difficulty icons in xml

This commit is contained in:
Glenn Maynard
2006-08-16 21:39:31 +00:00
parent aec5736793
commit a466718357
3 changed files with 0 additions and 28 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

-26
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@@ -165,11 +165,6 @@ void ScreenSelectMusic::Init()
FOREACH_HumanPlayer( p )
{
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,ssprintf("difficulty icons 1x%d",NUM_Difficulty)) );
SET_XY( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] );
m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
m_DifficultyMeter[p].Load( METER_TYPE );
SET_XY( m_DifficultyMeter[p] );
@@ -264,35 +259,16 @@ void ScreenSelectMusic::TweenSongPartsOnScreen()
{
m_GrooveRadar.StopTweening();
m_GrooveRadar.TweenOnScreen();
{
FOREACH_HumanPlayer( p )
{
ON_COMMAND( m_DifficultyIcon[p] );
}
}
}
void ScreenSelectMusic::TweenSongPartsOffScreen()
{
m_GrooveRadar.TweenOffScreen();
{
FOREACH_HumanPlayer( p )
{
OFF_COMMAND( m_DifficultyIcon[p] );
}
}
}
void ScreenSelectMusic::SkipSongPartTweens()
{
m_GrooveRadar.FinishTweening();
FOREACH_HumanPlayer( p )
{
m_DifficultyIcon[p].FinishTweening();
}
}
void ScreenSelectMusic::TweenOnScreen()
@@ -1116,7 +1092,6 @@ void ScreenSelectMusic::AfterStepsChange( const vector<PlayerNumber> &vpns )
m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
m_DifficultyIcon[pn].SetFromSteps( pn, pSteps );
m_DifficultyMeter[pn].SetFromGameState( pn );
m_GrooveRadar.SetFromSteps( pn, pSteps );
m_MusicWheel.NotesOrTrailChanged( pn );
@@ -1147,7 +1122,6 @@ void ScreenSelectMusic::AfterTrailChange( const vector<PlayerNumber> &vpns )
m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
m_DifficultyIcon[pn].SetFromTrail( pn, pTrail );
m_DifficultyMeter[pn].SetFromGameState( pn );
m_GrooveRadar.SetEmpty( pn );
m_MusicWheel.NotesOrTrailChanged( pn );
-2
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@@ -11,7 +11,6 @@
#include "Banner.h"
#include "FadingBanner.h"
#include "GrooveRadar.h"
#include "DifficultyIcon.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "RageUtil_BackgroundLoader.h"
@@ -88,7 +87,6 @@ protected:
FadingBanner m_Banner;
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
GrooveRadar m_GrooveRadar;
BitmapText m_textNumSongs;
BitmapText m_textTotalTime;