Commit Graph

45 Commits

Author SHA1 Message Date
AJ Kelly 5ae0c493d2 NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman] 2010-04-23 12:05:06 -05:00
AJ Kelly 74fb6e58c0 Fix sizing of DeviceList and InputList 2010-04-21 20:15:29 -05:00
AJ Kelly 10cf233ed8 ...also forgot some fonts. 2010-04-19 00:21:41 -05:00
AJ Kelly 403bee7c41 whoops, forgot some metrics with that last commit. 2010-04-19 00:20:45 -05:00
AJ Kelly 80e5e985c1 Allow MusicWheelItem Random and Portal to have different graphics from Roulette. 2010-04-19 00:19:25 -05:00
AJ Kelly 05cdd2ab95 Fix a screen naming issue that's been bugging the main sm-ssc devs...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly 9a809545a0 Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics. 2010-04-17 13:33:28 -05:00
AJ Kelly b549260c75 various _fallback and default theme changes from Midi and myself 2010-04-14 18:47:38 -05:00
AJ Kelly 7d55600b78 fix function to use 16:9 instead of 16:10 as max, plus undo bogus value... yeah. :s 2010-04-09 23:38:05 -05:00
AJ Kelly 31dfd1847f replace old misc font page with new one 2010-03-30 13:11:23 -05:00
AJ Kelly feb3d5104d add [ScreenSelectMusic] TwoPartTimerSeconds metric 2010-03-28 13:46:42 -05:00
AJ Kelly bdeb114a09 [Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
Jason Felds 49babda8d1 New metric: allow the color combo to activate whenever.
If x <= 0, the color combo starts at the beginning.
If x >= 1, it doesn't show up at all.
2010-03-26 10:46:09 -04:00
AJ Kelly 50aa3e141e add BPMDisplay::VariousText to metrics 2010-03-26 00:55:41 -05:00
AJ Kelly 554336543e various theme changes 2010-03-24 18:44:35 -05:00
AJ Kelly 61013c373b sigh. 2010-03-21 20:11:01 -05:00
AJ Kelly e79835ee78 theme changes from Midiman 2010-03-20 23:45:18 -05:00
AJ Kelly 5ef1c42e3b ScoreKeeperNormal double shot.
1) convert toasty trigger from a single number to a Lua table. Only problem is, the toasty only triggers on the first one. Since this makes it equivalent to how it was set up before, I'm okay with this.
2) FSX submitted a patch that supposedly fixes the broken combo problem. I can't fully test this, so I'm committing it in the hopes that someone else tests it too.
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Various theme fixes/changes as well.
2010-03-14 19:24:17 -05:00
AJ Kelly f38037b7a8 re-add the ability to reload a theme's Lua scripts, this time via Ctrl+F2. 2010-03-11 13:44:51 -06:00
AJ Kelly 31c69f1d9c okay I'm not done with the commits yet but mercurial is not making it easy for me
to commit just a subsection of files so I have to dump everything in here. :|
2010-03-09 03:36:44 -06:00
AJ Kelly 42baa6f3f9 sm-ssc v1.0 Public Beta 1 theme changes 2010-03-01 00:41:15 -06:00
AJ Kelly 60b86919ba [Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc. 2010-02-24 02:40:36 -06:00
AJ Kelly 01137a22f5 Two of the CodeDetector codes referenced Frieza's old MusicBannerWheel, which is not in use anymore. I have repurposed these to be Next/Previous group, a la Pump it Up. The metrics have been changed to reflect this. Also changed an assert message to be more useful in NoteField.cpp 2010-02-22 00:47:31 -06:00
AJ Kelly 051f224ff1 various theme things 2010-02-20 16:44:59 -06:00
AJ Kelly cbda9d7914 add some missing fonts, make frutiger load game characters 2010-02-19 22:44:41 -06:00
AJ Kelly f9bfc80fa9 restore some stuff I had nuked; whoops. sorry wolfman. 2010-02-17 20:48:30 -06:00
AJ Kelly 435ca51b43 make StepsOrTrailToColor actually return something instead of doing nothing 2010-02-17 20:31:40 -06:00
AJ Kelly dfc5f53134 various theme changes by Midiman and myself. 2010-02-17 19:47:36 -06:00
AJ Kelly 4a92f73a49 diffuse the GrooveRadar polygons with PlayerColor by default 2010-02-13 17:10:22 -06:00
AJ Kelly 484820424b CourseType is optional for GetCustomDifficulty().
Sync up Midi's theme changes.
2010-02-11 23:27:17 -06:00
AJ Kelly d80641ecf1 fix byte order mark issue in customspeedmods 2010-02-06 21:33:52 -06:00
AJ Kelly f2f7d2ceeb add [MusicWheel] RecentSongsToShow metric
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cleanup
small amount of work on guitar-five (still incomplete)
add more commented out stuff for replay data playback
debug trace combo in order to find out issues with smo-ssc
added old packet names as comments in NetworkSyncManager.h
2010-02-05 13:42:55 -06:00
Jason Felds f9b01e9c93 Intended fix: fix copyright symbol.
I was having it viewed as ? originally.
We need a better way to ensure UTF-8 is used
throughout our files.
2010-02-04 21:05:24 -05:00
AJ Kelly f8b71f2ab9 expand on the message that comes up when people install songs incorrectly 2010-02-04 14:39:49 -06:00
AJ Kelly ed0c3a9251 forgot to replace RoomWheelItem bar with NormalPart/ColorPart in fallback. whoops! 2010-02-04 14:06:24 -06:00
AJ Kelly 825dc8f33e recent theme changes from ssc svn 2010-02-03 23:40:12 -06:00
AJ Kelly ca8f660c4f syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds 19a0444747 Fix encoding issue. 2010-01-31 21:06:02 -05:00
Jason Felds 81b4011423 View the list:
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.

Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
Jason Felds d56cb505d0 More pump specific items.
Note: not all of them seem to be working.
Rolls in particular will always cause an NG right now.
Assistance will be required.
Dance mode should be unaffected.
2010-01-30 15:22:28 -05:00
AJ Kelly 2979e20fb3 add missing metric 2010-01-30 13:13:23 -06:00
AJ Kelly 7f2330d8d5 Theme changes to make other gametypes play nice 2010-01-29 21:16:55 -06:00
Jason Felds 31a694abfe Force minimal time gain for survival.
Granted, don't think the course mode works yet.
2010-01-28 23:12:04 -05:00
AJ Kelly af956dd4e7 Theme changes:
* Disable Left+Right sorting on ScreenSelectCourse [AJ]
* more fun stopbar [Midiman]
2010-01-28 13:18:42 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00