Chris Danford
b764e300f6
helper BGA for optimizing texture usage in simple frame graphics
2006-12-05 12:26:23 +00:00
Mike Calfin
5245fbbdc2
_blank in transition for online music select screen.
2006-12-05 04:53:56 +00:00
Glenn Maynard
29dd2b0473
move style icon into Lua
2006-11-22 01:58:11 +00:00
Steve Checkoway
796aa48ba2
Fix life meter.
2006-10-30 09:23:58 +00:00
AJ Kelly
c0492d0bc1
change font, slightly change position, remove shadow
2006-10-17 21:12:11 +00:00
Steve Checkoway
200063c9a4
Add bitmap text in lua. Just an example, feel free to make this look good now.
2006-10-17 20:23:22 +00:00
AJ Kelly
4d6d925aa5
fixed as mentioned on list (can someone please explain how I can call a BitmapText actor with Lua so I can re-add the text, or should I just use XML for the time being?)
2006-10-17 13:38:15 +00:00
Steve Checkoway
96190e04b3
Stretch. Having widescreen graphics that we could just crop would be much better. Anyone want to make such backgrounds?
2006-10-17 09:25:25 +00:00
Steve Checkoway
07d33c3935
widescreen
2006-10-16 08:08:02 +00:00
Steve Checkoway
7fa809ed32
I am not totally positive that this is the correct way to do this, but it seems to work in widescreen now.
2006-10-16 08:05:53 +00:00
Glenn Maynard
d38897a6fd
This code creates actors, then loads nodes with their parameters
...
later. Make this less of a special case: load the node normally,
and check that the resulting actor is the wanted type.
2006-10-15 05:53:26 +00:00
Glenn Maynard
116db99a92
The "Def.Type { }" syntax is for defining actors by type,
...
like ActorUtil::Create. Most of the time, use LoadActor,
which is for loading files by filename, like ActorUtil::MakeActor.
(If you're creating "a Model with these parameters", use Def.Model.
If you're just loading "this other filename, whatever it is",
use LoadActor.)
2006-10-15 05:51:23 +00:00
Glenn Maynard
6a8fb25435
convert to Lua
...
This doesn't actually need to be two files anymore. Previously, XML
forced us to split actors apart at a finer level than was natural. This could
be merged into a single file easily now, but I've left it as two for now for
demonstration and testing purposes.
2006-10-15 05:06:31 +00:00
Glenn Maynard
2c0b079412
update
2006-10-12 09:19:14 +00:00
Glenn Maynard
0c74193c2c
use Def
2006-10-09 07:32:39 +00:00
Glenn Maynard
e2aaa1841e
first-pass test/example case: actor descriptions in Lua
2006-10-09 05:52:33 +00:00
Josh Allen
fed0fad69b
Fix image size warning
2006-09-09 04:31:45 +00:00
Josh Allen
2249f1e96a
Replace hands with a glow
2006-09-06 19:10:36 +00:00
Glenn Maynard
d4f3e66b8d
DifficultyDisplay
2006-08-20 04:46:32 +00:00
Jason Felds
a11484141f
long/marathon in xml
2006-08-17 19:47:21 +00:00
Glenn Maynard
a466718357
difficulty icons in xml
2006-08-16 21:39:31 +00:00
Glenn Maynard
3003340331
difficulty frame in xml
2006-08-16 21:05:24 +00:00
Glenn Maynard
8270568b17
autogen icon in xml
2006-08-16 20:31:40 +00:00
Glenn Maynard
0af7df7f32
bpm in xml
2006-08-16 07:03:35 +00:00
Glenn Maynard
b63d8ec48c
move the banner, frame and mask into the overlay
2006-08-14 22:46:16 +00:00
Steve Checkoway
b38a2797ea
ScreenDemonstration falls back on ScreenJukebox. Set these for ScreenJukebox so that after the song, it just fades out and then the next one fades in.
2006-07-20 04:54:33 +00:00
AJ Kelly
bf33f9d906
redone so it doesn't clash with the background
2006-07-15 22:14:39 +00:00
AJ Kelly
9547b09cb7
new font (Zero Threes)
2006-06-18 00:24:54 +00:00
AJ Kelly
f82709f442
big graphics overhaul (all of the ScreenInstructions items, some headers, ScreenGameOver)
2006-06-16 22:47:42 +00:00
AJ Kelly
9adf9484de
trying to get a smoother transition from ScreenStage->Gameplay
2006-06-14 01:20:36 +00:00
AJ Kelly
4540495b1f
smaller filesize, less hectic (removed branding too, if anyone wants it back let me know)
2006-06-03 00:40:01 +00:00
Mike Calfin
b0a52e1132
Background for options credits screen
2006-06-02 20:40:44 +00:00
AJ Kelly
850f3b2564
add the lifegraph to screeneval
2006-05-04 06:28:35 +00:00
Mike Calfin
a19c157d1d
redone with new font to look more like stepmania 4
2006-04-28 13:26:56 +00:00
Steve Checkoway
5515dcf3ee
Very simple overlay, mostly to help while working on the course editor.
2006-02-25 09:31:10 +00:00
Chris Danford
5d0da191c7
clean up ugly TextEntry
2006-02-13 05:32:50 +00:00
Chris Danford
158ec4ab43
syncmachine touchup
2006-02-07 05:05:03 +00:00
Chris Danford
45b092469c
make ScreenGameplay use a background, but blank it
2006-02-06 16:56:57 +00:00
AJ Kelly
55623a3256
new ScreenLogo BG
2006-01-28 23:21:39 +00:00
Chris Danford
89bdf27681
ScreenUnlock -> ScreenUnlockStatus
2006-01-27 19:24:11 +00:00
AJ Kelly
4ba33184ce
nonstop and challenge mode for ScreenStage overlay
2006-01-26 06:25:08 +00:00
AJ Kelly
7ced0722b7
new failed and cleared graphics
2006-01-26 06:15:05 +00:00
AJ Kelly
44fe7cb43f
ScreenGameplay ready & go (new graphics, default.xml)
2006-01-26 05:50:53 +00:00
AJ Kelly
59e8215955
ScreenHowToPlay old -> mostly new
2006-01-23 05:27:56 +00:00
AJ Kelly
605ff46f0c
ScreenHowToPlayBG old->new
2006-01-23 05:13:14 +00:00
AJ Kelly
8aefd19229
MusicScroll, NameEntry, Ranking bg changes
2006-01-23 04:54:05 +00:00
AJ Kelly
c298468c4e
ScreenCaution old->new, reduce ScreenWarning's bg.png filesize
2006-01-22 01:12:23 +00:00
AJ Kelly
53ed245d24
New Graphics, BGAnimation.ini -> default.xml
2006-01-18 21:18:06 +00:00
Glenn Maynard
0b241c21bd
combine
2006-01-18 08:44:56 +00:00
AJ Kelly
850decc091
Most of the ScreenStage overlays (nonstop and oni soon)
2006-01-07 06:36:46 +00:00