LoadingWindow_SDL
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@@ -99,7 +99,7 @@ LoadingWindow *MakeLoadingWindow()
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/* Don't load NULL by default. On most systems, if we can't load the SDL
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* loading window, we won't be able to init OpenGL, either, so don't bother. */
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CString drivers = "xbox,win32,cocoa,gtk,sdl";
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CString drivers = "xbox,win32,cocoa,gtk";
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CStringArray DriversToTry;
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split(drivers, ",", DriversToTry, true);
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@@ -121,9 +121,6 @@ LoadingWindow *MakeLoadingWindow()
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#ifdef USE_LOADING_WINDOW_NULL
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if(!DriversToTry[i].CompareNoCase("Null") ) ret = new LoadingWindow_Null;
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#endif
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#ifdef USE_LOADING_WINDOW_SDL
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if(!DriversToTry[i].CompareNoCase("SDL") ) ret = new LoadingWindow_SDL;
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#endif
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#ifdef USE_LOADING_WINDOW_WIN32
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if(!DriversToTry[i].CompareNoCase("Win32") ) ret = new LoadingWindow_Win32;
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#endif
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