Commit Graph
18293 Commits
Author SHA1 Message Date
Glenn Maynard 3583c8fe78 fix 2005-11-23 22:42:24 +00:00
Chris Danford 5c6457d938 make closer to OpenGL sphere mapping 2005-11-23 22:16:09 +00:00
Chris Danford 3060418806 add the renderer name to stats (so that I won't be confused about which is being used) 2005-11-23 20:42:48 +00:00
Glenn Maynard f5cdefca17 fix old bug 2005-11-23 20:34:10 +00:00
Glenn Maynard d9f3f093f3 clean up old code 2005-11-23 20:32:32 +00:00
Chris Danford 11333f8d32 fix app window icon not applied in XP 2600. 2005-11-23 19:25:19 +00:00
Glenn Maynard a42177e5df remove old comments: this is all in RageSoundPosMap now 2005-11-23 19:03:04 +00:00
Glenn Maynard 217193ce45 fix old comments. This is a case where comments are a problem: these
comments fell behind the code.  In this case, it's better to use a better
name than "iSize" which indicates units, eg. "iBytes" or "iFrames", than
to explain the units in a comment.
2005-11-23 19:00:32 +00:00
Glenn Maynard 32e4c0ba6e cleanup 2005-11-23 18:58:25 +00:00
Glenn Maynard d868908941 fix comment more 2005-11-23 18:53:31 +00:00
Glenn Maynard 3a77a52dba this only returns bool; fix comment 2005-11-23 18:52:49 +00:00
Glenn Maynard 599636992e cleanup 2005-11-23 18:51:00 +00:00
Glenn Maynard 8f26a6c2ec the sound must not already be playing 2005-11-23 18:31:29 +00:00
Glenn Maynard 09bc71b595 cleanup 2005-11-23 17:06:10 +00:00
Glenn Maynard 1b690264e3 that's not right: clamp(x,a,b) is not well-defined if a > b 2005-11-23 17:00:23 +00:00
Glenn Maynard ae712f3126 cleanup 2005-11-23 16:56:36 +00:00
Glenn Maynard d08e4d0a14 LoadingWindow_SDL 2005-11-23 16:19:25 +00:00
Glenn Maynard efae87bb4b HAVE_SDL is only defined on OSX, and that has its own loading window. Remove
LoadingWindow_SDL.  (This is still marginally useful, since we don't have a native
X11, non-GTK loading window yet.  But using SDL at all is a hassle, and it hasn't
been active in a long time, so let's remove this and add a native loading
window later if wanted instead of  keeping this around.)
2005-11-23 16:17:14 +00:00
Glenn Maynard df8b9f681b remove old code 2005-11-23 16:11:28 +00:00
Glenn Maynard b17cfcb0eb Use VC 2003. 2005-11-23 15:44:59 +00:00
Chris Danford 367ef96652 no 7.0 Dlls in releases 2005-11-23 06:23:00 +00:00
Chris Danford 20190e2e66 Unhide and set window dimensions in one call to SetWindowPos. Fixes wrong window dimensions after unhiding on my notebook. Not sure why this wasn't working in 2 separate calls though. 2005-11-23 02:36:02 +00:00
AJ Kelly 9df89a12d0 another font from original SZ. font is BitDarlingS10 by saru. 2005-11-23 02:34:26 +00:00
Glenn Maynard 8142decec5 fix search/replace 2005-11-23 02:21:41 +00:00
AJ Kelly 8ab03a1f7d some fonts from original SZ. font is Blaster by dustBUST/Andreas Nylin. 2005-11-23 02:18:40 +00:00
AJ Kelly aec27b0aaa Gameplay Judgement graphics from original SZ. font is Blaster by dustBUST/Andreas Nylin. Judging by the comments on htp://dustbust.cjb.net/, the font is free to use. 2005-11-23 02:00:20 +00:00
AJ Kelly 3c6b5a1461 ScreenSelectMusic graphics from original SZ. font is BitDarlingS10 by saru. 2005-11-23 01:45:23 +00:00
AJ Kelly 7964fb31e5 Select Character and Difficulty graphics from original SZ. font is BitDarlingS10 by saru. 2005-11-23 01:44:53 +00:00
AJ Kelly 4a90c87545 Extra Stage Gameplay graphics from original SZ. font is BitDarlingS10 by saru. 2005-11-23 01:44:06 +00:00
AJ Kelly b3055008c5 new ScreenSelectStyle graphics from original SZ. font is BitDarlingS10 by saru. 2005-11-23 01:33:02 +00:00
Eric Gustafson e560f5b885 Fix missing DLL on some systems 2005-11-22 23:20:19 +00:00
Chris Danford c315c50a24 undo last 2005-11-22 22:50:06 +00:00
Chris Danford 7c15231da3 add build date to log 2005-11-22 22:44:10 +00:00
Glenn Maynard a969716c00 add zlib test 2005-11-22 22:35:46 +00:00
Chris Danford 3475691599 ASSERT -> ASSERT_M 2005-11-22 21:35:10 +00:00
Glenn Maynard 79fcf408d6 unneeded 2005-11-22 21:21:48 +00:00
Chris Danford 1ad58b4631 experimental: save NoteData to XML for recording played games 2005-11-22 21:18:45 +00:00
Glenn Maynard 90ad56522c move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford 100ce95f14 don't pass DISPLAY_OPT as a pointer to avoid NULL pointer deref 2005-11-22 21:14:48 +00:00
Glenn Maynard dbbb29bb05 fix RageFileObjInflate not always flushing the end of files properly 2005-11-22 21:08:39 +00:00
Glenn Maynard 492791d56f cleanup 2005-11-22 20:33:52 +00:00
Glenn Maynard 3b270a96c8 fix g++ 3.3 compile 2005-11-22 20:27:15 +00:00
Renaud Lepage 63b74499ae Okay, who changed #include for struct? Also, fixes to prototypes. 2005-11-16 04:41:16 +00:00
Renaud Lepage 6e6e89276d Fix for Xbox compilation. It was easier with HAVE_FOO, but oh well. 2005-11-16 04:38:28 +00:00
Renaud Lepage 707c893c41 Little changes to the base GraphicsWindow 2005-11-16 04:38:25 +00:00
AJ Kelly bf7992c859 Alright, a few things here:
Some ScreenSelectStyle elements shifted in accordance with new graphics.
Positioning of stage graphics on ScreenGameplay shifted, also because of new graphics.
LifeMeterBar has one chamber, like original system zero theme.
Arrows now look like they smoothly scroll in, instead of just popping out of nowhere. (Modified in [Player], Start/StopDrawingAtPixels)

Some other stuff I may not have noted in here. Hopefully I covered everything though.
2005-11-16 04:38:16 +00:00
Renaud Lepage 1d2e3895f3 Small modification on returned value for Xbox 2005-11-16 04:32:10 +00:00
Renaud Lepage ebc2586f2f Project file update 2005-11-16 04:30:47 +00:00
Renaud Lepage 7b6880ff1f Path adaptation to Xbox 2005-11-16 04:30:42 +00:00
Renaud Lepage cb34951e33 Xbox fix for RGBA8 2005-11-16 04:28:44 +00:00