Save some options that make the game easier. They don't have the
"crazy options for last song" problem, and they're useful; some people don't like mines, some people don't want to hurt their hands playing with quads, etc. (I'm not sure if there's any point to saving NoJumps, but it doesn't seem to matter.)
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@@ -648,6 +648,11 @@ CString PlayerOptions::GetSavedPrefsString() const
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SAVE( m_fScrollBPM );
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SAVE( m_fScrolls[SCROLL_REVERSE] );
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SAVE( m_fPerspectiveTilt );
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SAVE( m_bTransforms[TRANSFORM_NOHOLDS] );
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SAVE( m_bTransforms[TRANSFORM_NOMINES] );
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SAVE( m_bTransforms[TRANSFORM_NOJUMPS] );
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SAVE( m_bTransforms[TRANSFORM_NOHANDS] );
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SAVE( m_bTransforms[TRANSFORM_NOQUADS] );
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SAVE( m_sNoteSkin );
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#undef SAVE
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return po_prefs.GetString();
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