Chris Danford
370d11ee19
theme -> localize
2006-01-29 22:17:54 +00:00
Glenn Maynard
da685371bb
cleanup
2006-01-28 09:08:39 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
0b98adff15
make RadarCategory enum and Lua names consistent
2005-12-24 20:18:56 +00:00
Glenn Maynard
39b07e55b3
cleanup (prefer size() over GetLength)
2005-12-21 07:50:14 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Chris Danford
8b8fa8aad3
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
2005-10-27 05:16:19 +00:00
Glenn Maynard
eef0ed7ffb
typo
2005-10-10 07:21:43 +00:00
Glenn Maynard
781017c4c0
ChooseRandomMofifiers -> ChooseRandomModifiers
2005-09-08 01:06:01 +00:00
Glenn Maynard
a23620b72f
fix compiling regex repeatedly
2005-09-04 19:32:58 +00:00
Glenn Maynard
b48fa6fe04
fix PlayerOptions::GetMods for perspective mods
2005-06-15 21:56:28 +00:00
Chris Danford
504011ac3f
fix "can't turn off C*"
2005-05-08 22:01:52 +00:00
Chris Danford
2deaf41472
fix C*
2005-05-08 04:12:53 +00:00
Chris Danford
6ca0639c3c
add invert
2005-05-05 21:40:54 +00:00
Glenn Maynard
633aa6f779
fix crash when invalid options contain %
2005-05-02 19:34:31 +00:00
Chris Danford
b81c304eb6
rename FixImposibleRows -> RemoveStretch and turn it into a mod
2005-05-01 04:35:29 +00:00
Chris Danford
8a1b17be68
support approach speeds for speed mods
2005-04-30 07:47:19 +00:00
Glenn Maynard
1c3323fac7
add norolls
2005-04-25 09:42:26 +00:00
Chris Danford
f6308e73fd
approach current scrollBPM faster
2005-04-24 10:48:18 +00:00
Chris Danford
6640b3fed6
allow negative mod percentages
2005-04-20 09:08:22 +00:00
Chris Danford
7caea1e41a
add HiddenOffset, SuddenOffset mods
2005-04-20 08:54:12 +00:00
Chris Danford
d47c4da1cf
fix scrollBPM doesn't approach target
2005-04-19 03:22:53 +00:00
Chris Danford
c9e561f6cd
fix "Overhead" showing for every attack
2005-04-17 00:55:12 +00:00
Chris Danford
4988744e12
show "overhead" - don't special case not showing it
2005-04-13 01:07:39 +00:00
Chris Danford
ea34de2bef
one path for parsing and theming player options - fixes "SuperShuffle" not themed
...
warn in ActiveAttackList if an invalid mod is encountered
don't hard code font name
2005-04-06 05:32:09 +00:00
Chris Danford
2d8b42e23c
push combo and judgment outward in centered
2005-04-05 21:40:30 +00:00
Chris Danford
b73448d410
move item theming from ScreenOptionsMaster to OptionRow so MiniMenu and other options screens can be themed
2005-03-20 20:16:32 +00:00
Chris Danford
81290aa995
fix "100%" not stripped if there's a leading speed
2005-03-14 20:16:39 +00:00
Chris Danford
b0822896b9
fix all Uppercase mods don't get themed
2005-03-14 19:04:36 +00:00
Chris Danford
e273da39c6
replace ScreenMenuJukebox with ScreenOptionsMaster
2005-01-29 21:56:24 +00:00
Glenn Maynard
f083765d69
remove ProTimingDisplay; too hard to read to be useful
2005-01-25 18:22:22 +00:00
Glenn Maynard
da407f2fb7
unused header
2005-01-15 01:48:53 +00:00
Glenn Maynard
aad97fbcb9
remove some more old experimental stuff
2005-01-15 01:45:34 +00:00
Glenn Maynard
fc163a4c04
do save ScoreDisplay optoin to profile
2005-01-10 15:10:36 +00:00
Glenn Maynard
8c89672c89
float m_fScoreDisplay -> ScoreDisplay m_ScoreDisplay
...
minor cleanup
2005-01-10 15:10:02 +00:00
Steven Towle
19ac29c9af
added score display options
2005-01-09 07:47:38 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard
29620a19bf
make 0% RandomSpeed no effect (like other mods), instead of 100%
...
fix options menu selection
2004-12-11 21:48:32 +00:00
Steven Towle
e7f1204f41
added random speed modifier (as an experiment for random variables in modifiers)
2004-12-11 11:06:41 +00:00
Glenn Maynard
09b14c370e
add PlayerOptions::ResetSavedPrefs
2004-11-14 05:25:30 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Glenn Maynard
e4f67a8071
Save some options that make the game easier. They don't have the
...
"crazy options for last song" problem, and they're useful; some people
don't like mines, some people don't want to hurt their hands playing with
quads, etc. (I'm not sure if there's any point to saving NoJumps, but
it doesn't seem to matter.)
2004-09-13 04:55:15 +00:00
Chris Danford
abe10501f7
change Twister to "max 3 holds at once"
...
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford
8dcd4d93bb
only persist a subset of options that players would want to use for every song. When players turn on tricky options for the last song, they often forget to turn all of the tricky stuff off again in the next game.
2004-08-29 09:19:11 +00:00
Chris Danford
5430ecb232
rename: Converge -> Centered
2004-08-29 07:12:37 +00:00
Glenn Maynard
f0c0a532f9
sscanf("%f") -> strtof()
2004-08-10 22:19:06 +00:00
Glenn Maynard
0c4f092fd3
fix ambiguous ?: types
2004-08-06 21:01:28 +00:00
Chris Danford
27ece3ecbf
fix "transform mods that last for a whole song in a course get applied twice"
...
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching. Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
fc622382dd
fix case sensitivity in speed mod names
2004-06-26 22:13:50 +00:00