Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Steve Checkoway
7dd0014caa
Section 3.6.2 clause 2 of the c++ standard basically says we cannot rely on the order of initialization.
2005-12-29 11:15:28 +00:00
Chris Danford
3eb451f76f
fix compile
2005-12-29 02:42:29 +00:00
Chris Danford
df984aef76
working on localization tool
2005-12-29 02:40:09 +00:00
Chris Danford
bc6c7c89bc
move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
...
Log PixelFormat strings instead of numbers for easier to read logs.
2005-09-29 17:15:12 +00:00
Glenn Maynard
44017dabdf
obey FastLoad
2005-08-30 19:48:46 +00:00
Chris Danford
6521e86fc1
cleanup
2005-08-01 05:17:33 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Ben Anderson
0db665d4d6
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
2005-03-14 06:44:38 +00:00
Glenn Maynard
eadd3b3edb
separate "low res loaded on startup" and "low res loaded on demand" banner modes
2005-03-08 01:39:32 +00:00
Glenn Maynard
4a442d1699
more renames
2005-01-20 01:30:56 +00:00
Glenn Maynard
24250824de
At the cost of losing change history, I'm renaming a couple "SDL" filenames
...
that no longer have any connection to SDL; the names are just too confusing.
2005-01-20 01:26:15 +00:00
Chris Danford
005a7f5efa
convert more prefs to use Preference
2004-12-04 10:35:50 +00:00
Glenn Maynard
fdbe1b01dd
implement PREFSMAN->m_bPalettedBannerCache
2004-09-04 04:29:37 +00:00
Glenn Maynard
19f2cf7e3b
zoomSurface -> RageSurfaceUtils::Zoom
...
Zoom() handles its own format limitations
2004-08-28 09:38:22 +00:00
Glenn Maynard
3d3cbc73e5
SM_SDL_OrderedDither -> RageSurfaceUtils::OrderedDither
...
SM_SDL_ErrorDiffusionDither -> RageSurfaceUtils::ErrorDiffusionDither
(these have nothing to do with SDL; I'd rename the files but I hate
losing CVS history)
2004-08-28 09:09:34 +00:00
Glenn Maynard
5e685199de
if banner caching is disabled, don't waste time on load
2004-08-11 22:52:35 +00:00
Glenn Maynard
712ac39ed2
unneeded
2004-06-16 23:22:23 +00:00
Glenn Maynard
87823229c5
error handling fixes
2004-06-14 01:12:22 +00:00
Glenn Maynard
b481fc465b
excessively large commit: use RageSurface
2004-06-14 00:51:00 +00:00
Glenn Maynard
2cab5c4689
license updates
2004-05-31 22:42:12 +00:00
Glenn Maynard
0b96646afc
checkpoint
2004-05-24 00:24:47 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Glenn Maynard
a33e65a552
cleanup
2004-05-17 02:38:01 +00:00
Glenn Maynard
7534fada15
use ApplyHotPinkColorKey
2004-05-17 01:50:07 +00:00
Glenn Maynard
ef47972465
use fast dither for banner cache
2004-05-02 03:51:25 +00:00
Glenn Maynard
d5098c84ce
move texture load policy into RageTextureID, so it can be set to volatile consistently
...
for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard
c58fe72382
use Sprite::SongBannerTexture
2004-03-26 07:56:18 +00:00
Glenn Maynard
2a542c6ebf
make failed banner caching nonfatal
2004-02-20 04:53:51 +00:00
Chris Danford
b3ff1ef883
re-add mipmapping, support it in OpenGL (D3D unimplemented)
2004-01-23 06:20:28 +00:00
Glenn Maynard
11870a6072
continue phasing out BASE_PATH and SLASH
2003-12-10 09:26:05 +00:00
Glenn Maynard
658c72c6ad
start phasing out BASE_PATH and SLASH
2003-12-10 09:02:55 +00:00
Glenn Maynard
870527c9aa
remove CreateDirectories uses
2003-12-07 04:16:10 +00:00
Glenn Maynard
ac58bafad5
use SDL_LoadImage
2003-12-04 20:43:22 +00:00
Glenn Maynard
da160607b8
Allow preloading all song banners.
2003-11-25 22:56:48 +00:00
Glenn Maynard
fddcb9ecd5
Use CHECKPOINT_M instead of Checkpoint. It's simpler, faster and more reliable.
2003-10-22 06:37:31 +00:00
Glenn Maynard
f611e2461e
namespace cleanup
2003-10-03 21:38:38 +00:00
Glenn Maynard
c9074c170c
IniFile::SetValueB->SetValue, etc. Cleanup.
2003-10-02 02:11:47 +00:00
Glenn Maynard
b13cb43aa6
IniFile::GetValueB->GetValue, etc. Cleanup.
2003-10-02 02:03:29 +00:00
Glenn Maynard
363d0eb1fc
Fix low-quality banners.
2003-09-06 05:23:26 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Glenn Maynard
fad1fb4225
Fix color key in faded rotated banners.
2003-07-14 22:42:12 +00:00
Glenn Maynard
2dce704fa4
Fix resizing. Add debug output.
2003-07-14 22:24:32 +00:00
Glenn Maynard
16b0cd24ec
fix leak
2003-07-10 01:58:48 +00:00
Glenn Maynard
329712816f
Don't delete a texture twice
2003-07-09 04:29:23 +00:00
Glenn Maynard
237565b865
cleanup
2003-07-09 04:20:37 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
29a53a9435
use FMT_A1BGR5
2003-06-30 03:14:13 +00:00
Glenn Maynard
0e2fe4a69d
simplify
2003-06-30 03:12:36 +00:00
Glenn Maynard
a845a86040
make GetTexHandle() const
2003-06-22 01:28:23 +00:00