0416afda43
fix grading (for real this time)
1416 lines
40 KiB
C++
1416 lines
40 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: NoteDataUtil
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteDataUtil.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PlayerOptions.h"
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#include "song.h"
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NoteType NoteDataUtil::GetSmallestNoteTypeForMeasure( const NoteData &n, int iMeasureIndex )
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{
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const int iMeasureStartIndex = iMeasureIndex * ROWS_PER_MEASURE;
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const int iMeasureLastIndex = (iMeasureIndex+1) * ROWS_PER_MEASURE - 1;
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// probe to find the smallest note type
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NoteType nt;
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for( nt=(NoteType)0; nt<NUM_NOTE_TYPES; nt=NoteType(nt+1) ) // for each NoteType, largest to largest
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{
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float fBeatSpacing = NoteTypeToBeat( nt );
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int iRowSpacing = int(roundf( fBeatSpacing * ROWS_PER_BEAT ));
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bool bFoundSmallerNote = false;
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for( int i=iMeasureStartIndex; i<=iMeasureLastIndex; i++ ) // for each index in this measure
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{
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if( i % iRowSpacing == 0 )
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continue; // skip
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if( !n.IsRowEmpty(i) )
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{
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bFoundSmallerNote = true;
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break;
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}
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}
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if( bFoundSmallerNote )
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continue; // searching the next NoteType
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else
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break; // stop searching. We found the smallest NoteType
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}
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if( nt == NUM_NOTE_TYPES ) // we didn't find one
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return NOTE_TYPE_INVALID; // well-formed notes created in the editor should never get here
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else
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return nt;
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}
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void NoteDataUtil::LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData, CString sSMAttackData )
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{
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{
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//
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// Load note data
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//
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/* Clear notes, but keep the same number of tracks. */
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int iNumTracks = out.GetNumTracks();
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out.Init();
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out.SetNumTracks( iNumTracks );
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// strip comments out of sSMNoteData
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while( sSMNoteData.Find("//") != -1 )
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{
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int iIndexCommentStart = sSMNoteData.Find("//");
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int iIndexCommentEnd = sSMNoteData.Find("\n", iIndexCommentStart);
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if( iIndexCommentEnd == -1 ) // comment doesn't have an end?
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sSMNoteData.erase( iIndexCommentStart, 2 );
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else
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sSMNoteData.erase( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart );
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}
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CStringArray asMeasures;
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split( sSMNoteData, ",", asMeasures, true ); // ignore empty is important
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for( unsigned m=0; m<asMeasures.size(); m++ ) // foreach measure
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{
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CString &sMeasureString = asMeasures[m];
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TrimLeft(sMeasureString);
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TrimRight(sMeasureString);
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CStringArray asMeasureLines;
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split( sMeasureString, "\n", asMeasureLines, true ); // ignore empty is important
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for( unsigned l=0; l<asMeasureLines.size(); l++ )
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{
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CString &sMeasureLine = asMeasureLines[l];
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TrimLeft(sMeasureLine);
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TrimRight(sMeasureLine);
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const float fPercentIntoMeasure = l/(float)asMeasureLines.size();
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const float fBeat = (m + fPercentIntoMeasure) * BEATS_PER_MEASURE;
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const int iIndex = BeatToNoteRow( fBeat );
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// if( m_iNumTracks != sMeasureLine.GetLength() )
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// RageException::Throw( "Actual number of note columns (%d) is different from the StepsType (%d).", m_iNumTracks, sMeasureLine.GetLength() );
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for( int c=0; c<min(sMeasureLine.GetLength(),out.GetNumTracks()); c++ )
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{
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TapNote t;
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switch(sMeasureLine[c])
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{
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case '0': t = TAP_EMPTY; break;
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case '1': t = TAP_TAP; break;
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case '2': t = TAP_HOLD_HEAD; break;
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case '3': t = TAP_HOLD_TAIL; break;
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// case 'm':
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// Don't be loose with the definition. Use only 'M' since
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// that's what we've been writing to disk. -Chris
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case 'M': t = TAP_MINE; break;
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default:
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if( sMeasureLine[c] >= 'a' && sMeasureLine[c] <= 'z' )
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{
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t = sMeasureLine[c];
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}
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else
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{
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/* Invalid data. We don't want to assert, since there might
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* simply be invalid data in an .SM, and we don't want to die
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* due to invalid data. We should probably check for this when
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* we load SM data for the first time ... */
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// ASSERT(0);
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t = TAP_EMPTY;
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}
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break;
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}
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out.SetTapNote(c, iIndex, t);
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}
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}
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}
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out.Convert2sAnd3sToHoldNotes();
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}
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{
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//
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// Load attack data
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//
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CStringArray asLines;
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split( sSMAttackData, ",", asLines, true );
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for( unsigned i=0; i<asLines.size(); i++ )
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{
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CString& sLine = asLines[i];
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TrimLeft( sLine );
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TrimRight( sLine );
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if( sLine.empty() )
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continue; // skip
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CStringArray asBits;
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split( sLine, "=", asBits, true );
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if( asBits.size() < 3 )
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continue;
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if( asBits[0].empty() )
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continue;
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TapNote tn = asBits[0][0];
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Attack attack;
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attack.level = ATTACK_LEVEL_1;
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attack.sModifier = asBits[1];
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attack.sModifier.Replace( '.', ',' ); // we couldn't use comma here because the map item separator is a comma
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attack.fSecsRemaining = (float) atof( asBits[2] );
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out.GetAttackMap()[tn] = attack;
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}
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}
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}
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void NoteDataUtil::GetSMNoteDataString( const NoteData &in_, CString ¬es_out, CString &attacks_out )
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{
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{
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//
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// Get note data
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//
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NoteData in;
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in.To2sAnd3s( in_ );
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float fLastBeat = in.GetLastBeat();
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int iLastMeasure = int( fLastBeat/BEATS_PER_MEASURE );
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CString &sRet = notes_out;
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sRet = "";
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for( int m=0; m<=iLastMeasure; m++ ) // foreach measure
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{
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if( m )
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sRet.append( 1, ',' );
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NoteType nt = GetSmallestNoteTypeForMeasure( in, m );
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int iRowSpacing;
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if( nt == NOTE_TYPE_INVALID )
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iRowSpacing = 1;
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else
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iRowSpacing = int(roundf( NoteTypeToBeat(nt) * ROWS_PER_BEAT ));
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sRet += ssprintf(" // measure %d\n", m+1);
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const int iMeasureStartRow = m * ROWS_PER_MEASURE;
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const int iMeasureLastRow = (m+1) * ROWS_PER_MEASURE - 1;
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for( int r=iMeasureStartRow; r<=iMeasureLastRow; r+=iRowSpacing )
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{
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for( int t=0; t<in.GetNumTracks(); t++ )
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{
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TapNote tn = in.GetTapNote(t, r);
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char c;
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switch( tn )
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{
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case TAP_EMPTY: c = '0'; break;
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case TAP_TAP: c = '1'; break;
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case TAP_HOLD_HEAD: c = '2'; break;
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case TAP_HOLD_TAIL: c = '3'; break;
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case TAP_MINE: c = 'M'; break;
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default:
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if( IsTapAttack(tn) )
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{
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c = tn;
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}
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else
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{
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ASSERT(0);
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c = '0';
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}
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break;
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}
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sRet.append(1, c);
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}
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sRet.append(1, '\n');
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}
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}
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}
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{
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//
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// Get attack data
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//
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CStringArray asLines;
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for( map<TapNote,Attack>::const_iterator iter = in_.GetAttackMap().begin();
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iter != in_.GetAttackMap().end();
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iter++ )
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{
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TapNote tn = iter->first;
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Attack attack = iter->second;
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attack.sModifier.Replace( ',', '.' ); // comma is the map item separator
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asLines.push_back( ssprintf("%c=%s=%f,\n", tn, attack.sModifier.c_str(), attack.fSecsRemaining) );
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}
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attacks_out = join( ",", asLines );
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}
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}
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float NoteDataUtil::GetRadarValue( const NoteData &in, RadarCategory rv, float fSongSeconds )
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{
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switch( rv )
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{
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case RADAR_STREAM: return GetStreamRadarValue( in, fSongSeconds );
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case RADAR_VOLTAGE: return GetVoltageRadarValue( in, fSongSeconds );
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case RADAR_AIR: return GetAirRadarValue( in, fSongSeconds );
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case RADAR_FREEZE: return GetFreezeRadarValue( in, fSongSeconds );
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case RADAR_CHAOS: return GetChaosRadarValue( in, fSongSeconds );
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case RADAR_NUM_TAPS_AND_HOLDS: return (float) in.GetNumRowsWithTapOrHoldHead();
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case RADAR_NUM_JUMPS: return (float) in.GetNumDoubles(); // should hands also count as a jump?
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case RADAR_NUM_HOLDS: return (float) in.GetNumHoldNotes();
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case RADAR_NUM_MINES: return (float) in.GetNumMines();
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case RADAR_NUM_HANDS: return (float) in.GetNumHands();
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default: ASSERT(0); return 0;
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}
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}
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float NoteDataUtil::GetStreamRadarValue( const NoteData &in, float fSongSeconds )
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{
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if( !fSongSeconds )
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return 0.0f;
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// density of steps
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int iNumNotes = in.GetNumTapNotes() + in.GetNumHoldNotes();
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float fNotesPerSecond = iNumNotes/fSongSeconds;
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float fReturn = fNotesPerSecond / 7;
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return min( fReturn, 1.0f );
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}
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float NoteDataUtil::GetVoltageRadarValue( const NoteData &in, float fSongSeconds )
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{
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if( !fSongSeconds )
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return 0.0f;
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const float fLastBeat = in.GetLastBeat();
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const float fAvgBPS = fLastBeat / fSongSeconds;
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// peak density of steps
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float fMaxDensitySoFar = 0;
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const int BEAT_WINDOW = 8;
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for( int i=0; i<=int(fLastBeat); i+=BEAT_WINDOW )
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{
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int iNumNotesThisWindow = in.GetNumTapNotes((float)i,(float)i+BEAT_WINDOW) + in.GetNumHoldNotes((float)i,(float)i+BEAT_WINDOW);
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float fDensityThisWindow = iNumNotesThisWindow/(float)BEAT_WINDOW;
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fMaxDensitySoFar = max( fMaxDensitySoFar, fDensityThisWindow );
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}
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float fReturn = fMaxDensitySoFar*fAvgBPS/10;
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return min( fReturn, 1.0f );
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}
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float NoteDataUtil::GetAirRadarValue( const NoteData &in, float fSongSeconds )
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{
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if( !fSongSeconds )
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return 0.0f;
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// number of doubles
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int iNumDoubles = in.GetNumDoubles();
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float fReturn = iNumDoubles / fSongSeconds;
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return min( fReturn, 1.0f );
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}
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float NoteDataUtil::GetFreezeRadarValue( const NoteData &in, float fSongSeconds )
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{
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if( !fSongSeconds )
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return 0.0f;
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// number of hold steps
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float fReturn = in.GetNumHoldNotes() / fSongSeconds;
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return min( fReturn, 1.0f );
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}
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float NoteDataUtil::GetChaosRadarValue( const NoteData &in, float fSongSeconds )
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{
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if( !fSongSeconds )
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return 0.0f;
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// count number of triplets or 16ths
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int iNumChaosNotes = 0;
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int rows = in.GetLastRow();
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for( int r=0; r<=rows; r++ )
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{
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if( !in.IsRowEmpty(r) && GetNoteType(r) >= NOTE_TYPE_12TH )
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iNumChaosNotes++;
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}
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float fReturn = iNumChaosNotes / fSongSeconds * 0.5f;
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return min( fReturn, 1.0f );
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}
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void NoteDataUtil::RemoveHoldNotes(NoteData &in, float fStartBeat, float fEndBeat)
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{
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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// turn all the HoldNotes into TapNotes
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for( int i=in.GetNumHoldNotes()-1; i>=0; i-- ) // iterate backwards so we can delete
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{
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const HoldNote hn = in.GetHoldNote( i );
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if( !hn.RangeOverlaps(iStartIndex,iEndIndex) )
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continue; // skip
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in.RemoveHoldNote( i );
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in.SetTapNote( hn.iTrack, hn.iStartRow, TAP_TAP );
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}
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}
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void NoteDataUtil::RemoveHands(NoteData &in, float fStartBeat, float fEndBeat)
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{
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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// turn all the HoldNotes into TapNotes
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for( int r=iStartIndex; r<=iEndIndex; r++ ) // iterate backwards so we can delete
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{
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if( in.IsRowEmpty(r) )
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continue; // skip
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vector<int> viTracksHeld;
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in.GetTracksHeldAtRow( r, viTracksHeld );
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// remove the first tap note or the first hold note that starts on this row
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int iTotalTracksPressed = in.GetNumTracksWithTap(r) + viTracksHeld.size();
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int iTracksToRemove = max( 0, iTotalTracksPressed - 2 );
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for( int t=0; iTracksToRemove>0 && t<in.GetNumTracks(); t++ )
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{
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if( in.GetTapNote(t,r) == TAP_TAP )
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{
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in.SetTapNote( t, r, TAP_EMPTY );
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iTracksToRemove--;
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}
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else if( in.GetTapNote(t,r) == TAP_HOLD_HEAD )
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{
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unsigned i;
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for( i=0; i<in.GetNumHoldNotes(); i++ )
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{
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const HoldNote& hn = in.GetHoldNote(i);
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if( hn.iStartRow == r )
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break;
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}
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ASSERT( i<in.GetNumHoldNotes() ); // if we hit this, there was a hold head with no hold
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in.RemoveHoldNote( i );
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iTracksToRemove--;
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}
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}
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}
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}
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void NoteDataUtil::RemoveMines(NoteData &in, float fStartBeat, float fEndBeat )
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{
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int iRowStart = BeatToNoteRow(fStartBeat);
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int iRowEnd = BeatToNoteRow(fEndBeat);
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for( int t=0; t<in.GetNumTracks(); t++ )
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for( int r=iRowStart; r<=iRowEnd; r++ )
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if( in.GetTapNote(t,r)==TAP_MINE )
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in.SetTapNote(t,r,TAP_EMPTY);
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}
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static void GetTrackMapping( StepsType st, NoteDataUtil::TrackMapping tt, int NumTracks, int *iTakeFromTrack )
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{
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int t;
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// Identity transform for cases not handled below.
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for( t = 0; t < MAX_NOTE_TRACKS; ++t )
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iTakeFromTrack[t] = t;
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switch( tt )
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{
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case NoteDataUtil::left:
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case NoteDataUtil::right:
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// Is there a way to do this withoutn handling each StepsType? -Chris
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switch( st )
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{
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case STEPS_TYPE_DANCE_SINGLE:
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case STEPS_TYPE_DANCE_DOUBLE:
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case STEPS_TYPE_DANCE_COUPLE:
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iTakeFromTrack[0] = 2;
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iTakeFromTrack[1] = 0;
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iTakeFromTrack[2] = 3;
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iTakeFromTrack[3] = 1;
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iTakeFromTrack[4] = 6;
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iTakeFromTrack[5] = 4;
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iTakeFromTrack[6] = 7;
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iTakeFromTrack[7] = 5;
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break;
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case STEPS_TYPE_DANCE_SOLO:
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iTakeFromTrack[0] = 5;
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iTakeFromTrack[1] = 4;
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iTakeFromTrack[2] = 0;
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iTakeFromTrack[3] = 3;
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iTakeFromTrack[4] = 1;
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iTakeFromTrack[5] = 2;
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break;
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case STEPS_TYPE_PUMP_SINGLE:
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case STEPS_TYPE_PUMP_COUPLE:
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iTakeFromTrack[0] = 3;
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iTakeFromTrack[1] = 4;
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iTakeFromTrack[2] = 2;
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iTakeFromTrack[3] = 0;
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iTakeFromTrack[4] = 1;
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iTakeFromTrack[5] = 8;
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iTakeFromTrack[6] = 9;
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iTakeFromTrack[7] = 7;
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iTakeFromTrack[8] = 5;
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iTakeFromTrack[9] = 6;
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break;
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case STEPS_TYPE_PUMP_HALFDOUBLE:
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iTakeFromTrack[0] = 2;
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iTakeFromTrack[1] = 0;
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iTakeFromTrack[2] = 1;
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iTakeFromTrack[3] = 3;
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iTakeFromTrack[4] = 4;
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iTakeFromTrack[5] = 5;
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break;
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case STEPS_TYPE_PUMP_DOUBLE:
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iTakeFromTrack[0] = 8;
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iTakeFromTrack[1] = 9;
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iTakeFromTrack[2] = 7;
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iTakeFromTrack[3] = 5;
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iTakeFromTrack[4] = 6;
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iTakeFromTrack[5] = 3;
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iTakeFromTrack[6] = 4;
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iTakeFromTrack[7] = 2;
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iTakeFromTrack[8] = 0;
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iTakeFromTrack[9] = 1;
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break;
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default: break;
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}
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if( tt == NoteDataUtil::right )
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{
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/* Invert. */
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int iTrack[MAX_NOTE_TRACKS];
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memcpy( iTrack, iTakeFromTrack, sizeof(iTrack) );
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for( t = 0; t < MAX_NOTE_TRACKS; ++t )
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{
|
|
const int to = iTrack[t];
|
|
iTakeFromTrack[to] = t;
|
|
}
|
|
}
|
|
|
|
break;
|
|
case NoteDataUtil::mirror:
|
|
for( t=0; t<NumTracks; t++ )
|
|
iTakeFromTrack[t] = NumTracks-t-1;
|
|
break;
|
|
case NoteDataUtil::shuffle:
|
|
case NoteDataUtil::super_shuffle: // use shuffle code to mix up HoldNotes without creating impossible patterns
|
|
{
|
|
vector<int> aiTracksLeftToMap;
|
|
for( t=0; t<NumTracks; t++ )
|
|
aiTracksLeftToMap.push_back( t );
|
|
|
|
for( t=0; t<NumTracks; t++ )
|
|
{
|
|
int iRandTrackIndex = rand()%aiTracksLeftToMap.size();
|
|
int iRandTrack = aiTracksLeftToMap[iRandTrackIndex];
|
|
aiTracksLeftToMap.erase( aiTracksLeftToMap.begin()+iRandTrackIndex,
|
|
aiTracksLeftToMap.begin()+iRandTrackIndex+1 );
|
|
iTakeFromTrack[t] = iRandTrack;
|
|
}
|
|
}
|
|
break;
|
|
case NoteDataUtil::stomp:
|
|
switch( st )
|
|
{
|
|
case STEPS_TYPE_DANCE_SINGLE:
|
|
case STEPS_TYPE_DANCE_DOUBLE:
|
|
case STEPS_TYPE_DANCE_COUPLE:
|
|
iTakeFromTrack[0] = 3;
|
|
iTakeFromTrack[1] = 2;
|
|
iTakeFromTrack[2] = 1;
|
|
iTakeFromTrack[3] = 0;
|
|
iTakeFromTrack[4] = 7;
|
|
iTakeFromTrack[5] = 6;
|
|
iTakeFromTrack[6] = 5;
|
|
iTakeFromTrack[7] = 4;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
static void SuperShuffleTaps( NoteData &in, int iStartIndex, int iEndIndex )
|
|
{
|
|
/* We already did the normal shuffling code above, which did a good job
|
|
* of shuffling HoldNotes without creating impossible patterns.
|
|
* Now, go in and shuffle the TapNotes per-row.
|
|
*
|
|
* This is only called by NoteDataUtil::Turn. "in" is in 4s, and iStartIndex
|
|
* and iEndIndex are in range. */
|
|
for( int r=iStartIndex; r<=iEndIndex; r++ )
|
|
{
|
|
for( int t1=0; t1<in.GetNumTracks(); t1++ )
|
|
{
|
|
TapNote tn1 = in.GetTapNote(t1, r);
|
|
if( tn1==TAP_HOLD )
|
|
continue;
|
|
|
|
// a tap that is not part of a hold
|
|
// probe for a spot to swap with
|
|
while( 1 )
|
|
{
|
|
const int t2 = rand() % in.GetNumTracks();
|
|
TapNote tn2 = in.GetTapNote(t2, r);
|
|
if( tn2==TAP_HOLD ) // a tap that is not part of a hold
|
|
continue;
|
|
|
|
// swap
|
|
in.SetTapNote(t1, r, tn2);
|
|
in.SetTapNote(t2, r, tn1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void NoteDataUtil::Turn( NoteData &in, StepsType st, TrackMapping tt, float fStartBeat, float fEndBeat )
|
|
{
|
|
int iTakeFromTrack[MAX_NOTE_TRACKS]; // New track "t" will take from old track iTakeFromTrack[t]
|
|
GetTrackMapping( st, tt, in.GetNumTracks(), iTakeFromTrack );
|
|
|
|
if( fEndBeat == -1 )
|
|
fEndBeat = in.GetMaxBeat();
|
|
|
|
int iStartIndex = BeatToNoteRow( fStartBeat );
|
|
int iEndIndex = BeatToNoteRow( fEndBeat );
|
|
|
|
/* Clamp to known-good ranges. */
|
|
iStartIndex = max( iStartIndex, 0 );
|
|
iEndIndex = min( iEndIndex, in.GetMaxRow()-1 );
|
|
|
|
/* XXX: We could do this without an extra temporary NoteData: calculate
|
|
* a list of "swaps". For example, the 4-track mapping 1 0 2 3 is swaps
|
|
* 1, -1, -1, -1: track 0 swaps with track 1, track 1 doesn't swap (it's
|
|
* already in place--due to the first swap), and track 2 and 3 don't swap
|
|
* (they were already in place to begin with). */
|
|
|
|
NoteData tempNoteData;
|
|
tempNoteData.To4s( in );
|
|
NoteData tempNoteDataOut; // write into here as we tranform
|
|
tempNoteDataOut.Config( in );
|
|
|
|
// transform notes
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
for( int r=iStartIndex; r<=iEndIndex; r++ )
|
|
tempNoteDataOut.SetTapNote(t, r, tempNoteData.GetTapNote(iTakeFromTrack[t], r));
|
|
|
|
if( tt == super_shuffle )
|
|
SuperShuffleTaps( tempNoteDataOut, iStartIndex, iEndIndex ); /* expects 4s */
|
|
|
|
in.From4s( tempNoteDataOut );
|
|
}
|
|
|
|
void NoteDataUtil::Backwards( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row/2; r++ )
|
|
{
|
|
int iRowEarlier = r;
|
|
int iRowLater = max_row-r;
|
|
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
TapNote tnEarlier = in.GetTapNote(t, iRowEarlier);
|
|
TapNote tnLater = in.GetTapNote(t, iRowLater);
|
|
in.SetTapNote(t, iRowEarlier, tnLater);
|
|
in.SetTapNote(t, iRowLater, tnEarlier);
|
|
}
|
|
}
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::SwapSides( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks()/2; t++ )
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = t + in.GetNumTracks()/2 + in.GetNumTracks()%2;
|
|
|
|
// swap
|
|
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
|
|
TapNote tnLater = in.GetTapNote(iTrackLater, r);
|
|
in.SetTapNote(iTrackEarlier, r, tnLater);
|
|
in.SetTapNote(iTrackLater, r, tnEarlier);
|
|
}
|
|
}
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::Little(NoteData &in, float fStartBeat, float fEndBeat)
|
|
{
|
|
int i;
|
|
|
|
// filter out all non-quarter notes
|
|
int max_row = in.GetLastRow();
|
|
for( i=0; i<=max_row; i+=1 )
|
|
if( i % ROWS_PER_BEAT != 0 )
|
|
for( int c=0; c<in.GetNumTracks(); c++ )
|
|
in.SetTapNote(c, i, TAP_EMPTY);
|
|
|
|
for( i=in.GetNumHoldNotes()-1; i>=0; i-- )
|
|
if( fmodf(in.GetHoldNote(i).GetStartBeat(),1) != 0 ) // doesn't start on a beat
|
|
in.RemoveHoldNote( i );
|
|
}
|
|
|
|
void NoteDataUtil::Wide( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
// Make all all quarter notes into jumps.
|
|
|
|
in.ConvertHoldNotesTo4s();
|
|
|
|
/* Start on an even beat. */
|
|
fStartBeat = froundf( fStartBeat, 2 );
|
|
|
|
const int first_row = BeatToNoteRow( fStartBeat );
|
|
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
|
|
|
|
for( int i=first_row; i<last_row; i+=ROWS_PER_BEAT*2 ) // every even beat
|
|
{
|
|
if( in.GetNumTapNonEmptyTracks(i) != 1 )
|
|
continue; // skip. Don't place during holds
|
|
|
|
if( in.GetNumTracksWithTap(i) != 1 )
|
|
continue; // skip
|
|
|
|
bool bSpaceAroundIsEmpty = true; // no other notes with a 1/8th of this row
|
|
for( int j=i-ROWS_PER_BEAT/2+1; j<i+ROWS_PER_BEAT/2-1; j++ )
|
|
if( j!=i && in.GetNumTapNonEmptyTracks(j) > 0 )
|
|
{
|
|
bSpaceAroundIsEmpty = false;
|
|
break;
|
|
}
|
|
|
|
if( !bSpaceAroundIsEmpty )
|
|
continue; // skip
|
|
|
|
// add a note determinitsitcally
|
|
int iBeat = (int)roundf( NoteRowToBeat(i) );
|
|
int iTrackOfNote = in.GetFirstTrackWithTap(i);
|
|
int iTrackToAdd = iTrackOfNote + (iBeat%5)-2; // won't be more than 2 tracks away from the existing note
|
|
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
|
|
if( iTrackToAdd == iTrackOfNote )
|
|
iTrackToAdd++;
|
|
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
|
|
if( iTrackToAdd == iTrackOfNote )
|
|
iTrackToAdd--;
|
|
CLAMP( iTrackToAdd, 0, in.GetNumTracks()-1 );
|
|
|
|
if( in.GetTapNote(iTrackToAdd, i) != TAP_EMPTY )
|
|
{
|
|
iTrackToAdd = (iTrackToAdd+1) % in.GetNumTracks();
|
|
}
|
|
in.SetTapNote(iTrackToAdd, i, TAP_ADDITION);
|
|
}
|
|
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::Big( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
InsertIntelligentTaps(in,1.0f,0.5f,1.0f,false,fStartBeat,fEndBeat); // add 8ths between 4ths
|
|
}
|
|
|
|
void NoteDataUtil::Quick( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
InsertIntelligentTaps(in,0.5f,0.25f,1.0f,false,fStartBeat,fEndBeat); // add 16ths between 8ths
|
|
}
|
|
|
|
void NoteDataUtil::Skippy( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
InsertIntelligentTaps(in,1.0f,0.75f,1.0f,true,fStartBeat,fEndBeat); // add 16ths between 4ths
|
|
}
|
|
|
|
void NoteDataUtil::InsertIntelligentTaps( NoteData &in, float fWindowSizeBeats, float fInsertOffsetBeats, float fWindowStrideBeats, bool bSkippy, float fStartBeat, float fEndBeat )
|
|
{
|
|
ASSERT( fInsertOffsetBeats <= fWindowSizeBeats );
|
|
ASSERT( fWindowSizeBeats <= fWindowStrideBeats );
|
|
in.ConvertHoldNotesTo4s();
|
|
|
|
/* Start on a multiple of fBeatInterval. */
|
|
fStartBeat = froundf( fStartBeat, fWindowStrideBeats );
|
|
|
|
// Insert a beat in the middle of every fBeatInterval.
|
|
const int first_row = BeatToNoteRow( fStartBeat );
|
|
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
|
|
|
|
const int rows_per_window = BeatToNoteRow( fWindowSizeBeats );
|
|
const int rows_per_stride = BeatToNoteRow( fWindowStrideBeats );
|
|
const int insert_row_offset = BeatToNoteRow( fInsertOffsetBeats );
|
|
|
|
for( int i=first_row; i<last_row; i+=rows_per_stride )
|
|
{
|
|
int iRowEarlier = i;
|
|
int iRowLater = i + rows_per_window;
|
|
int iRowToAdd = i + insert_row_offset;
|
|
if( in.GetNumTapNonEmptyTracks(iRowEarlier)!=1 || in.GetNumTracksWithTap(iRowEarlier)!=1 )
|
|
continue;
|
|
if( in.GetNumTapNonEmptyTracks(iRowLater)!=1 || in.GetNumTracksWithTap(iRowLater)!=1 )
|
|
continue;
|
|
// there is a 4th and 8th note surrounding iRowBetween
|
|
|
|
// don't insert a new note if there's already one within this interval
|
|
bool bNoteInMiddle = false;
|
|
for( int j=iRowEarlier+1; j<=iRowLater-1; j++ )
|
|
if( !in.IsRowEmpty(j) )
|
|
{
|
|
bNoteInMiddle = true;
|
|
break;
|
|
}
|
|
if( bNoteInMiddle )
|
|
continue;
|
|
|
|
// add a note determinitsitcally somewhere on a track different from the two surrounding notes
|
|
int iTrackOfNoteEarlier = in.GetFirstNonEmptyTrack(iRowEarlier);
|
|
int iTrackOfNoteLater = in.GetFirstNonEmptyTrack(iRowLater);
|
|
int iTrackOfNoteToAdd = 0;
|
|
if( bSkippy &&
|
|
iTrackOfNoteEarlier != iTrackOfNoteLater ) // Don't make skips on the same note
|
|
{
|
|
iTrackOfNoteToAdd = iTrackOfNoteEarlier;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
|
|
// try to choose a track between the earlier and later notes
|
|
if( abs(iTrackOfNoteEarlier-iTrackOfNoteLater) >= 2 )
|
|
{
|
|
iTrackOfNoteToAdd = min(iTrackOfNoteEarlier,iTrackOfNoteLater)+1;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
|
|
if( min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1 >= 0 )
|
|
{
|
|
iTrackOfNoteToAdd = min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
|
|
if( max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1 < in.GetNumTracks() )
|
|
{
|
|
iTrackOfNoteToAdd = max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1;
|
|
goto done_looking_for_track_to_add;
|
|
}
|
|
|
|
done_looking_for_track_to_add:
|
|
|
|
in.SetTapNote(iTrackOfNoteToAdd, iRowToAdd, TAP_ADDITION);
|
|
}
|
|
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::AddMines( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
const int first_row = BeatToNoteRow( fStartBeat );
|
|
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
|
|
|
|
//
|
|
// Change whole rows at a time to be tap notes. Otherwise, it causes
|
|
// major problems for our scoring system. -Chris
|
|
//
|
|
|
|
int iRowCount = 0;
|
|
int iPlaceEveryRows = 6;
|
|
for( int r=first_row; r<=last_row; r++ )
|
|
{
|
|
if( !in.IsRowEmpty(r) )
|
|
{
|
|
iRowCount++;
|
|
|
|
// place every 6 or 7 rows
|
|
if( iRowCount>=iPlaceEveryRows )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
if( in.GetTapNote(t,r) == TAP_TAP )
|
|
in.SetTapNote(t,r,TAP_MINE);
|
|
|
|
iRowCount = 0;
|
|
if( iPlaceEveryRows == 6 )
|
|
iPlaceEveryRows = 7;
|
|
else
|
|
iPlaceEveryRows = 6;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Place mines right after hold so player must lift their foot.
|
|
for( int i=0; i<in.GetNumHoldNotes(); i++ )
|
|
{
|
|
HoldNote &hn = in.GetHoldNote(i);
|
|
float fHoldEndBeat = hn.GetEndBeat();
|
|
int iMineRow = BeatToNoteRow( fHoldEndBeat+0.5f );
|
|
if( iMineRow < first_row || iMineRow > last_row )
|
|
continue;
|
|
|
|
// Add a mine right after the hold end.h
|
|
in.SetTapNote(hn.iTrack,iMineRow,TAP_MINE);
|
|
|
|
// Convert all other notes in this row to mines.
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
if( in.GetTapNote(t,iMineRow) == TAP_TAP )
|
|
in.SetTapNote(t,iMineRow,TAP_MINE);
|
|
|
|
iRowCount = 0;
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::Echo( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
// add 8th note tap "echos" after all taps
|
|
int iEchoTrack = -1;
|
|
|
|
fStartBeat = froundf( fStartBeat, 0.5 );
|
|
|
|
const int first_row = BeatToNoteRow( fStartBeat );
|
|
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
|
|
const int rows_per_interval = BeatToNoteRow( 0.5 );
|
|
|
|
// window is one beat wide and slides 1/2 a beat at a time
|
|
for( int r=first_row; r<last_row; r+=rows_per_interval )
|
|
{
|
|
const int iRowWindowBegin = r;
|
|
const int iRowWindowEnd = r + rows_per_interval*2;
|
|
|
|
const int iFirstTapInRow = in.GetFirstTrackWithTap(iRowWindowBegin);
|
|
if( iFirstTapInRow != -1 )
|
|
iEchoTrack = iFirstTapInRow;
|
|
|
|
if( iEchoTrack==-1 )
|
|
continue; // don't lay
|
|
|
|
// don't insert a new note if there's already a tap within this interval
|
|
bool bTapInMiddle = false;
|
|
for( int r2=iRowWindowBegin+1; r2<=iRowWindowEnd-1; r2++ )
|
|
if( !in.IsRowEmpty(r2) )
|
|
{
|
|
bTapInMiddle = true;
|
|
break;
|
|
}
|
|
if( bTapInMiddle )
|
|
continue; // don't lay
|
|
|
|
|
|
const int iRowEcho = r + rows_per_interval;
|
|
{
|
|
vector<int> viTracks;
|
|
in.GetTracksHeldAtRow( iRowEcho, viTracks );
|
|
|
|
// don't lay if holding 2 already
|
|
if( viTracks.size() >= 2 )
|
|
continue; // don't lay
|
|
|
|
// don't lay echos on top of a HoldNote
|
|
if( find(viTracks.begin(),viTracks.end(),iEchoTrack) != viTracks.end() )
|
|
continue; // don't lay
|
|
}
|
|
|
|
in.SetTapNote( iEchoTrack, iRowEcho, TAP_ADDITION );
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::Planted( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
ConvertTapsToHolds( in, 1, fStartBeat, fEndBeat );
|
|
}
|
|
void NoteDataUtil::Twister( NoteData &in, float fStartBeat, float fEndBeat )
|
|
{
|
|
ConvertTapsToHolds( in, 2, fStartBeat, fEndBeat );
|
|
}
|
|
void NoteDataUtil::ConvertTapsToHolds( NoteData &in, int iSimultaneousHolds, float fStartBeat, float fEndBeat )
|
|
{
|
|
// Convert all taps to freezes.
|
|
const int first_row = BeatToNoteRow( fStartBeat );
|
|
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
|
|
for( int r=first_row; r<=last_row; r++ )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
if( in.GetTapNote(t,r) == TAP_TAP )
|
|
{
|
|
// search for row of next TAP_TAP
|
|
int iTapsLeft = iSimultaneousHolds;
|
|
int r2;
|
|
for( r2=r+1; r2<=last_row; r2++ )
|
|
{
|
|
if( !in.IsRowEmpty(r2) )
|
|
{
|
|
// If there are two taps in a row on the same track,
|
|
// don't convert the earlier one to a hold.
|
|
if( in.GetFirstTrackWithTapOrHoldHead(r2) == t )
|
|
goto dont_add_hold;
|
|
iTapsLeft--;
|
|
if( iTapsLeft == 0 )
|
|
break; // stop searching
|
|
}
|
|
}
|
|
float fStartBeat = NoteRowToBeat(r);
|
|
float fEndBeat = NoteRowToBeat(r2);
|
|
// If the steps end in a tap, convert that tap
|
|
// to a hold that lasts for at least one beat.
|
|
if( r2==r+1 )
|
|
fEndBeat = fStartBeat+1;
|
|
in.AddHoldNote( HoldNote(t,BeatToNoteRow(fStartBeat),BeatToNoteRow(fEndBeat)) );
|
|
}
|
|
dont_add_hold:
|
|
;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::Stomp( NoteData &in, StepsType st, float fStartBeat, float fEndBeat )
|
|
{
|
|
// Make all non jumps with ample space around them into jumps.
|
|
|
|
const int first_row = BeatToNoteRow( fStartBeat );
|
|
const int last_row = min( BeatToNoteRow(fEndBeat), in.GetLastRow() );
|
|
|
|
int iTrackMapping[MAX_NOTE_TRACKS];
|
|
GetTrackMapping( st, stomp, in.GetNumTracks(), iTrackMapping );
|
|
|
|
for( int r=first_row; r<last_row; r++ )
|
|
{
|
|
if( in.GetNumTracksWithTap(r) != 1 )
|
|
continue; // skip
|
|
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
if( in.GetTapNote(t, r) == TAP_TAP ) // there is a tap here
|
|
{
|
|
// Look to see if there is enough empty space on either side of the note
|
|
// to turn this into a jump.
|
|
int iRowWindowBegin = r - BeatToNoteRow(0.5);
|
|
int iRowWindowEnd = r + BeatToNoteRow(0.5);
|
|
|
|
bool bTapInMiddle = false;
|
|
for( int r2=iRowWindowBegin+1; r2<=iRowWindowEnd-1; r2++ )
|
|
if( in.IsThereATapAtRow(r2) && r2 != r ) // don't count the note we're looking around
|
|
{
|
|
bTapInMiddle = true;
|
|
break;
|
|
}
|
|
if( bTapInMiddle )
|
|
continue;
|
|
|
|
// don't convert to jump if there's a hold here
|
|
int iNumTracksHeld = in.GetNumTracksHeldAtRow(r);
|
|
if( iNumTracksHeld >= 1 )
|
|
continue;
|
|
|
|
int iOppositeTrack = iTrackMapping[t];
|
|
in.SetTapNote( iOppositeTrack, r, TAP_ADDITION );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat )
|
|
{
|
|
// nt2 is optional and should be -1 if it is not used
|
|
|
|
float fSnapInterval1, fSnapInterval2;
|
|
switch( nt1 )
|
|
{
|
|
case NOTE_TYPE_4TH: fSnapInterval1 = 1/1.0f; break;
|
|
case NOTE_TYPE_8TH: fSnapInterval1 = 1/2.0f; break;
|
|
case NOTE_TYPE_12TH: fSnapInterval1 = 1/3.0f; break;
|
|
case NOTE_TYPE_16TH: fSnapInterval1 = 1/4.0f; break;
|
|
case NOTE_TYPE_24TH: fSnapInterval1 = 1/6.0f; break;
|
|
case NOTE_TYPE_32ND: fSnapInterval1 = 1/8.0f; break;
|
|
case NOTE_TYPE_48TH: fSnapInterval1 = 1/12.0f; break;
|
|
case NOTE_TYPE_64TH: fSnapInterval1 = 1/16.0f; break;
|
|
default: ASSERT( false ); return;
|
|
}
|
|
|
|
switch( nt2 )
|
|
{
|
|
case NOTE_TYPE_4TH: fSnapInterval2 = 1/1.0f; break;
|
|
case NOTE_TYPE_8TH: fSnapInterval2 = 1/2.0f; break;
|
|
case NOTE_TYPE_12TH: fSnapInterval2 = 1/3.0f; break;
|
|
case NOTE_TYPE_16TH: fSnapInterval2 = 1/4.0f; break;
|
|
case NOTE_TYPE_24TH: fSnapInterval2 = 1/6.0f; break;
|
|
case NOTE_TYPE_32ND: fSnapInterval2 = 1/8.0f; break;
|
|
case NOTE_TYPE_48TH: fSnapInterval2 = 1/12.0f; break;
|
|
case NOTE_TYPE_64TH: fSnapInterval2 = 1/16.0f; break;
|
|
case -1: fSnapInterval2 = 10000; break; // nothing will ever snap to this. That's what we want!
|
|
default: ASSERT( false ); return;
|
|
}
|
|
|
|
int iNoteIndexBegin = BeatToNoteRow( fBeginBeat );
|
|
int iNoteIndexEnd = BeatToNoteRow( fEndBeat );
|
|
|
|
in.ConvertHoldNotesTo2sAnd3s();
|
|
|
|
// iterate over all TapNotes in the interval and snap them
|
|
for( int i=iNoteIndexBegin; i<=iNoteIndexEnd; i++ )
|
|
{
|
|
int iOldIndex = i;
|
|
float fOldBeat = NoteRowToBeat( iOldIndex );
|
|
float fNewBeat1 = froundf( fOldBeat, fSnapInterval1 );
|
|
float fNewBeat2 = froundf( fOldBeat, fSnapInterval2 );
|
|
|
|
bool bNewBeat1IsCloser = fabsf(fNewBeat1-fOldBeat) < fabsf(fNewBeat2-fOldBeat);
|
|
float fNewBeat = bNewBeat1IsCloser ? fNewBeat1 : fNewBeat2;
|
|
int iNewIndex = BeatToNoteRow( fNewBeat );
|
|
|
|
for( int c=0; c<in.GetNumTracks(); c++ )
|
|
{
|
|
if( iOldIndex == iNewIndex )
|
|
continue;
|
|
|
|
TapNote note = in.GetTapNote(c, iOldIndex);
|
|
if( note == TAP_EMPTY )
|
|
continue;
|
|
|
|
in.SetTapNote(c, iOldIndex, TAP_EMPTY);
|
|
|
|
const TapNote oldnote = in.GetTapNote(c, iNewIndex);
|
|
if( note == TAP_TAP &&
|
|
(oldnote == TAP_HOLD_HEAD || oldnote == TAP_HOLD_TAIL) )
|
|
continue; // HoldNotes override TapNotes
|
|
|
|
/* If two hold note boundaries are getting snapped together,
|
|
* merge them. */
|
|
if( (note == TAP_HOLD_HEAD && oldnote == TAP_HOLD_TAIL) ||
|
|
(note == TAP_HOLD_TAIL && oldnote == TAP_HOLD_HEAD))
|
|
note = TAP_EMPTY;
|
|
|
|
in.SetTapNote(c, iNewIndex, note );
|
|
}
|
|
}
|
|
|
|
in.Convert2sAnd3sToHoldNotes();
|
|
}
|
|
|
|
|
|
void NoteDataUtil::CopyLeftToRight( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks()/2; t++ )
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = in.GetNumTracks()-1-t;
|
|
|
|
// swap
|
|
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
|
|
// TapNote tnLater = in.GetTapNote(iTrackLater, r);
|
|
// in.SetTapNote(iTrackEarlier, r, tnLater);
|
|
in.SetTapNote(iTrackLater, r, tnEarlier);
|
|
}
|
|
}
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::CopyRightToLeft( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks()/2; t++ )
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = in.GetNumTracks()-1-t;
|
|
|
|
// swap
|
|
// TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
|
|
TapNote tnLater = in.GetTapNote(iTrackLater, r);
|
|
in.SetTapNote(iTrackEarlier, r, tnLater);
|
|
// in.SetTapNote(iTrackLater, r, tnEarlier);
|
|
}
|
|
}
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::ClearLeft( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
for( int t=0; t<in.GetNumTracks()/2; t++ )
|
|
in.SetTapNote(t, r, TAP_EMPTY);
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::ClearRight( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
for( int t=(in.GetNumTracks()+1)/2; t<in.GetNumTracks(); t++ )
|
|
in.SetTapNote(t, r, TAP_EMPTY);
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::CollapseToOne( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo2sAnd3s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
if( in.GetTapNote(t,r) != TAP_EMPTY )
|
|
{
|
|
TapNote tn = in.GetTapNote(t,r);
|
|
in.SetTapNote(t, r, TAP_EMPTY);
|
|
in.SetTapNote(0, r, tn);
|
|
}
|
|
in.Convert2sAnd3sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::CollapseLeft( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo2sAnd3s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
{
|
|
int iNumTracksFilled = 0;
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
if( in.GetTapNote(t,r) != TAP_EMPTY )
|
|
{
|
|
TapNote tn = in.GetTapNote(t,r);
|
|
in.SetTapNote(t, r, TAP_EMPTY);
|
|
in.SetTapNote(iNumTracksFilled, r, tn);
|
|
iNumTracksFilled++;
|
|
}
|
|
}
|
|
in.Convert2sAnd3sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::ShiftLeft( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks()-1; t++ ) // in.GetNumTracks()-1 times
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = (t+1) % in.GetNumTracks();
|
|
|
|
// swap
|
|
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
|
|
TapNote tnLater = in.GetTapNote(iTrackLater, r);
|
|
in.SetTapNote(iTrackEarlier, r, tnLater);
|
|
in.SetTapNote(iTrackLater, r, tnEarlier);
|
|
}
|
|
}
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
void NoteDataUtil::ShiftRight( NoteData &in )
|
|
{
|
|
in.ConvertHoldNotesTo4s();
|
|
int max_row = in.GetLastRow();
|
|
for( int r=0; r<=max_row; r++ )
|
|
{
|
|
for( int t=in.GetNumTracks()-1; t>0; t-- ) // in.GetNumTracks()-1 times
|
|
{
|
|
int iTrackEarlier = t;
|
|
int iTrackLater = (t+1) % in.GetNumTracks();
|
|
|
|
// swap
|
|
TapNote tnEarlier = in.GetTapNote(iTrackEarlier, r);
|
|
TapNote tnLater = in.GetTapNote(iTrackLater, r);
|
|
in.SetTapNote(iTrackEarlier, r, tnLater);
|
|
in.SetTapNote(iTrackLater, r, tnEarlier);
|
|
}
|
|
}
|
|
in.Convert4sToHoldNotes();
|
|
}
|
|
|
|
|
|
struct ValidRow
|
|
{
|
|
StepsType st;
|
|
bool bValidMask[MAX_NOTE_TRACKS];
|
|
};
|
|
#define T true
|
|
#define f false
|
|
const ValidRow g_ValidRows[] =
|
|
{
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { T,T,T,T,f,f,f,f } },
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { f,T,T,T,T,f,f,f } },
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,T,T,T,T,f } },
|
|
{ STEPS_TYPE_DANCE_DOUBLE, { f,f,f,f,T,T,T,T } },
|
|
};
|
|
|
|
void NoteDataUtil::FixImpossibleRows( NoteData &in, StepsType st )
|
|
{
|
|
vector<const ValidRow*> vpValidRowsToCheck;
|
|
for( unsigned i=0; i<ARRAYSIZE(g_ValidRows); i++ )
|
|
{
|
|
if( g_ValidRows[i].st == st )
|
|
vpValidRowsToCheck.push_back( &g_ValidRows[i] );
|
|
}
|
|
|
|
// bail early if there's nothing to validate against
|
|
if( vpValidRowsToCheck.empty() )
|
|
return;
|
|
|
|
// each row must pass at least one valid mask
|
|
for( int r=0; r<=in.GetMaxRow(); r++ )
|
|
{
|
|
// only check rows with jumps
|
|
if( in.GetNumTapNonEmptyTracks(r) < 2 )
|
|
continue;
|
|
|
|
bool bPassedOneMask = false;
|
|
for( unsigned i=0; i<vpValidRowsToCheck.size(); i++ )
|
|
{
|
|
const ValidRow &vr = *vpValidRowsToCheck[i];
|
|
if( NoteDataUtil::RowPassesValidMask(in,r,vr.bValidMask) )
|
|
{
|
|
bPassedOneMask = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !bPassedOneMask )
|
|
in.EliminateAllButOneTap(r);
|
|
}
|
|
}
|
|
|
|
bool NoteDataUtil::RowPassesValidMask( NoteData &in, int row, const bool bValidMask[] )
|
|
{
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
{
|
|
if( !bValidMask[t] && in.GetTapNote(t,row) != TAP_EMPTY )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void NoteDataUtil::ConvertAdditionsToRegular( NoteData &in )
|
|
{
|
|
for( int r=0; r<=in.GetLastRow(); r++ )
|
|
for( int t=0; t<in.GetNumTracks(); t++ )
|
|
if( in.GetTapNote(t,r) == TAP_ADDITION )
|
|
in.SetTapNote(t,r,TAP_TAP);
|
|
}
|
|
|
|
void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, float fStartBeat, float fEndBeat )
|
|
{
|
|
switch( po.m_Turn )
|
|
{
|
|
case PlayerOptions::TURN_NONE: break;
|
|
case PlayerOptions::TURN_MIRROR: NoteDataUtil::Turn( nd, st, NoteDataUtil::mirror, fStartBeat, fEndBeat ); break;
|
|
case PlayerOptions::TURN_LEFT: NoteDataUtil::Turn( nd, st, NoteDataUtil::left, fStartBeat, fEndBeat ); break;
|
|
case PlayerOptions::TURN_RIGHT: NoteDataUtil::Turn( nd, st, NoteDataUtil::right, fStartBeat, fEndBeat ); break;
|
|
case PlayerOptions::TURN_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::shuffle, fStartBeat, fEndBeat ); break;
|
|
case PlayerOptions::TURN_SUPER_SHUFFLE: NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle, fStartBeat, fEndBeat ); break;
|
|
default: ASSERT(0);
|
|
}
|
|
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHOLDS] ) NoteDataUtil::RemoveHoldNotes(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOMINES] ) NoteDataUtil::RemoveMines(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_LITTLE] ) NoteDataUtil::Little(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_WIDE] ) NoteDataUtil::Wide(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_BIG] ) NoteDataUtil::Big(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_QUICK] ) NoteDataUtil::Quick(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_SKIPPY] ) NoteDataUtil::Skippy(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_MINES] ) NoteDataUtil::AddMines(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] ) NoteDataUtil::Echo(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] ) NoteDataUtil::Planted(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_STOMP] ) NoteDataUtil::Stomp(nd, st, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] ) NoteDataUtil::Twister(nd, fStartBeat, fEndBeat);
|
|
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] ) NoteDataUtil::RemoveHands(nd, fStartBeat, fEndBeat);
|
|
}
|
|
|
|
void NoteDataUtil::AddTapAttacks( NoteData &nd, Song* pSong )
|
|
{
|
|
// throw an attack in every 30 seconds
|
|
|
|
const char* szAttacks[3] =
|
|
{
|
|
"2x",
|
|
"drunk",
|
|
"dizzy",
|
|
};
|
|
|
|
for( float sec=15; sec<pSong->m_fMusicLengthSeconds; sec+=30 )
|
|
{
|
|
float fBeat = pSong->GetBeatFromElapsedTime( sec );
|
|
int iBeat = (int)fBeat;
|
|
int iTrack = iBeat % nd.GetNumTracks(); // deterministically calculates track
|
|
Attack attack;
|
|
attack.fStartSecond = -1;
|
|
attack.fSecsRemaining = 15;
|
|
attack.sModifier = szAttacks[rand()%ARRAYSIZE(szAttacks)];
|
|
attack.level = ATTACK_LEVEL_1;
|
|
nd.SetTapAttackNote( iTrack, BeatToNoteRow(fBeat), attack );
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::Scale( NoteData &nd, float fScale )
|
|
{
|
|
ASSERT( fScale > 0 );
|
|
|
|
NoteData temp;
|
|
temp.CopyAll( &nd );
|
|
nd.ClearAll();
|
|
|
|
for( int r=0; r<=temp.GetLastRow(); r++ )
|
|
{
|
|
for( int t=0; t<temp.GetNumTracks(); t++ )
|
|
{
|
|
TapNote tn = temp.GetTapNote( t, r );
|
|
if( tn != TAP_EMPTY )
|
|
{
|
|
temp.SetTapNote( t, r, TAP_EMPTY );
|
|
|
|
int new_row = int(r*fScale);
|
|
nd.SetTapNote( t, new_row, tn );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NoteDataUtil::ShiftRows( NoteData &nd, float fStartBeat, float fBeatsToShift )
|
|
{
|
|
NoteData temp;
|
|
temp.SetNumTracks( nd.GetNumTracks() );
|
|
int iTakeFromRow=0;
|
|
int iPasteAtRow;
|
|
|
|
iTakeFromRow = BeatToNoteRow( fStartBeat );
|
|
iPasteAtRow = BeatToNoteRow( fStartBeat );
|
|
|
|
if( fBeatsToShift > 0 ) // add blank rows
|
|
iPasteAtRow += BeatToNoteRow( fBeatsToShift );
|
|
else // delete rows
|
|
iTakeFromRow += BeatToNoteRow( -fBeatsToShift );
|
|
|
|
temp.CopyRange( &nd, iTakeFromRow, nd.GetLastRow() );
|
|
nd.ClearRange( min(iTakeFromRow,iPasteAtRow), nd.GetLastRow() );
|
|
nd.CopyRange( &temp, 0, temp.GetLastRow(), iPasteAtRow );
|
|
}
|