Commit Graph
113 Commits
Author SHA1 Message Date
Chris Danford b764e300f6 helper BGA for optimizing texture usage in simple frame graphics 2006-12-05 12:26:23 +00:00
Mike Calfin 5245fbbdc2 _blank in transition for online music select screen. 2006-12-05 04:53:56 +00:00
Glenn Maynard 29dd2b0473 move style icon into Lua 2006-11-22 01:58:11 +00:00
Steve Checkoway 796aa48ba2 Fix life meter. 2006-10-30 09:23:58 +00:00
AJ Kelly c0492d0bc1 change font, slightly change position, remove shadow 2006-10-17 21:12:11 +00:00
Steve Checkoway 200063c9a4 Add bitmap text in lua. Just an example, feel free to make this look good now. 2006-10-17 20:23:22 +00:00
AJ Kelly 4d6d925aa5 fixed as mentioned on list (can someone please explain how I can call a BitmapText actor with Lua so I can re-add the text, or should I just use XML for the time being?) 2006-10-17 13:38:15 +00:00
Steve Checkoway 96190e04b3 Stretch. Having widescreen graphics that we could just crop would be much better. Anyone want to make such backgrounds? 2006-10-17 09:25:25 +00:00
Steve Checkoway 07d33c3935 widescreen 2006-10-16 08:08:02 +00:00
Steve Checkoway 7fa809ed32 I am not totally positive that this is the correct way to do this, but it seems to work in widescreen now. 2006-10-16 08:05:53 +00:00
Glenn Maynard d38897a6fd This code creates actors, then loads nodes with their parameters
later.  Make this less of a special case: load the node normally,
and check that the resulting actor is the wanted type.
2006-10-15 05:53:26 +00:00
Glenn Maynard 116db99a92 The "Def.Type { }" syntax is for defining actors by type,
like ActorUtil::Create.  Most of the time, use LoadActor,
which is for loading files by filename, like ActorUtil::MakeActor.

(If you're creating "a Model with these parameters", use Def.Model.
If you're just loading "this other filename, whatever it is",
use LoadActor.)
2006-10-15 05:51:23 +00:00
Glenn Maynard 6a8fb25435 convert to Lua
This doesn't actually need to be two files anymore.  Previously, XML
forced us to split actors apart at a finer level than was natural.  This could
be merged into a single file easily now, but I've left it as two for now for
demonstration and testing purposes.
2006-10-15 05:06:31 +00:00
Glenn Maynard 2c0b079412 update 2006-10-12 09:19:14 +00:00
Glenn Maynard 0c74193c2c use Def 2006-10-09 07:32:39 +00:00
Glenn Maynard e2aaa1841e first-pass test/example case: actor descriptions in Lua 2006-10-09 05:52:33 +00:00
Josh Allen fed0fad69b Fix image size warning 2006-09-09 04:31:45 +00:00
Josh Allen 2249f1e96a Replace hands with a glow 2006-09-06 19:10:36 +00:00
Glenn Maynard d4f3e66b8d DifficultyDisplay 2006-08-20 04:46:32 +00:00
Jason Felds a11484141f long/marathon in xml 2006-08-17 19:47:21 +00:00
Glenn Maynard a466718357 difficulty icons in xml 2006-08-16 21:39:31 +00:00
Glenn Maynard 3003340331 difficulty frame in xml 2006-08-16 21:05:24 +00:00
Glenn Maynard 8270568b17 autogen icon in xml 2006-08-16 20:31:40 +00:00
Glenn Maynard 0af7df7f32 bpm in xml 2006-08-16 07:03:35 +00:00
Glenn Maynard b63d8ec48c move the banner, frame and mask into the overlay 2006-08-14 22:46:16 +00:00
Steve Checkoway b38a2797ea ScreenDemonstration falls back on ScreenJukebox. Set these for ScreenJukebox so that after the song, it just fades out and then the next one fades in. 2006-07-20 04:54:33 +00:00
AJ Kelly bf33f9d906 redone so it doesn't clash with the background 2006-07-15 22:14:39 +00:00
AJ Kelly 9547b09cb7 new font (Zero Threes) 2006-06-18 00:24:54 +00:00
AJ Kelly f82709f442 big graphics overhaul (all of the ScreenInstructions items, some headers, ScreenGameOver) 2006-06-16 22:47:42 +00:00
AJ Kelly 9adf9484de trying to get a smoother transition from ScreenStage->Gameplay 2006-06-14 01:20:36 +00:00
AJ Kelly 4540495b1f smaller filesize, less hectic (removed branding too, if anyone wants it back let me know) 2006-06-03 00:40:01 +00:00
Mike Calfin b0a52e1132 Background for options credits screen 2006-06-02 20:40:44 +00:00
AJ Kelly 850f3b2564 add the lifegraph to screeneval 2006-05-04 06:28:35 +00:00
Mike Calfin a19c157d1d redone with new font to look more like stepmania 4 2006-04-28 13:26:56 +00:00
Steve Checkoway 5515dcf3ee Very simple overlay, mostly to help while working on the course editor. 2006-02-25 09:31:10 +00:00
Chris Danford 5d0da191c7 clean up ugly TextEntry 2006-02-13 05:32:50 +00:00
Chris Danford 158ec4ab43 syncmachine touchup 2006-02-07 05:05:03 +00:00
Chris Danford 45b092469c make ScreenGameplay use a background, but blank it 2006-02-06 16:56:57 +00:00
AJ Kelly 55623a3256 new ScreenLogo BG 2006-01-28 23:21:39 +00:00
Chris Danford 89bdf27681 ScreenUnlock -> ScreenUnlockStatus 2006-01-27 19:24:11 +00:00
AJ Kelly 4ba33184ce nonstop and challenge mode for ScreenStage overlay 2006-01-26 06:25:08 +00:00
AJ Kelly 7ced0722b7 new failed and cleared graphics 2006-01-26 06:15:05 +00:00
AJ Kelly 44fe7cb43f ScreenGameplay ready & go (new graphics, default.xml) 2006-01-26 05:50:53 +00:00
AJ Kelly 59e8215955 ScreenHowToPlay old -> mostly new 2006-01-23 05:27:56 +00:00
AJ Kelly 605ff46f0c ScreenHowToPlayBG old->new 2006-01-23 05:13:14 +00:00
AJ Kelly 8aefd19229 MusicScroll, NameEntry, Ranking bg changes 2006-01-23 04:54:05 +00:00
AJ Kelly c298468c4e ScreenCaution old->new, reduce ScreenWarning's bg.png filesize 2006-01-22 01:12:23 +00:00
AJ Kelly 53ed245d24 New Graphics, BGAnimation.ini -> default.xml 2006-01-18 21:18:06 +00:00
Glenn Maynard 0b241c21bd combine 2006-01-18 08:44:56 +00:00
AJ Kelly 850decc091 Most of the ScreenStage overlays (nonstop and oni soon) 2006-01-07 06:36:46 +00:00