Commit Graph
1120 Commits
Author SHA1 Message Date
MrThatKid e15e0e68be Add nITG's various path shape & other modifiers - V2 (#1435)
* Implemented nITG's Square modifiers

Modifiers added:
Square
SquareOffset
SquarePeriod
SquareZ
SquareZOffset
SquareZPeriod

* Implemented nITG's BumpyX Modifiers

Also fixes up some tiny bits pertaining to the square modifiers.
Modifiers Added:
BumpyX
BumpyXPeriod
BumpyXOffset

* Implemented nITG's TornadoZ Modifiers

Modifiers Added:
TornadoZ
TornadoZPeriod
TornadoZOffset

Another commit is needed to update fallback's metrics

* Update fallback's metrics to accommodate TornadoX

* Implemented nITG's Parabola Modifiers

Modifiers Added:
ParabolaX
ParabolaY
ParabolaZ

* Implemented nITG's Sawtooth Modifiers

Modifiers Added:
Sawtooth
SawtoothPeriod
SawtoothZ
SawtoothZPeriod

* Implemented nITG's Zigzag Modifiers

Modifiers Added:
Zigzag
ZigzagPeriod
ZigzagOffset
ZigzagZ
ZigzagZPeriod
ZigzagZOffset

* Implemented nITG's ModTimer modifiers

Modifiers Added:
ModTimer (Lua method name is ModTimerSetting (takes enums. Ex: 'ModTimerType_Song'). Can be activated with mod strings 'modtimer(song/beat/game/default)' )
ModTimerOffset
ModTimerMult

* Remove Log use from ArrowEffects::GetTime()

* Accidentally removed a CPY(m_BatteryLives)

* Implemented nITG's DrunkZ modifiers

Modifiers added:
drunkz
drunkzspeed
drunkzoffset
drunkzperiod

Another commit is needed to update fallback's metrics

* Update fallback's metrics to accommodate DrunkZ

* Implemented nITG's BeatY & BeatZ Modifers

Modifiers Added:
beaty
beatyoffset
beatyperiod
beatymult	
beatz
beatzoffset
beatzperiod
beatzmult

Another commit is needed to update fallback's metrics

* Updated fallback's metrics to accommodate ...

the new Beat modifiers.

* Implemented nITG's Digital Modifiers

Modifers Added:
digital
digitalsteps
digitalperiod
digitaloffset
digitalz
digitalzsteps
digitalzperiod
digitalzoffset

* Removed duplicate zbuffer check.

* Updated Luadocs with the new modifiers

* Removed accidental duplicate Mini from Luadocs

* Split up long modifier lines.

Hopefully, this makes it a bit easier to read.

* Remove accidental commit to root of repo.

* Split up long modifier lines

Hopefully, this makes it easier to read.

* Redid Square functions to not use FastSin

This implementation is based off of 5.2's square_wave function from ModValue.

* Redid zigzag functions to not use FastSin

This implementation is based off of 5.2's triangle_wave function from ModValue.

* Moved square & zigzag calculation to RageMath.

New RageMath functions:
RageSquare
RageTriangle

* Made Square & Digital have the same period...

as Zigzag and Sawtooth.

* Deduplicate tornado calculations.

* Fixed typo in UpdateTornado, and moved UpdateTornado logic to ArrowEffects::Init because it doesn't depend on anything that changes every frame.  Tornado metrics are also loaded in ArrowEffects::Init.

* Deduplicated Beat mod update logic.

The logic is now placed into a function called UpdateBeat.
The m_fBeatFactor members are now a 1D array, similar to m_MaxTornado and m_MinTornado.
2017-05-13 11:34:34 -07:00
MrThatKid 86dbab0100 Added nITG's various sub-modifiers (#1419)
* Added nITG's Bumpy sub-mods and ...

reorganized PlayerOptions::FromOneModString's Confusion checks
This is to help avoid the nesting level of 128 under Windows

* Added nITG's Tipsy sub-mods

Modifiers added:
TipsySpeed
TipsyOffset

* Add nITG's Drunk sub-mods

Modifiers added:
DrunkSpeed
DrunkOffset
DrunkPeriod

* Added nITG's Wave & Expand sub-mods

Modifiers added:
WavePeriod
ExpandPeriod

* Added nITG's Tornado sub-mods

Modifiers Added:
TornadoPeriod
TornadoOffset

* Added nITG's Beat sub-mods

Modifiers added:
BeatOffset
BeatPeriod
BeatMult

* Documented the new sub-mods
2017-03-14 03:27:18 -07:00
MrThatKid 1c9227db22 Add nITG's new Move modifiers (#1411)
* Implemented NITG's MoveX/Y/Z modifiers

Added modifiers:
MoveX1-n: Moves a column in the x direction, 100% = move left one arrow size. 
MoveY1-n: Moves a column in the y direction
MoveZ1-n: Moves a column in the z direction.
2017-02-25 15:48:03 -08:00
MrThatKid 388d4ac8ea Add nITG's new Confusion modifiers (#1395)
* Implemented nITG's Confusion modifiers.

Modifiers added:
ConfusionOffset
ConfusionX
ConfusionXOffset
ConfusionY
ConfusionYOffset

* Documented new Confusion modifiers.

* Make ConfusionX mods apply to hold heads
2017-02-08 05:44:33 -08:00
Colby Klein f5100aee0d Fix NOTESKIN:GetMetric() 2016-11-24 18:57:25 -08:00
Kyzentun Keeslala 7ca46bb93a Added PlayerOptions:FromString. 2016-09-16 18:02:08 -06:00
Kyzentun Keeslala ccc26c305a UsePauseMenuInsteadOfGiveUp wasn't necessary for making start not give up on a song. Changed png load back to use setjmp/longjmp. 2016-07-12 21:00:54 -06:00
Dan Guzek 1ca660f034 clean up ActorDef.txt
This should resolve issue #781.
2016-07-08 02:55:07 -04:00
Kyzentun Keeslala 2f39442ccd Added Docs/Themerdocs/pause_menu.md to explain pause menu logic. Updated changelog. 2016-06-28 21:00:17 -06:00
Kyzentun Keeslala a2337b7f01 Forgot to mention UsePauseMenuInsteadOfGiveUp metric in changelog. 2016-06-24 17:10:40 -06:00
Kyzentun Keeslala 7bd64c32af Added AllowHoldForOptions preference.
Back button now only backs out of a screen on a press.
Updated changelog.
2016-06-24 16:55:01 -06:00
Devin J. Pohly 0f8c5a4db1 that was kind of an understatement :) 2016-06-01 08:34:49 -04:00
Kyzentun Keeslala a4c1aa6f1c Updated changelog 2016-05-26 08:44:45 -06:00
Kyzentun Keeslala 2b6768aed9 Remove UndocumentedFeature lua function. It has no legitimate purpose and just crashes with a message. 2016-05-20 19:02:54 -06:00
Kyzentun Keeslala d372a6c8fd Added timer to not update loading window after every song to speed up loading. 2016-04-18 13:08:20 -06:00
Kyzentun Keeslala 6a73cdd1ba Added DisableUploadDir preference. Updated changelog. 2016-03-22 09:22:52 -06:00
Kyzentun Keeslala a4ecf15ce3 Added flag for making an actor use the effect delta for tweening. Updated changelog. 2016-03-17 19:37:27 -06:00
Kyzentun Keeslala 88227dd610 Added stats prefix feature to ProfileManager for managing scores that need to be separated. 2016-03-15 18:13:53 -06:00
Kyzentun Keeslala 62ccc9dae1 Updated changelog. Reencoded small sounds to avoid the small sound crash bug on linux. 2016-03-14 16:57:56 -06:00
Kyzentun Keeslala 060f0999c2 Updated changelog. Added joelwindows7 to translator credits. 2016-03-05 19:05:31 -07:00
Kyzentun Keeslala bd19b1b29a Added global lua function for fetching the list of available sound drivers. Moved WaveOut to the front of the list to make it the first driver to try on Windows. 2016-03-05 18:11:59 -07:00
Kyzentun Keeslala 55e161336a Added lua bindings for playing sounds in SCREENMAN. Added input redirection functions to SCREENMAN for disabling non-lua screen input processing. Added OF_FALSE, OV_EOF, and OV_HOLE to error string list in RageSound for more understandable messages. Made sure RageSound doesn't delete null pointers. Updated changelog. 2016-02-03 13:05:23 -07:00
Kyzentun Keeslala 751729c49a Disable pausing on ScreenGameplaySyncMachine. 2016-01-23 00:59:19 -07:00
Kyzentun Keeslala d375d2842a Added noteskin bugfix to changelog. 2016-01-18 14:37:11 -07:00
Kyzentun Keeslala 72758bc65b Changed RageFileManager to use the StripMacResourceForks function that already existed in RageUtil. Updated changelog. 2016-01-18 13:58:18 -07:00
Kyzentun e60797c1df Merge pull request #980 from kyzentun/pause_menu
Pause menu for default theme.
2016-01-14 16:56:49 -07:00
Kyzentun Keeslala 4eab6ff832 Fix copy paste error in SaveProfiles args. 2016-01-10 20:24:09 -07:00
Kyzentun Keeslala 0de66f6e1a Added pause menu to ScreenGameplay in default theme. Added SetPrevScreenName lua binding to Screen. Added begin_backing_out lua binding to ScreenGameplay. 2016-01-09 11:40:22 -07:00
Kyzentun Keeslala 4e0fa012c1 Added SetLife and ChangeLife lua functions to Player. Updated changelog. 2015-12-16 15:08:36 -07:00
Kyzentun Keeslala a35fa1416e Changed DrawBeatBar to check the M-mod so that smaller beat bars are drawn when M-mods are used in edit mode. Updated changelog. 2015-12-04 00:28:22 -07:00
Kyzentun Keeslala 23d6c06f49 Do not force full bg brightness on beginner-only songs. 2015-11-10 01:08:16 -07:00
Kyzentun Keeslala 65c84ef7dc Moved lua music logic to a separate function so that ScreenSelectMusic can use lua for the various kinds of sample music. 2015-11-08 22:58:10 -07:00
Kyzentun Keeslala a9372d97e7 Added Arvaneth and Prcuvu to the credits. Updated changelog. 2015-10-30 00:43:40 -06:00
Kyzentun Keeslala 937ce349ce Updated changelog. 2015-10-27 17:39:30 -06:00
Kyzentun Keeslala bd3da6a46d Added GetMainTitle to Song to bypass ShowNativeLanguage pref. 2015-10-26 13:38:23 -06:00
latot 47b0f83aed Remove WITH_VERSION_INFO, version info by default 2015-10-22 21:21:47 -03:00
Kyzentun Keeslala 9f40c6d044 Added mult_attrs_with_diffuse to BitmapText. Added some convenience macros to LuaBinding for generic get/set functions. Updated changelog. 2015-10-18 14:09:08 -06:00
Kyzentun Keeslala 337297f4b6 Changed blank music file check in Song::LoadFromSongDir to allow a blank music file if the song uses keysounds. The intent is to prevent bms files from triggering the condition, so they don't have to hit the song folder every time during loading. 2015-10-11 13:54:13 -06:00
Kyzentun Keeslala 66edc2d233 Changed Edit Mode to not add the global offset to the Current Second field. Updated changelog. 2015-10-10 01:06:32 -06:00
Kyzentun 42b3a88516 Revert "Rewrote Sprite::ScaleToClipped and CropTo to actually work." 2015-10-06 00:53:22 -06:00
Jason Felds c79dd4ba5c Update changelog: FFmpeg on windows edition. 2015-10-04 14:56:02 -04:00
Jason Felds 8de6f4e5f9 Partial revert: see #834. 2015-10-04 14:36:26 -04:00
Jason Felds 8f9b5717ba Update changelog. 2015-10-04 13:56:11 -04:00
Kyzentun 8e7b4ee7ee Merge pull request #203 from kyzentun/FixScaleToClipped
Rewrote Sprite::ScaleToClipped and CropTo to actually work.
2015-10-03 21:31:45 -06:00
Kyzentun Keeslala 2d64694f14 Changed Song and ScreenEdit to not save a .sm file when split timing is used. 2015-10-02 16:26:59 -06:00
Kyzentun Keeslala a10c0c4f01 Added set_use_effect_clock_for_texcoords to Sprite. Updated changelog. 2015-09-21 20:42:56 -06:00
Kyzentun Keeslala 92f449c8bf Updated changelog. 2015-09-03 15:15:00 -06:00
Kyzentun Keeslala a888506b32 Expose the optional argument for ResolvePath to lua and add it to ResolveRelativePath. 2015-07-16 17:54:48 -06:00
Kyzentun Keeslala e81ebfb5c5 Added AnimationFinished command to Sprite for when the animation starts over. 2015-07-15 01:35:30 -06:00
Kyzentun Keeslala d7411e6cdb Fixed Actor:bezier function in 02 Actor.lua. Documented Actor:bezier and Actor:tween properly. 2015-07-13 14:07:38 -06:00