Rearrange Lua types. Instead of each class registering all of the functions
of its base classes, set __index in the methods table to point to the base class's methods table. This has a few important advantages. First and most importantly, types don't need access to the Luna type of their base to derive from it, so these definitions don't have to be in the headers, and probably don't need to be templated. Second, you can say: function Actor:queue_rotate() self:linear(0.5) self:rotationz( 180 ) end OnCommand=x,100;queue_rotate This partially worked previously, but wasn't inherited; a function defined for Actor wouldn't work for BitmapText. (changes that use this in a few minutes)
This commit is contained in:
@@ -0,0 +1,89 @@
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#include "global.h"
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#include "LuaBinding.h"
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void CreateGlobalTable( lua_State *L, const CString &szName )
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{
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lua_pushstring( L, szName );
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lua_rawget( L, LUA_GLOBALSINDEX );
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if( !lua_isnil(L, -1) )
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return;
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lua_pop( L, 1 );
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lua_newtable( L );
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lua_pushstring( L, szName );
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lua_pushvalue( L, -2 );
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lua_rawset( L, LUA_GLOBALSINDEX );
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}
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/*
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* Get a userdata, and check that it's either szType or a type
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* derived from szType, by walking the __index chain.
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*/
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bool CheckType( lua_State *L, int narg, const char *szType )
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{
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int iTop = lua_gettop(L);
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lua_pushvalue( L, narg );
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narg = lua_gettop(L);
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while(1)
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{
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/* If the object on the stack has no metatable, it has no type; fail. */
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if( !lua_getmetatable(L, narg) )
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{
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lua_settop( L, iTop );
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return false;
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}
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int iMetatable = lua_gettop(L);
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/* Look up the type name. */
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lua_pushstring( L, "__type" );
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lua_rawget( L, iMetatable );
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const char *szActualType = lua_tostring( L, -1 );
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if( szActualType != NULL && !strcmp(szActualType, szType) )
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{
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/* The type matches. */
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lua_settop( L, iTop );
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return true;
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}
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/* The type doesn't match. Does the metatable have __index? */
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lua_pushstring( L, "__index" );
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lua_rawget( L, iMetatable );
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if( lua_isnil(L, -1) )
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{
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/* There's no __index. The type doesn't match. */
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lua_settop( L, iTop );
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return false;
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}
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/* Start over with __index. */
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lua_replace( L, narg );
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lua_pop( L, 1 );
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}
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}
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/*
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* (c) 2005 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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+46
-14
@@ -27,26 +27,27 @@ struct RegType
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int (*mfunc)(T *p, lua_State *L);
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};
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void CreateGlobalTable( lua_State *L, const CString &szName );
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bool CheckType( lua_State *L, int narg, const char *szType );
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template <typename T>
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class Luna
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{
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typedef struct { T *pT; } userdataType;
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public:
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static void Register(lua_State *L)
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{
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lua_newtable(L);
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/* Create the methods table, if it doesn't already exist. */
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CreateGlobalTable( L, m_sClassName );
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int methods = lua_gettop(L);
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/* Create a metatable for the userdata objects. */
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luaL_newmetatable(L, m_sClassName);
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int metatable = lua_gettop(L);
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// store method table in globals so that
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// scripts can add functions written in Lua.
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lua_pushstring(L, m_sClassName);
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lua_pushvalue(L, methods);
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lua_settable(L, LUA_GLOBALSINDEX);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methods);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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@@ -72,15 +73,41 @@ public:
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lua_pushcclosure(L, thunk, 1);
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lua_settable(L, methods);
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}
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/* Create a metatable for the methods table. */
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lua_newtable( L );
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int methods_metatable = lua_gettop(L);
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// Hide the metatable.
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lua_pushliteral( L, "__metatable" );
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lua_pushstring( L, "(hidden)" );
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lua_settable( L, methods_metatable );
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if( strcmp(m_sBaseClassName, "none") )
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{
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// If this type has a base class, set the __index of this type
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// to the base class. If the base class doesn't exist, we probably
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// were called before the Register() of the base class; we'll fill
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// it in when we get to it.
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lua_pushliteral( L, "__index" );
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CreateGlobalTable( L, m_sBaseClassName );
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lua_settable( L, methods_metatable );
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}
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lua_pushliteral( L, "__type" );
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lua_pushstring( L, m_sClassName );
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lua_settable( L, methods_metatable );
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/* Set and pop the methods metatable. */
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lua_setmetatable( L, methods );
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lua_pop(L, 2); // drop metatable and method table
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}
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// get userdata from Lua stack and return pointer to T object
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static T *check( lua_State *L, int narg, bool bIsSelf = false )
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{
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userdataType *pUserdata = static_cast<userdataType*>( luaL_checkudata(L, narg, m_sClassName) );
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if( pUserdata == NULL )
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if( !CheckType(L, narg, m_sClassName) )
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{
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if( bIsSelf )
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luaL_typerror( L, narg, m_sClassName );
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@@ -88,6 +115,7 @@ public:
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LuaHelpers::TypeError( L, narg, m_sClassName );
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}
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userdataType *pUserdata = static_cast<userdataType*>( lua_touserdata(L, narg) );
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return pUserdata->pT; // pointer to T object
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}
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@@ -135,7 +163,8 @@ public:
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s_pvMethods = new RegTypeVector;
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}
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private:
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static const char m_sClassName[];
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static const char *m_sClassName;
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static const char *m_sBaseClassName;
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static int tostring_T (lua_State *L)
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{
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@@ -148,9 +177,12 @@ private:
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}
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};
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#define LUA_REGISTER_CLASS( T ) \
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template<> const char Luna<T>::m_sClassName[] = #T; \
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LUA_REGISTER_DERIVED_CLASS( T, none )
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#define LUA_REGISTER_DERIVED_CLASS( T, B ) \
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template<> const char *Luna<T>::m_sClassName = #T; \
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template<> const char *Luna<T>::m_sBaseClassName = #B; \
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template<> Luna<T>::RegTypeVector* Luna<T>::s_pvMethods = NULL; \
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static Luna##T<T> registera; \
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void T::PushSelf( lua_State *L ) { Luna##T<T>::Push( L, this ); } \
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