TH, // twenty-fourth note
NOTE_TYPE_32ND, // thirty-second note
// Why is this high of resolution needed? It's breaking NoteSkins
// with note-coloring, and the extra resolution will take up more
// memory. Does any game actually use this? -Chris
// MD 11/02/03 - added finer divisions
NOTE_TYPE_48TH, // forty-eighth note
NOTE_TYPE_64TH, // sixty-fourth note