Glenn Maynard
f567a0fd28
cleanup arg order
2006-09-26 08:54:54 +00:00
Glenn Maynard
12a21ce930
remove old stuff
2006-09-21 01:41:37 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
d507f3fd28
move LuaBinding into namespace
2005-12-27 22:58:30 +00:00
Glenn Maynard
4cd71c77bd
const
2005-12-22 22:08:41 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Glenn Maynard
b6d428d37c
Make Lua type checks optional. They add a lot of overhead to Lua dispatches.
2005-08-25 17:51:00 +00:00
Chris Danford
be35783a30
allow multiple Luna types defined in a single .cpp
2005-08-15 01:54:04 +00:00
Eric Gustafson
52a290a867
Fix compile on GCC4 #2 (Thanks to Sesse for submitting this)
2005-07-11 21:16:53 +00:00
Eric Gustafson
541410b945
Fix compile on GCC4 (Thanks to Sesse for submitting this)
2005-07-11 19:40:18 +00:00
Glenn Maynard
ea6d806dad
Allow associating a table with Lua-bound objects, for storing state in Lua.
...
Design goals are: minimal overhead (one table); minimal extra code to use
it (two lines in the header, to have a space to store a reference to the
table), same API for classes with and without a table; allow switching to
a table-bound class without derived classes having to know about it; keep
zero per-object overhead for classes that don't need it.
2005-07-04 21:43:27 +00:00
Glenn Maynard
fc948e9ce9
simplify
2005-06-23 09:04:06 +00:00
Glenn Maynard
c8994b27f9
cleanup
2005-06-23 09:02:04 +00:00
Glenn Maynard
a76c3fa158
cleanup; remove userdataType
2005-06-23 08:58:43 +00:00
Glenn Maynard
ff9e753979
cleanup
2005-06-23 08:53:04 +00:00
Glenn Maynard
ccb65cc3fe
cleanup (move public/private stuff together; no code changes)
2005-06-23 08:50:58 +00:00
Glenn Maynard
f3a20cf729
cleanup
2005-06-23 08:49:36 +00:00
Glenn Maynard
14fd08abc1
__type -> type
2005-06-23 08:47:34 +00:00
Glenn Maynard
36794f6d5f
CheckType -> CheckLuaObjectType
2005-06-23 08:46:21 +00:00
Glenn Maynard
be8c5d23b5
CreateGlobalTable -> CreateMethodsTable
2005-06-23 08:44:46 +00:00
Glenn Maynard
7e20ccc36c
don't point the metatable at the methods table; comment
2005-06-23 08:42:48 +00:00
Steve Checkoway
5fd18e730a
Fix "too few template-parameter-lists" error.
2005-06-20 11:20:30 +00:00
Glenn Maynard
74828836cb
cosmetic
2005-06-20 09:53:02 +00:00
Glenn Maynard
3c04a63c12
simplify
2005-06-20 09:42:24 +00:00
Glenn Maynard
9276c4f395
simplify
2005-06-20 09:35:06 +00:00
Glenn Maynard
bde35cb47f
simplify: don't template RegType separately
2005-06-20 09:28:45 +00:00
Glenn Maynard
fae7e5b265
oops, wrong guy
2005-06-20 05:08:51 +00:00
Glenn Maynard
0b3c14888f
cleanup, fix name
2005-06-20 05:05:55 +00:00
Glenn Maynard
9d7f835609
no need to template Luna specializations
2005-06-20 05:02:03 +00:00
Glenn Maynard
4dd73b2c81
fix comment (no new T is created)
2005-06-20 04:42:11 +00:00
Glenn Maynard
72e7a4b1e4
cleanup
2005-06-20 04:32:24 +00:00
Glenn Maynard
aff28653da
Rearrange Lua types. Instead of each class registering all of the functions
...
of its base classes, set __index in the methods table to point to the base class's
methods table. This has a few important advantages. First and most importantly,
types don't need access to the Luna type of their base to derive from it, so these
definitions don't have to be in the headers, and probably don't need to be
templated. Second, you can say:
function Actor:queue_rotate()
self:linear(0.5)
self:rotationz( 180 )
end
OnCommand=x,100;queue_rotate
This partially worked previously, but wasn't inherited; a function defined for
Actor wouldn't work for BitmapText.
(changes that use this in a few minutes)
2005-06-20 03:54:51 +00:00
Glenn Maynard
8c121d4598
s_className -> m_sClassName
2005-06-20 00:33:07 +00:00
Glenn Maynard
6bfb3f0bad
pass L to LuaHelpers::TypeError
2005-06-15 08:33:26 +00:00
Glenn Maynard
c724b4ad53
dependency cleanup
2005-05-29 03:47:40 +00:00
Glenn Maynard
e504164796
debugging message assumes that method calls ("x:y()") have an initial
...
self argument; we remove it, causing off-by-one error messages
2005-05-28 07:27:49 +00:00
Glenn Maynard
d8a82be539
implement == for lua objects
2005-05-24 20:56:38 +00:00
Glenn Maynard
3b993dfa08
Replace PopStack with FromStack as a basic overloaded function.
...
Move Push and FromStack into a namespace, so other files can add to it;
that way, we can say Push(1) or Push(Actor*), instead of Push(1) and
pActor->PushSelf(), allowing easier templating.
Add presently unused/untested LuaHelpers::ReadArrayFromTable.
2005-02-24 20:03:07 +00:00
Chris Danford
a2915c038b
add TemporaryEventMode flag to GameState
2005-02-21 17:29:49 +00:00
Chris Danford
09f19b9d0c
change BArg to look for a Lua boolean type
2005-02-17 21:34:46 +00:00
Glenn Maynard
d1a701a9a9
more g++ 3.4 compile fixes
2005-02-05 21:46:52 +00:00
Chris Danford
57c75d43e3
fix gcc compile
2005-02-01 22:40:27 +00:00
Glenn Maynard
4aa142711d
fix g++ compile
2005-02-01 19:59:41 +00:00
Chris Danford
275edd909b
style cleanup
2005-02-01 07:50:26 +00:00
Chris Danford
d6c33c96d6
fix GCC errors and warnings
2005-02-01 07:49:23 +00:00
Chris Danford
68dd253720
use templated classes instead of macros for easier debugging
2005-01-31 08:05:27 +00:00
Glenn Maynard
de2b899a5f
fix g++ compile
2005-01-26 21:36:01 +00:00
Glenn Maynard
69f515ef76
fix implicit cast warning flood
2005-01-26 18:14:56 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
29a1bbb993
add macros for Lua binding C++ classes
2005-01-24 02:11:23 +00:00