Steve Checkoway
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f44603d19b
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Fix compile.
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2006-01-26 04:49:45 +00:00 |
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Glenn Maynard
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86aebecbdb
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namespace
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2006-01-24 03:53:17 +00:00 |
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Glenn Maynard
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8ce8c3f1cc
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typo
|
2006-01-24 03:46:57 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
|
Chris Danford
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a77fc07879
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move Xbox hacks into archutils
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2006-01-20 08:59:54 +00:00 |
|
Glenn Maynard
|
ebb91dc6e1
|
cleanup
|
2006-01-14 23:22:34 +00:00 |
|
Steve Checkoway
|
bb2a53fd6a
|
Fix double toggling of full screen and fix potential issue if 'q' was bound to do something and the user was really trying to quit without doing whatever that was. Both of these were OS X specific issues due to the fact that Quit and Enter Full Screen are two menu options and handled as such.
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2006-01-14 11:04:05 +00:00 |
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Chris Danford
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d534772422
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do all multiplayer input translation in StepMania.cpp
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2006-01-10 18:23:20 +00:00 |
|
Chris Danford
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9c377d3f00
|
set theme and pseudolocalize at the same time
|
2006-01-08 05:35:02 +00:00 |
|
Chris Danford
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b70eb0e509
|
add pseudolocalize
|
2006-01-06 23:34:41 +00:00 |
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Glenn Maynard
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8652d9e3b9
|
LastSeenMemory -> StepMania
|
2005-12-31 05:07:05 +00:00 |
|
Glenn Maynard
|
6f7a4418d7
|
cleanup
|
2005-12-31 03:05:15 +00:00 |
|
Glenn Maynard
|
418bce60a8
|
SoundDrivers into RageSoundManager
|
2005-12-31 02:35:49 +00:00 |
|
Glenn Maynard
|
757fdf0795
|
move InputDrivers into RageInput
|
2005-12-31 02:20:03 +00:00 |
|
Glenn Maynard
|
0066776403
|
move lights driver pref into LightsMan
|
2005-12-31 02:06:57 +00:00 |
|
Glenn Maynard
|
aac313fdd3
|
cleanup
|
2005-12-31 00:48:59 +00:00 |
|
Glenn Maynard
|
0062b24e2f
|
RageException is a very low-level helper (usable by any code). Eliminate
StepMania.cpp dependency.
|
2005-12-30 08:23:56 +00:00 |
|
Glenn Maynard
|
f939b76f49
|
i dumb
|
2005-12-30 05:38:20 +00:00 |
|
Glenn Maynard
|
d67288d8a3
|
simplify
|
2005-12-30 05:38:02 +00:00 |
|
Glenn Maynard
|
6b26684c8a
|
Don't SaveMappingsToDisk on game change. We save explicitly
when we change mappings.
|
2005-12-30 04:42:24 +00:00 |
|
Glenn Maynard
|
b61ab59e03
|
use HOOKS->AppHasFocus()
|
2005-12-30 04:00:05 +00:00 |
|
Chris Danford
|
1f81db0cec
|
move ScreenDimensions into a namespace
|
2005-12-27 18:45:07 +00:00 |
|
Chris Danford
|
7a76b58bd3
|
style cleanup
|
2005-12-25 19:27:31 +00:00 |
|
Chris Danford
|
7f985da9ee
|
add separate method for string lookup
|
2005-12-25 19:01:13 +00:00 |
|
Glenn Maynard
|
339873247b
|
fix invalid values leaking into fDisplayAspectRatio
|
2005-12-23 19:04:39 +00:00 |
|
Steve Checkoway
|
c577c65ecc
|
The input has been handled.
|
2005-12-23 14:39:49 +00:00 |
|
Steve Checkoway
|
b0177e38a4
|
Add support for toggling windowed mode other than alt-enter. E.g. from a menu item.
|
2005-12-23 14:19:43 +00:00 |
|
Chris Danford
|
74749a19bb
|
move localized string to separate file
|
2005-12-22 03:10:04 +00:00 |
|
Glenn Maynard
|
a89a488251
|
use find()
|
2005-12-21 08:46:30 +00:00 |
|
Chris Danford
|
d698a5f1ec
|
CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
|
2005-12-20 08:35:47 +00:00 |
|
Chris Danford
|
9cd3b4d4ba
|
theme some common exception strings
|
2005-12-20 02:45:25 +00:00 |
|
Glenn Maynard
|
9c1f81f9bd
|
use RageThreadRegister
|
2005-12-19 02:01:48 +00:00 |
|
Glenn Maynard
|
3fbde68e4a
|
better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move
CheckForChangedInputDevicesAndRemap into InputMapper
|
2005-12-18 23:45:46 +00:00 |
|
Chris Danford
|
efe3984ad5
|
detect changing USB joysticks and remap on the fly
|
2005-12-18 07:13:13 +00:00 |
|
Chris Danford
|
c95a5dc8e5
|
add InputDevice::DevicesChanged
|
2005-12-18 03:08:12 +00:00 |
|
Steve Checkoway
|
ee07c1d20d
|
Use ArchHooks::SetUserQuit()
|
2005-12-17 13:03:04 +00:00 |
|
Chris Danford
|
353e0c5b6e
|
break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff
|
2005-12-16 04:16:09 +00:00 |
|
Glenn Maynard
|
74fd14ef23
|
cleanup. This name is for human consumption (crash dumps, debugger thread lists).
|
2005-12-15 18:56:18 +00:00 |
|
Steve Checkoway
|
315d907ef1
|
Add CreateThisThread(). Use it instead of the static object to name the main thread (and the GUI thread on OS X).
|
2005-12-15 08:32:29 +00:00 |
|
Chris Danford
|
37f82b43f7
|
remove CStringArray #define
|
2005-12-09 21:36:22 +00:00 |
|
Chris Danford
|
800158e185
|
move floating globals into a namespace
|
2005-12-02 01:16:28 +00:00 |
|
Glenn Maynard
|
df8b9f681b
|
remove old code
|
2005-11-23 16:11:28 +00:00 |
|
Glenn Maynard
|
90ad56522c
|
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
so tests don't have to duplicate stuff, and because PrefsManager
uses it
|
2005-11-22 21:18:43 +00:00 |
|
Renaud Lepage
|
1d2e3895f3
|
Small modification on returned value for Xbox
|
2005-11-16 04:32:10 +00:00 |
|
Chris Danford
|
182232344f
|
GetVideoModeParams -> GetActualVideoModeParams
add GetApiDescription
|
2005-11-11 21:16:48 +00:00 |
|
Glenn Maynard
|
4d8ab8a6f6
|
use ArchHooks::CheckForMultipleInstances. Uses AllowMultipleInstances
pref to disable for advanced use; I sometimes start multiple windows, to
eg. compare D3D and OGL live.
|
2005-11-11 21:13:13 +00:00 |
|
Chris Danford
|
20b5c41f76
|
cleanup
|
2005-11-10 20:00:01 +00:00 |
|
Chris Danford
|
6446d21eb2
|
fix incorrect VideoRenderer defaults used
|
2005-11-10 19:38:21 +00:00 |
|
Chris Danford
|
311fd70573
|
when resetting the D3D device, use the preferred video mode and not the current desktop mode. This fixes "Win98, full-screen, alt-tab away, alt-tab back and the game is running fullscreen at the desktop video mode"
|
2005-11-10 18:55:03 +00:00 |
|
Chris Danford
|
7f5a4b8373
|
move VideoModeParams out of RageDisplay to reduce header dependencies
|
2005-11-10 18:37:04 +00:00 |
|