Glenn Maynard
3583c8fe78
fix
2005-11-23 22:42:24 +00:00
Chris Danford
5c6457d938
make closer to OpenGL sphere mapping
2005-11-23 22:16:09 +00:00
Chris Danford
3060418806
add the renderer name to stats (so that I won't be confused about which is being used)
2005-11-23 20:42:48 +00:00
Glenn Maynard
f5cdefca17
fix old bug
2005-11-23 20:34:10 +00:00
Glenn Maynard
d9f3f093f3
clean up old code
2005-11-23 20:32:32 +00:00
Chris Danford
11333f8d32
fix app window icon not applied in XP 2600.
2005-11-23 19:25:19 +00:00
Glenn Maynard
a42177e5df
remove old comments: this is all in RageSoundPosMap now
2005-11-23 19:03:04 +00:00
Glenn Maynard
217193ce45
fix old comments. This is a case where comments are a problem: these
...
comments fell behind the code. In this case, it's better to use a better
name than "iSize" which indicates units, eg. "iBytes" or "iFrames", than
to explain the units in a comment.
2005-11-23 19:00:32 +00:00
Glenn Maynard
32e4c0ba6e
cleanup
2005-11-23 18:58:25 +00:00
Glenn Maynard
d868908941
fix comment more
2005-11-23 18:53:31 +00:00
Glenn Maynard
3a77a52dba
this only returns bool; fix comment
2005-11-23 18:52:49 +00:00
Glenn Maynard
599636992e
cleanup
2005-11-23 18:51:00 +00:00
Glenn Maynard
8f26a6c2ec
the sound must not already be playing
2005-11-23 18:31:29 +00:00
Glenn Maynard
09bc71b595
cleanup
2005-11-23 17:06:10 +00:00
Glenn Maynard
1b690264e3
that's not right: clamp(x,a,b) is not well-defined if a > b
2005-11-23 17:00:23 +00:00
Glenn Maynard
ae712f3126
cleanup
2005-11-23 16:56:36 +00:00
Glenn Maynard
d08e4d0a14
LoadingWindow_SDL
2005-11-23 16:19:25 +00:00
Glenn Maynard
efae87bb4b
HAVE_SDL is only defined on OSX, and that has its own loading window. Remove
...
LoadingWindow_SDL. (This is still marginally useful, since we don't have a native
X11, non-GTK loading window yet. But using SDL at all is a hassle, and it hasn't
been active in a long time, so let's remove this and add a native loading
window later if wanted instead of keeping this around.)
2005-11-23 16:17:14 +00:00
Glenn Maynard
df8b9f681b
remove old code
2005-11-23 16:11:28 +00:00
Glenn Maynard
b17cfcb0eb
Use VC 2003.
2005-11-23 15:44:59 +00:00
Chris Danford
367ef96652
no 7.0 Dlls in releases
2005-11-23 06:23:00 +00:00
Chris Danford
20190e2e66
Unhide and set window dimensions in one call to SetWindowPos. Fixes wrong window dimensions after unhiding on my notebook. Not sure why this wasn't working in 2 separate calls though.
2005-11-23 02:36:02 +00:00
AJ Kelly
9df89a12d0
another font from original SZ. font is BitDarlingS10 by saru.
2005-11-23 02:34:26 +00:00
Glenn Maynard
8142decec5
fix search/replace
2005-11-23 02:21:41 +00:00
AJ Kelly
8ab03a1f7d
some fonts from original SZ. font is Blaster by dustBUST/Andreas Nylin.
2005-11-23 02:18:40 +00:00
AJ Kelly
aec27b0aaa
Gameplay Judgement graphics from original SZ. font is Blaster by dustBUST/Andreas Nylin. Judging by the comments on htp://dustbust.cjb.net/, the font is free to use.
2005-11-23 02:00:20 +00:00
AJ Kelly
3c6b5a1461
ScreenSelectMusic graphics from original SZ. font is BitDarlingS10 by saru.
2005-11-23 01:45:23 +00:00
AJ Kelly
7964fb31e5
Select Character and Difficulty graphics from original SZ. font is BitDarlingS10 by saru.
2005-11-23 01:44:53 +00:00
AJ Kelly
4a90c87545
Extra Stage Gameplay graphics from original SZ. font is BitDarlingS10 by saru.
2005-11-23 01:44:06 +00:00
AJ Kelly
b3055008c5
new ScreenSelectStyle graphics from original SZ. font is BitDarlingS10 by saru.
2005-11-23 01:33:02 +00:00
Eric Gustafson
e560f5b885
Fix missing DLL on some systems
2005-11-22 23:20:19 +00:00
Chris Danford
c315c50a24
undo last
2005-11-22 22:50:06 +00:00
Chris Danford
7c15231da3
add build date to log
2005-11-22 22:44:10 +00:00
Glenn Maynard
a969716c00
add zlib test
2005-11-22 22:35:46 +00:00
Chris Danford
3475691599
ASSERT -> ASSERT_M
2005-11-22 21:35:10 +00:00
Glenn Maynard
79fcf408d6
unneeded
2005-11-22 21:21:48 +00:00
Chris Danford
1ad58b4631
experimental: save NoteData to XML for recording played games
2005-11-22 21:18:45 +00:00
Glenn Maynard
90ad56522c
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
...
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford
100ce95f14
don't pass DISPLAY_OPT as a pointer to avoid NULL pointer deref
2005-11-22 21:14:48 +00:00
Glenn Maynard
dbbb29bb05
fix RageFileObjInflate not always flushing the end of files properly
2005-11-22 21:08:39 +00:00
Glenn Maynard
492791d56f
cleanup
2005-11-22 20:33:52 +00:00
Glenn Maynard
3b270a96c8
fix g++ 3.3 compile
2005-11-22 20:27:15 +00:00
Renaud Lepage
63b74499ae
Okay, who changed #include for struct? Also, fixes to prototypes.
2005-11-16 04:41:16 +00:00
Renaud Lepage
6e6e89276d
Fix for Xbox compilation. It was easier with HAVE_FOO, but oh well.
2005-11-16 04:38:28 +00:00
Renaud Lepage
707c893c41
Little changes to the base GraphicsWindow
2005-11-16 04:38:25 +00:00
AJ Kelly
bf7992c859
Alright, a few things here:
...
Some ScreenSelectStyle elements shifted in accordance with new graphics.
Positioning of stage graphics on ScreenGameplay shifted, also because of new graphics.
LifeMeterBar has one chamber, like original system zero theme.
Arrows now look like they smoothly scroll in, instead of just popping out of nowhere. (Modified in [Player], Start/StopDrawingAtPixels)
Some other stuff I may not have noted in here. Hopefully I covered everything though.
2005-11-16 04:38:16 +00:00
Renaud Lepage
1d2e3895f3
Small modification on returned value for Xbox
2005-11-16 04:32:10 +00:00
Renaud Lepage
ebc2586f2f
Project file update
2005-11-16 04:30:47 +00:00
Renaud Lepage
7b6880ff1f
Path adaptation to Xbox
2005-11-16 04:30:42 +00:00
Renaud Lepage
cb34951e33
Xbox fix for RGBA8
2005-11-16 04:28:44 +00:00