LoadingWindow_SDL

This commit is contained in:
Glenn Maynard
2005-11-23 16:19:25 +00:00
parent efae87bb4b
commit d08e4d0a14
+1 -4
View File
@@ -99,7 +99,7 @@ LoadingWindow *MakeLoadingWindow()
/* Don't load NULL by default. On most systems, if we can't load the SDL
* loading window, we won't be able to init OpenGL, either, so don't bother. */
CString drivers = "xbox,win32,cocoa,gtk,sdl";
CString drivers = "xbox,win32,cocoa,gtk";
CStringArray DriversToTry;
split(drivers, ",", DriversToTry, true);
@@ -121,9 +121,6 @@ LoadingWindow *MakeLoadingWindow()
#ifdef USE_LOADING_WINDOW_NULL
if(!DriversToTry[i].CompareNoCase("Null") ) ret = new LoadingWindow_Null;
#endif
#ifdef USE_LOADING_WINDOW_SDL
if(!DriversToTry[i].CompareNoCase("SDL") ) ret = new LoadingWindow_SDL;
#endif
#ifdef USE_LOADING_WINDOW_WIN32
if(!DriversToTry[i].CompareNoCase("Win32") ) ret = new LoadingWindow_Win32;
#endif