Chris Danford
ddf14995ce
add basic bookkeeping
2003-10-13 08:33:39 +00:00
Chris Danford
c76e819d1d
finish image centering code
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add input test screen
2003-10-11 07:47:34 +00:00
Chris Danford
70446551a9
add half-finished screen centering code (necessary for arcade and Xbox)
2003-10-11 01:51:36 +00:00
Chris Danford
19a16e6713
Esc should ignore "delayed back" pref. Oops.
2003-10-08 07:22:27 +00:00
Chris Danford
3ef4f01f39
handle repeating input in ScreenMiniMenu
2003-10-08 06:31:39 +00:00
Glenn Maynard
e57bbdc338
remove ScreenSelectGame
2003-09-29 03:26:28 +00:00
Glenn Maynard
2fa9093471
remove ScreenMachineOptions
2003-09-29 03:04:57 +00:00
Glenn Maynard
cf6509ea10
remove ScreenGraphicOptions
2003-09-29 02:30:02 +00:00
Glenn Maynard
3cb2664bb6
Remove ScreenInputOptions and ScreenGameplayOptions.
2003-09-29 00:48:05 +00:00
Glenn Maynard
f6776a7127
remove ScreenAutogenOptions and ScreenBackgroundOptions
2003-09-29 00:10:13 +00:00
Glenn Maynard
3112a765ae
Remove ScreenAppearanceOptions.
2003-09-28 07:18:01 +00:00
Glenn Maynard
8aa6fa6d0b
Remove ScreenSoundOptions.
2003-09-28 05:07:29 +00:00
Glenn Maynard
8556cb0cf0
Hide ScreenOptionsMenu.
2003-09-28 04:38:31 +00:00
Glenn Maynard
45a250b4ee
Use ScreenOptionsMaster for ScreenOptionsMenu.
2003-09-28 04:34:15 +00:00
Glenn Maynard
71146a14fb
Reverse these; it's more intuitive this way.
2003-09-28 04:09:05 +00:00
Glenn Maynard
2ca689481e
Add ScreenOptionsMaster (partially functional)
2003-09-28 02:59:02 +00:00
Glenn Maynard
b7add9b47c
Add ScreenReloadSongs
2003-09-28 02:57:09 +00:00
Glenn Maynard
1cc709407e
Update aliases.
2003-09-27 23:31:42 +00:00
Glenn Maynard
cab5a19535
Remove some aliasing screens. (These aliases in Create() aren't really
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needed; they're just to reduce theme incompatibility.)
2003-09-27 22:54:34 +00:00
Glenn Maynard
afb5359915
add raw ScreenAttract
2003-09-27 22:41:05 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
2903e02f74
Add ScreenExit.
2003-09-27 00:14:38 +00:00
Chris Danford
11a0a3dafa
remove unused ScreenSelectStyle5th
2003-09-21 02:34:20 +00:00
Chris Danford
3736845d3e
working on profiles stored on machine (intermediate step toward memory card support)
2003-09-08 03:26:58 +00:00
Chris Danford
ffea51d6e6
consolidate battle modes
2003-08-19 04:27:50 +00:00
Chris Danford
d049234f03
working on course edit screen
2003-08-10 23:48:10 +00:00
Glenn Maynard
3aea7c8a3e
SOUNDMAN -> SOUND
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RageSoundManager.h -> RageSounds.h
2003-07-26 22:53:22 +00:00
Glenn Maynard
9b3112facd
add missing header
2003-07-26 21:43:40 +00:00
Glenn Maynard
7330fd157a
fix ClearMessageQueue(SM)
2003-07-17 23:36:29 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Chris Danford
96c29c6566
remove ScreenPlayerOptions2
2003-06-16 17:24:53 +00:00
Chris Danford
c743e97f6e
break PlayerOptions selection into two screens (is there any other solution?)
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add lines for Step selection and Character selection
2003-06-15 17:05:51 +00:00
Chris Danford
049a1bc5bc
remove ScreenAutoGraphicDetail (in favor of specific presets for each card)
2003-06-06 21:58:40 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Glenn Maynard
3c240bffd3
The two-frame hack didn't help any more than the one-frame hack, and
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it's ugly; remove it.
2003-05-17 20:37:18 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Andrew Livy
c71d8f8c9c
Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do.
2003-05-01 23:40:12 +00:00
Glenn Maynard
40cd459a2f
eof nl
2003-04-25 05:39:53 +00:00
Glenn Maynard
09967df461
Rest of s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Glenn Maynard
82d926e62b
If a message is delayed at all, always delay it at least two frames beyond
...
the time given.
Explanation for one of those frames is in the comments. I'm not sure why
the second frame is needed, but it seems to get rid of cases where actors
occasionally don't tween completely off screen.
2003-04-19 09:07:40 +00:00
Chris Danford
67a3a59a00
fix SMEX glitches
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fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Chris Danford
a798cc954c
added ScreenEnding
2003-04-03 22:10:40 +00:00