difficulty frame in xml
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@@ -165,11 +165,6 @@ void ScreenSelectMusic::Init()
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FOREACH_HumanPlayer( p )
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{
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m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) );
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m_sprDifficultyFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("difficulty frame p%d",p+1)) );
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SET_XY( m_sprDifficultyFrame[p] );
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this->AddChild( &m_sprDifficultyFrame[p] );
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,ssprintf("difficulty icons 1x%d",NUM_Difficulty)) );
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SET_XY( m_DifficultyIcon[p] );
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@@ -278,7 +273,6 @@ void ScreenSelectMusic::TweenSongPartsOnScreen()
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{
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FOREACH_HumanPlayer( p )
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{
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ON_COMMAND( m_sprDifficultyFrame[p] );
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ON_COMMAND( m_sprMeterFrame[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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}
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@@ -292,7 +286,6 @@ void ScreenSelectMusic::TweenSongPartsOffScreen()
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{
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FOREACH_HumanPlayer( p )
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{
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OFF_COMMAND( m_sprDifficultyFrame[p] );
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OFF_COMMAND( m_sprMeterFrame[p] );
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OFF_COMMAND( m_DifficultyIcon[p] );
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}
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@@ -305,7 +298,6 @@ void ScreenSelectMusic::SkipSongPartTweens()
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FOREACH_HumanPlayer( p )
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{
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m_sprDifficultyFrame[p].FinishTweening();
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m_sprMeterFrame[p].FinishTweening();
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m_DifficultyIcon[p].FinishTweening();
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}
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@@ -88,7 +88,6 @@ protected:
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FadingBanner m_Banner;
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Sprite m_sprCDTitleFront, m_sprCDTitleBack;
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Sprite m_sprDifficultyFrame[NUM_PLAYERS];
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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GrooveRadar m_GrooveRadar;
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BitmapText m_textNumSongs;
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