Unused variable.
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@@ -1028,7 +1028,6 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
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score = TNS_PERFECT;
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bool bSteppedEarly = -fNoteOffset < 0;
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bool bScoreThis = true;
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if( IsPlayingBeginner() && PREFSMAN->m_bMercifulBeginner && score==TNS_BOO && bSteppedEarly )
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{
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m_Judgment.SetJudgment( score, bSteppedEarly );
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