Commit Graph

143 Commits

Author SHA1 Message Date
Chris Danford 370d11ee19 theme -> localize 2006-01-29 22:17:54 +00:00
Glenn Maynard da685371bb cleanup 2006-01-28 09:08:39 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 0b98adff15 make RadarCategory enum and Lua names consistent 2005-12-24 20:18:56 +00:00
Glenn Maynard 39b07e55b3 cleanup (prefer size() over GetLength) 2005-12-21 07:50:14 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Glenn Maynard eef0ed7ffb typo 2005-10-10 07:21:43 +00:00
Glenn Maynard 781017c4c0 ChooseRandomMofifiers -> ChooseRandomModifiers 2005-09-08 01:06:01 +00:00
Glenn Maynard a23620b72f fix compiling regex repeatedly 2005-09-04 19:32:58 +00:00
Glenn Maynard b48fa6fe04 fix PlayerOptions::GetMods for perspective mods 2005-06-15 21:56:28 +00:00
Chris Danford 504011ac3f fix "can't turn off C*" 2005-05-08 22:01:52 +00:00
Chris Danford 2deaf41472 fix C* 2005-05-08 04:12:53 +00:00
Chris Danford 6ca0639c3c add invert 2005-05-05 21:40:54 +00:00
Glenn Maynard 633aa6f779 fix crash when invalid options contain % 2005-05-02 19:34:31 +00:00
Chris Danford b81c304eb6 rename FixImposibleRows -> RemoveStretch and turn it into a mod 2005-05-01 04:35:29 +00:00
Chris Danford 8a1b17be68 support approach speeds for speed mods 2005-04-30 07:47:19 +00:00
Glenn Maynard 1c3323fac7 add norolls 2005-04-25 09:42:26 +00:00
Chris Danford f6308e73fd approach current scrollBPM faster 2005-04-24 10:48:18 +00:00
Chris Danford 6640b3fed6 allow negative mod percentages 2005-04-20 09:08:22 +00:00
Chris Danford 7caea1e41a add HiddenOffset, SuddenOffset mods 2005-04-20 08:54:12 +00:00
Chris Danford d47c4da1cf fix scrollBPM doesn't approach target 2005-04-19 03:22:53 +00:00
Chris Danford c9e561f6cd fix "Overhead" showing for every attack 2005-04-17 00:55:12 +00:00
Chris Danford 4988744e12 show "overhead" - don't special case not showing it 2005-04-13 01:07:39 +00:00
Chris Danford ea34de2bef one path for parsing and theming player options - fixes "SuperShuffle" not themed
warn in ActiveAttackList if an invalid mod is encountered
don't hard code font name
2005-04-06 05:32:09 +00:00
Chris Danford 2d8b42e23c push combo and judgment outward in centered 2005-04-05 21:40:30 +00:00
Chris Danford b73448d410 move item theming from ScreenOptionsMaster to OptionRow so MiniMenu and other options screens can be themed 2005-03-20 20:16:32 +00:00
Chris Danford 81290aa995 fix "100%" not stripped if there's a leading speed 2005-03-14 20:16:39 +00:00
Chris Danford b0822896b9 fix all Uppercase mods don't get themed 2005-03-14 19:04:36 +00:00
Chris Danford e273da39c6 replace ScreenMenuJukebox with ScreenOptionsMaster 2005-01-29 21:56:24 +00:00
Glenn Maynard f083765d69 remove ProTimingDisplay; too hard to read to be useful 2005-01-25 18:22:22 +00:00
Glenn Maynard da407f2fb7 unused header 2005-01-15 01:48:53 +00:00
Glenn Maynard aad97fbcb9 remove some more old experimental stuff 2005-01-15 01:45:34 +00:00
Glenn Maynard fc163a4c04 do save ScoreDisplay optoin to profile 2005-01-10 15:10:36 +00:00
Glenn Maynard 8c89672c89 float m_fScoreDisplay -> ScoreDisplay m_ScoreDisplay
minor cleanup
2005-01-10 15:10:02 +00:00
Steven Towle 19ac29c9af added score display options 2005-01-09 07:47:38 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard 29620a19bf make 0% RandomSpeed no effect (like other mods), instead of 100%
fix options menu selection
2004-12-11 21:48:32 +00:00
Steven Towle e7f1204f41 added random speed modifier (as an experiment for random variables in modifiers) 2004-12-11 11:06:41 +00:00
Glenn Maynard 09b14c370e add PlayerOptions::ResetSavedPrefs 2004-11-14 05:25:30 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Glenn Maynard e4f67a8071 Save some options that make the game easier. They don't have the
"crazy options for last song" problem, and they're useful; some people
don't like mines, some people don't want to hurt their hands playing with
quads, etc.  (I'm not sure if there's any point to saving NoJumps, but
it doesn't seem to matter.)
2004-09-13 04:55:15 +00:00
Chris Danford abe10501f7 change Twister to "max 3 holds at once"
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford 8dcd4d93bb only persist a subset of options that players would want to use for every song. When players turn on tricky options for the last song, they often forget to turn all of the tricky stuff off again in the next game. 2004-08-29 09:19:11 +00:00
Chris Danford 5430ecb232 rename: Converge -> Centered 2004-08-29 07:12:37 +00:00
Glenn Maynard f0c0a532f9 sscanf("%f") -> strtof() 2004-08-10 22:19:06 +00:00
Glenn Maynard 0c4f092fd3 fix ambiguous ?: types 2004-08-06 21:01:28 +00:00
Chris Danford 27ece3ecbf fix "transform mods that last for a whole song in a course get applied twice"
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching.  Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford fc622382dd fix case sensitivity in speed mod names 2004-06-26 22:13:50 +00:00