Commit Graph
25787 Commits
Author SHA1 Message Date
Glenn Maynard 34b29827d0 Prefer to let OpenGL assign attribute locations, as in
http://developer.download.nvidia.com/opengl/glsl/glsl_release_notes.pdf
"Vertex Attribute Aliasing"
2007-02-18 10:37:06 +00:00
Glenn Maynard 2da126ba59 glGetAttribLocationARB 2007-02-18 10:33:04 +00:00
Steve Checkoway cef0c5ea30 Header cleanup. 2007-02-18 10:19:31 +00:00
Chris Danford adc293946c roulette in metrics, not code 2007-02-18 09:20:44 +00:00
Steve Checkoway dc56558137 Sort extension list. 2007-02-18 07:30:58 +00:00
Steve Checkoway ede9c95a5e Simplify. 2007-02-18 07:12:24 +00:00
Glenn Maynard b67e19b09d print the extension string more intelligently. I'm tired of a two-page long line in every info.txt. 2007-02-17 14:14:44 +00:00
Steve Checkoway 0bc8d2c9bb This is ridiculous. I've cleaned up over a thousand lines of this code and I'm tired of it. I'd enumerate our code guidelines again, but the last n times had no effect. 2007-02-17 13:45:11 +00:00
Steve Checkoway 76040c2280 Simplify. 2007-02-17 13:20:14 +00:00
Steve Checkoway bf585ff477 This isn't calling the base ctor (that has already happened before RoomWheelData's ctor is called), this is creating a new WheelItemBaseData and then throwing it away. 2007-02-17 13:14:28 +00:00
Steve Checkoway 515bb3b263 Style to match the rest of the code. 2007-02-17 13:03:59 +00:00
Steve Checkoway bcbb72cfe0 MakeItem returns a MusicWheelItem*. 2007-02-17 13:03:27 +00:00
Steve Checkoway 5e8cead0f1 Crop life bar images. 2007-02-17 10:50:42 +00:00
Steve Checkoway 708f35f4b4 Pull this out of the header. It is not intended to be used by anything else. 2007-02-17 09:37:40 +00:00
Steve Checkoway be0b69ceb4 Missing quotes. 2007-02-17 08:52:17 +00:00
Glenn Maynard c06c35e1cb bindings 2007-02-17 06:02:58 +00:00
Glenn Maynard 396e9ff168 don't use Font in lua 2007-02-16 21:57:51 +00:00
Chris Danford 96444bd95f add missing (accidentally deleted?) 2007-02-16 11:36:28 +00:00
Chris Danford 252cb50316 warn on a font missing textures 2007-02-16 11:34:29 +00:00
Steve Checkoway ba031ed6f8 Hush. 2007-02-16 10:21:53 +00:00
Chris Danford 1461696e26 LoadFont -> Def.BPMDisplay 2007-02-16 09:34:34 +00:00
Steve Checkoway c3ac86cbc8 Use LoadFont 2007-02-16 09:23:20 +00:00
Glenn Maynard ae45448ade use File in Lua; use Font in XML, for compatibility. Only XML's paths
need manual lookups.
2007-02-16 07:55:59 +00:00
Glenn Maynard 0bb594d32f use LoadFont 2007-02-16 07:52:05 +00:00
Glenn Maynard 5448e98615 use LoadFont 2007-02-16 07:46:43 +00:00
Glenn Maynard 2158dc6c23 add LoadFont 2007-02-16 07:41:09 +00:00
Steve Checkoway 92fd82b630 RString no longer allows NULL. (I have no idea how it took me so long to catch this.) 2007-02-16 07:28:43 +00:00
Chris Danford 46ca7f526a explicitly LoadAllCommands. The "load commands in SetXY" hack isn't working well now that more and more Actors are being moved into Lua. That hack should be removed eventually in favor of explicit command loading. 2007-02-16 07:09:04 +00:00
Chris Danford b53362bc95 add !sType.empty() assert 2007-02-16 07:07:40 +00:00
Glenn Maynard 74838465c3 fix "Font" attribute 2007-02-16 06:34:46 +00:00
Glenn Maynard 7e1df89ffc simplify 2007-02-16 03:37:49 +00:00
Glenn Maynard 0db3211c34 simplify SystemMessage 2007-02-16 02:25:24 +00:00
Glenn Maynard 69f2604bb7 unused 2007-02-16 00:47:20 +00:00
Glenn Maynard 1f41f7ac69 cleanup 2007-02-16 00:45:27 +00:00
Glenn Maynard 29f5cc2fc2 move most of ScreenSystemLayer into Lua 2007-02-15 11:31:29 +00:00
Glenn Maynard 67f372af09 SideJoinedP1, SideJoinedP2 -> PlayerJoined(P1)
move most of ScreenSystemLayer into Lua
2007-02-15 11:30:22 +00:00
Glenn Maynard ed3dc0841e bind GetTextureCoordRect 2007-02-15 11:28:11 +00:00
Glenn Maynard 7319b284ab cacept paths like other actors 2007-02-15 11:27:17 +00:00
Glenn Maynard bfb74b587d bind GetPathF 2007-02-15 11:24:05 +00:00
Glenn Maynard db273ef711 bind GetCurrentSystemMessage 2007-02-15 11:23:26 +00:00
Glenn Maynard 5fa980a7a3 fix assertion. PushAttrValue always pushes something; if no value,
then it pushes nil (like lua_gettable)
2007-02-15 11:22:25 +00:00
Steve Checkoway 19a65d889d Year. 2007-02-14 12:36:43 +00:00
Steve Checkoway ebbe1200f5 Foo::Bar. 2007-02-14 12:30:38 +00:00
Steve Checkoway 61ae8c3c1b NotesLoader is just a namespace. If you want to load a particular directory, there's no need to create a specialized loader, just call NotesLoader::LoadFromDir(). 2007-02-14 12:26:36 +00:00
Steve Checkoway c827907980 Cleanup. 2007-02-14 12:24:58 +00:00
Steve Checkoway 65d2149605 Unused. 2007-02-14 12:23:10 +00:00
Steve Checkoway 90a611387f Unused for some reason I haven't determined. 2007-02-14 11:57:24 +00:00
Steve Checkoway 4c70d12f90 BMSLoader is now stateless. 2007-02-14 11:48:55 +00:00
Steve Checkoway 75e1089900 Remove m_sDir. It seems like passing sDir to LoadFromDir is pointless since it should already be set in out.GetSongDir(), or is that a bug? Shouldn't SetSongDir() be called? 2007-02-14 11:43:24 +00:00
Steve Checkoway 41ef86d162 Working toward stateless loader. 2007-02-14 11:35:14 +00:00