Commit Graph

26 Commits

Author SHA1 Message Date
Chris Danford cd9cf4c1e2 move some service menu actions from GameCommand into ScreenServiceAction 2005-11-29 23:15:11 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford 6889c8be3f Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford f8904f3b92 add basic survival gameplay 2005-04-21 04:27:13 +00:00
Chris Danford ea31bb3f90 add AutosyncMachine (shift + F6) 2005-04-11 04:50:39 +00:00
Chris Danford 35869118d9 add FAIL_COMBO_OF_30_MISSES 2004-07-31 19:14:53 +00:00
Chris Danford 62acd3526f name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard 549cd7c83f license updates 2004-05-31 21:35:31 +00:00
Glenn Maynard 333e32ef25 operator== is always const 2004-01-18 07:44:39 +00:00
Chris Danford 2767e78218 cleanup options comparison 2004-01-11 04:33:21 +00:00
Glenn Maynard 43ed677045 Fix PlayerOptions::GetString percentage rounding.
Merge ScreenGameplay::SM_NotesEnded code paths.

Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded).  It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).

It coexists with fail types.  In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.

One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing.  If you want that, too, use "No FailMark".

The danger background works consistently.  (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Andrew Livy 93f2e21ce4 Added: 70% PassMark Fail Type 2003-11-03 03:30:39 +00:00
Glenn Maynard aac37ab883 const fix 2003-09-29 05:01:41 +00:00
Nick 5ff010ee4e Added option to not save songs 2003-09-04 21:24:50 +00:00
Glenn Maynard 35f3225e4f move function out of header 2003-08-13 18:30:46 +00:00
Glenn Maynard b83bf351ce make assist tick a boolean, since it's not mutually exclusive with other
assist types
2003-03-27 02:10:20 +00:00
Chris Danford 707b4fe817 A persistent initial FailType now set in MachineOptions, but the temporary session FailType can be changed in SongOptions 2003-02-12 23:11:37 +00:00
Chris Danford 68f4bf1f31 cleaned up ShowSongOptions pref
Added fade for missed tap notes
move FailType to MachineOptions (so it's persistent)
2003-02-12 22:05:14 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Tom Jackson 22974dde2a Added option for AutoAdjust 2002-10-01 01:55:07 +00:00
Chris Danford f1861ba157 Added demonstration 2002-08-02 09:31:06 +00:00
Chris Danford 2d4eb7baff Fixed preferred difficulty on select music screen and fixed transforms for TurnTypes 2002-08-01 20:30:40 +00:00
Chris Danford 4c12a0921b Fixes to Extra Stage 2002-08-01 13:42:56 +00:00
Chris Danford f9046674fb re-wrote score/statistics tracking 2002-07-28 20:28:37 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00