Commit Graph

29 Commits

Author SHA1 Message Date
Thad Ward 41162e8223 I never did add my name to the copyright on these files, even though I did
quite a bit of work on them.
2005-10-30 06:22:18 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 1e05d86b7d missing includes 2005-07-04 20:52:21 +00:00
Glenn Maynard 8c542f8f27 cleanup 2005-07-02 23:06:41 +00:00
Chris Danford f0d15f7bc3 remove redundancies with ScreenWithMenuElements 2005-02-28 04:43:14 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard d4a46a214d deps cleanup 2005-01-25 18:29:42 +00:00
Glenn Maynard b1227b4372 headers 2005-01-15 21:00:50 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard 0a17f01401 Cleanup; start aligning this with BeginnerHelper so we can merge some
duplicate code.
2003-09-12 00:30:18 +00:00
Thad Ward f61cf91601 allow any of the lifebar, notefield/player, character, or dancepad to be turned off by the metrics.
(still need to write code to update the lifebar if it is used and the player isn't)
2003-09-08 17:49:44 +00:00
Thad Ward 6d9228f4fa make the How To Play screen get its steps from an outside file rather than be hardcoded. 2003-09-08 17:11:52 +00:00
Thad Ward 29c7e41594 Handle a missing pad model gracefully 2003-09-01 11:21:52 +00:00
Thad Ward 68908aa30a fixes for ScreenHowToPlay 2003-08-27 08:02:51 +00:00
Kevin Slaughter 6c5a829e54 Fixed several bugs, and added `mis-step' steps at the end.. Now if only someone can get that dang lifemeterbar to work correctly, we'd be golden. 2003-08-21 08:32:10 +00:00
Kevin Slaughter e8a977310a ScreenHowToPlay.. minor fixes. Animation probs, but will fix later tonight. Textures are correctly displayed now, tho 2003-08-20 09:57:19 +00:00
Kevin Slaughter adc19d0a15 Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit. 2003-07-31 11:31:24 +00:00
Chris Danford c54214c1d2 On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps. 2003-05-26 09:18:44 +00:00
Chris Danford 69d307a4bd working on ScreenHowToPlay 2003-04-05 03:49:03 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford d1c96dcf7f working on ScreenHighScores 2003-01-20 05:08:35 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 2171a071dc removed RageNetwork*, added attract sequence 2003-01-08 23:43:54 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Chris Danford 7922f5bbc7 Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup. 2002-08-27 23:31:41 +00:00
Chris Danford 950f9c1645 Added How To Play screen, improved scroll bar, and added "toasty" easter egg. 2002-08-26 05:53:48 +00:00