start phasing out BASE_PATH and SLASH
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@@ -23,7 +23,7 @@
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#include "Banner.h"
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#define CACHE_DIR BASE_PATH "Cache" SLASH
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#define CACHE_DIR "Cache/"
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/* Call CacheBanner to cache a banner by path. If the banner is already
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* cached, it'll be recreated. This is efficient if the banner hasn't changed,
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@@ -18,7 +18,7 @@
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#include <math.h>
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#include "arch/arch.h"
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#define AI_PATH BASE_PATH "Data" SLASH "AI.ini"
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#define AI_PATH "Data/AI.ini"
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struct TapScoreDistribution
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{
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@@ -47,7 +47,7 @@
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#include <set>
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#define CACHE_DIR BASE_PATH "Cache" SLASH
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#define CACHE_DIR "Cache/"
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const int FILE_CACHE_VERSION = 131; // increment this when Song or Steps changes to invalidate cache
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@@ -9,7 +9,7 @@
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#include "song.h"
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#include "arch/arch.h"
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#define CACHE_DIR BASE_PATH "Cache" SLASH
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#define CACHE_DIR "Cache/"
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SongCacheIndex *SONGINDEX;
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@@ -672,8 +672,8 @@ static void RestoreAppPri()
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}
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#define GAMEPREFS_INI_PATH BASE_PATH "Data" SLASH "GamePrefs.ini"
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#define STATIC_INI_PATH BASE_PATH "Data" SLASH "Static.ini"
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#define GAMEPREFS_INI_PATH "Data/GamePrefs.ini"
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#define STATIC_INI_PATH "Data/Static.ini"
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void ChangeCurrentGame( Game g )
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{
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@@ -773,7 +773,7 @@ static void MountTreeOfZips( const CString &dir )
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}
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}
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#define UNLOCKS_PATH BASE_PATH "Data" SLASH "Unlocks.dat"
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#define UNLOCKS_PATH BASE_PATH "Data/Unlocks.dat"
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#ifdef _XBOX
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char *xboxargv[] = { "d:\\default.xbe" };
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@@ -8,7 +8,7 @@
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#include "RageFile.h"
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#define TRANSLATION_PATH BASE_PATH "Data" SLASH "Translation.dat"
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#define TRANSLATION_PATH "Data/Translation.dat"
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struct TitleTrans
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{
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