Thad Ward
41162e8223
I never did add my name to the copyright on these files, even though I did
...
quite a bit of work on them.
2005-10-30 06:22:18 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard
1e05d86b7d
missing includes
2005-07-04 20:52:21 +00:00
Glenn Maynard
8c542f8f27
cleanup
2005-07-02 23:06:41 +00:00
Chris Danford
f0d15f7bc3
remove redundancies with ScreenWithMenuElements
2005-02-28 04:43:14 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
d4a46a214d
deps cleanup
2005-01-25 18:29:42 +00:00
Glenn Maynard
b1227b4372
headers
2005-01-15 21:00:50 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
0a17f01401
Cleanup; start aligning this with BeginnerHelper so we can merge some
...
duplicate code.
2003-09-12 00:30:18 +00:00
Thad Ward
f61cf91601
allow any of the lifebar, notefield/player, character, or dancepad to be turned off by the metrics.
...
(still need to write code to update the lifebar if it is used and the player isn't)
2003-09-08 17:49:44 +00:00
Thad Ward
6d9228f4fa
make the How To Play screen get its steps from an outside file rather than be hardcoded.
2003-09-08 17:11:52 +00:00
Thad Ward
29c7e41594
Handle a missing pad model gracefully
2003-09-01 11:21:52 +00:00
Thad Ward
68908aa30a
fixes for ScreenHowToPlay
2003-08-27 08:02:51 +00:00
Kevin Slaughter
6c5a829e54
Fixed several bugs, and added `mis-step' steps at the end.. Now if only someone can get that dang lifemeterbar to work correctly, we'd be golden.
2003-08-21 08:32:10 +00:00
Kevin Slaughter
e8a977310a
ScreenHowToPlay.. minor fixes. Animation probs, but will fix later tonight. Textures are correctly displayed now, tho
2003-08-20 09:57:19 +00:00
Kevin Slaughter
adc19d0a15
Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
2003-07-31 11:31:24 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Chris Danford
69d307a4bd
working on ScreenHowToPlay
2003-04-05 03:49:03 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
d1c96dcf7f
working on ScreenHighScores
2003-01-20 05:08:35 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
2171a071dc
removed RageNetwork*, added attract sequence
2003-01-08 23:43:54 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Chris Danford
950f9c1645
Added How To Play screen, improved scroll bar, and added "toasty" easter egg.
2002-08-26 05:53:48 +00:00