make GetTexHandle() const
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@@ -130,7 +130,7 @@ BannerCache::~BannerCache()
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struct BannerTexture: public RageTexture
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{
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unsigned m_uTexHandle;
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unsigned GetTexHandle() { return m_uTexHandle; }; // accessed by RageDisplay
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unsigned GetTexHandle() const { return m_uTexHandle; }; // accessed by RageDisplay
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/* This is a reference to a pointer in m_BannerPathToImage. */
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SDL_Surface *&img;
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int width, height;
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@@ -23,7 +23,7 @@ public:
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/* only called by RageTextureManager::InvalidateTextures */
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virtual void Invalidate() { m_uTexHandle = 0; /* don't Destroy() */}
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virtual void Reload();
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virtual unsigned GetTexHandle() { return m_uTexHandle; }; // accessed by RageDisplay
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virtual unsigned GetTexHandle() const { return m_uTexHandle; }; // accessed by RageDisplay
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private:
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void Create(); // called by constructor and Reload
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@@ -51,7 +51,7 @@ public:
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virtual void Update( float fDeltaTime ) {}
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virtual void Reload() {}
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virtual void Invalidate() { } /* only called by RageTextureManager::InvalidateTextures */
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virtual unsigned GetTexHandle() = 0; // accessed by RageDisplay
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virtual unsigned GetTexHandle() const = 0; // accessed by RageDisplay
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// movie texture/animated texture stuff
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virtual void Play() {}
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