Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
68548ceea9
no longer care about the note skin here
2006-01-18 20:51:28 +00:00
Glenn Maynard
a198748b32
fix warning
2006-01-15 19:50:34 +00:00
Glenn Maynard
f61f021f1f
PlayerState::LaunchAttack
2006-01-13 05:47:44 +00:00
Glenn Maynard
949eafd8b8
missed commit
2006-01-13 05:47:11 +00:00
Chris Danford
8823d50b07
add ControllerStateDisplay
2006-01-11 01:02:46 +00:00
Glenn Maynard
8bab05a98a
fix weird dependency
2005-12-30 04:25:41 +00:00
Glenn Maynard
cdd516fd74
Eliminate SCREEN_WIDTH/HEIGHT from RDisplay. It's up to the
...
user code to pass the desired camera space dimensions to
LoadMenuPerspective (normally done by Screen). SDimensions.h
is high-level.
2005-12-29 18:33:03 +00:00
Chris Danford
74749a19bb
move localized string to separate file
2005-12-22 03:10:04 +00:00
Chris Danford
c9d79d3e3b
localize prompts
2005-12-20 21:32:26 +00:00
Chris Danford
d698a5f1ec
CString -> RString in RageUtil
...
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford
3475691599
ASSERT -> ASSERT_M
2005-11-22 21:35:10 +00:00
Chris Danford
e00a57e05e
use Preference1D
2005-10-26 23:09:56 +00:00
Glenn Maynard
ddbbe5b561
fix judgement too small in mini
2005-10-23 00:51:56 +00:00
Glenn Maynard
025b671698
fix mini when not in 0..1
2005-10-22 23:31:12 +00:00
Glenn Maynard
4410080639
Tweak mini: instead of zooming out the whole field, zoom out each individual
...
arrow, and push the columns together a bit. It looks the same, except that it
doesn't cause arrows to be closer together, like increasing the scroll speed to
match. This keeps mini from causing many more notes to be drawn. In general,
effects should try to avoid needing to increase fDrawScale.
2005-10-22 21:54:08 +00:00
Glenn Maynard
039aea4d01
cleanup, consolidate indexing by PlayerNumber
2005-10-22 21:31:40 +00:00
Chris Danford
349c19cb09
add checkpoints to catch input assert
2005-10-15 16:52:01 +00:00
Chris Danford
d6555531f3
trying to track down input assert
2005-10-15 10:11:45 +00:00
Ben Anderson
8fb5eb78f6
We can reach, but not exceed MAX_COLS_PER_PLAYER. (fix assert on beat-double7)
2005-10-14 00:16:24 +00:00
Glenn Maynard
455d0c7378
simplify
2005-10-13 08:22:49 +00:00
Glenn Maynard
c2da47d357
fix messages never processed in NoteField
2005-10-10 04:06:37 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
0940df4b49
move enum TimingWindow to global for PrefsManager
2005-10-08 17:37:04 +00:00
Chris Danford
0f07808ecc
Use generic names for score values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford
1ead066956
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
1333bfd2d8
remove references to specific games for things that are only specific to the controller type
2005-10-07 05:00:52 +00:00
Glenn Maynard
363f995814
Fix HoldJudgments not being shown. Actors can't be stored in STL containers
...
without implementing operator= and a copy ctor; the ActorFrame child list
won't be updated. (This used to work because, with a fixed-length array,
this loading was done in the ctor, though it should have been done in Init.) Also
fixes loads happening during Player::Load, which shouldn't happen.
2005-10-05 22:21:27 +00:00
Glenn Maynard
56720f74b8
fix HOLD_JUDGMENTS_UNDER_FIELD
2005-10-05 22:05:47 +00:00
Chris Danford
781850c043
fix crash changing songs in nonstop if one player failed and the other player hasn't
2005-10-02 19:23:08 +00:00
Chris Danford
227c0d19c1
fix "autoplay on rolls near mines hits the mines"
2005-10-02 17:55:47 +00:00
Chris Danford
fa2a5bddc3
Don't give awards if GaveUp or UsedAutoplay
...
Move bGaveUp into StageStats. It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Chris Danford
fdf26927e3
hack for ScreenHowToPlay where no players are joined
2005-08-28 08:58:21 +00:00
Glenn Maynard
29fb1cbc63
fix compile
2005-08-26 20:52:03 +00:00
Chris Danford
9b307b198c
add list of scores and judgments to multiplayer gameplay
2005-08-26 17:39:53 +00:00
Chris Danford
73461405b4
add c'tor overload to make Player without a NoteField
2005-08-23 21:07:36 +00:00
Chris Danford
7191258c0a
clean up enum Message names so that they match the corresponding strings
2005-08-14 07:29:48 +00:00
Glenn Maynard
0ef1a88a05
hopefully fix dumb chain of bugs:
...
RefreshBeatToNoteSkin must be called before Update() is run, and after ResetNoteSkinsForPlayer
2005-07-22 21:04:27 +00:00
Glenn Maynard
4ec405f13b
IsHoldNoteAtBeat -> IsHoldNoteAtRow
2005-07-22 00:14:24 +00:00
Glenn Maynard
5a59d42b6d
fix editor assert: we Update Player in the editor before calling Load, since
...
Load loads up and transforms a NoteData, which is pointless to do before
we're ready to play something (cleanups needed ...)
2005-07-21 06:17:04 +00:00
Glenn Maynard
6badb0dd8c
transitioning m_bEditing -> m_EditMode, IsEditing()
2005-07-14 05:12:56 +00:00
Glenn Maynard
2b365a1ea9
missing include
2005-07-03 02:49:42 +00:00
Glenn Maynard
bb8af41cb1
missing headers
2005-07-01 05:07:22 +00:00
Glenn Maynard
4aa9d67faf
do roll Step() outside of the HoldNotes logic loop (er, already did this;
...
simpler this way ...)
2005-06-16 21:41:51 +00:00
Chris Danford
fb003c3189
Don't judge rolls inside of HandleStep. It's redundant because all holds and rolls are judged in Update.
...
Move calls to Step for autoplay of rolls outside the HoldNote update loop to fix double-grading.
2005-06-16 21:36:58 +00:00
Chris Danford
64690cdb40
use DEFAULT_WEIGHT_POUNDS if weight not explicitly set
2005-06-15 01:59:40 +00:00
Steve Checkoway
ac98ac3f7b
Unused variable.
2005-05-24 22:00:32 +00:00
Chris Danford
b0e9a78fe2
only apply MercifulBeginner if playing beginner steps
2005-05-23 19:15:45 +00:00
Chris Danford
e99a874161
expand Boo window in MercifulBeginner. If step is early and stepped in Boo window, show judgment but don't grade.
2005-05-23 05:21:40 +00:00