Chris Danford
3ac1dba044
simplify TapAttack storage:
...
store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford
09193d9e4b
cleanup:
...
use references when passing NoteData
Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Ryan Dortmans
de49d41dd2
Out of bounds access caused Xbox to crash in PUI.
2004-10-22 06:04:15 +00:00
Steve Checkoway
67946d3a72
Fix warning.
2004-10-05 10:52:36 +00:00
Steve Checkoway
b97952f768
Fix character constant.
2004-10-05 10:43:38 +00:00
Chris Danford
b76949e1a9
fix warnings
2004-10-02 05:08:59 +00:00
Chris Danford
b20eaeb60b
Parse and maintain keysound data, but don't play the keysounds yet.
2004-09-29 07:19:44 +00:00
Chris Danford
0f6ed81faf
Use a associative arrays instead of normal vectors to hold TapNotes.
...
More places NoteDataUtil, NoteDataWithScoring need to be converted to use the new row iteration macros.
2004-09-29 06:43:57 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Chris Danford
809dd7dc27
rename: MaxRow -> NumRows
...
fix some off-by-1 row errors
2004-09-11 03:50:37 +00:00
Chris Danford
abe10501f7
change Twister to "max 3 holds at once"
...
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford
d59247c03e
tweak transform apply order
2004-08-29 21:14:26 +00:00
Glenn Maynard
aad73b53e9
(float) atof() -> strtof(), which computes in float instead of computing in
...
double and casting to float, which is silly
2004-08-10 20:57:59 +00:00
Chris Danford
27ece3ecbf
fix "transform mods that last for a whole song in a course get applied twice"
...
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching. Performance is bad.
2004-07-23 04:45:48 +00:00
Glenn Maynard
b7799ccd0a
move autogen into NoteDataUtil
2004-07-17 05:10:11 +00:00
Chris Danford
96ca652c94
move RadarValues into a separate file
...
clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Glenn Maynard
30aeffc63a
simplify NoteDataUtil::shuffle
2004-07-01 18:32:19 +00:00
Glenn Maynard
2cab5c4689
license updates
2004-05-31 22:42:12 +00:00
Chris Danford
d65404e750
TapSteps -> TapNotes
2004-05-24 04:26:54 +00:00
Chris Danford
0ec2a536d9
TapSteps -> TapNotes
2004-05-24 04:17:19 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Glenn Maynard
854da28681
cleanup
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handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Chris Danford
575a9abf96
improve planted, twister
2004-05-15 03:00:43 +00:00
Chris Danford
af59943c4c
make Stomp easier in dance-double
2004-05-08 00:08:29 +00:00
Chris Danford
69f5527450
improve skippy
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improve order of transforms when multiple are in effect
2004-03-01 08:59:22 +00:00
Chris Danford
d733b7a7b2
make Turns multi-selectable
2004-03-01 00:09:07 +00:00
Chris Danford
dac8a9231d
apply Little before other transforms
2004-02-29 23:32:04 +00:00
Chris Danford
9afba435ea
give the same shuffle mapping for both players in the same round
...
don't allow identiy shuffles
2004-02-29 09:55:03 +00:00
Glenn Maynard
0a8899f4d8
cleanup, fix warnings
2004-02-27 00:55:25 +00:00
Matt Denham
324e07d383
Implemented a quick pair of move/scale functions for TimingData
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fixed NoteDataUtil::ScaleRegion (and dealt with conflicts - whee)
fixed assorted editor inconsistencies and bugs
2004-02-26 05:38:46 +00:00
Glenn Maynard
da5414afa0
fix warnings
2004-02-26 03:07:49 +00:00
Chris Danford
15e19d4885
fix AddMines places mines that overlap other taps and hold heads (Disconnected Mobius expert)
2004-02-25 08:40:03 +00:00
Matt Denham
45591679e6
added NoteDataUtil::ScaleRegion, made NoteDataUtil::Scale call that instead
2004-02-25 08:25:39 +00:00
Matt Denham
6905bbe781
Added BMRize mod because people have complained that Quick is too easy. Try this. :-)
2004-02-12 06:54:54 +00:00
Chris Danford
b555be59df
more rave balancing
...
add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford
e2136499e1
add "nojumps"
2004-01-11 06:34:30 +00:00
Glenn Maynard
f5d1503387
fix warnings
2004-01-03 04:29:42 +00:00
Chris Danford
0416afda43
fix doubles+quick
...
fix grading (for real this time)
2004-01-02 22:19:27 +00:00
Chris Danford
ba9cef947e
fix double+stomp
2004-01-02 21:02:06 +00:00
Chris Danford
da466fc20c
add NoHands option
2004-01-02 11:25:21 +00:00
Chris Danford
a9985795a4
make AddMines deterministic
2004-01-02 04:08:25 +00:00
Chris Danford
7ac7de95fc
fix "planted and twister overwrite mines"
2004-01-01 11:09:59 +00:00
Chris Danford
ecbdda070c
fix "echo overwrites mines"
2004-01-01 11:07:41 +00:00
Chris Danford
65df309d32
add collapse left transform
2003-12-31 07:49:30 +00:00
Glenn Maynard
f9c301e248
fix NoteDataUtil::RemoveHoldNotes
2003-12-19 07:50:23 +00:00
Glenn Maynard
7ac5c5c27c
really allow turns as battle attacks
2003-12-16 04:37:26 +00:00
Glenn Maynard
321105c0d3
fix Can't use turns as battle attacks
2003-12-16 04:35:43 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
...
Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Glenn Maynard
615ed0a45f
cleanup
2003-12-16 01:47:16 +00:00