Updated changelog.

This commit is contained in:
Kyzentun Keeslala
2015-09-03 15:15:00 -06:00
parent f182a04780
commit 92f449c8bf
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@@ -4,6 +4,75 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
________________________________________________________________________________
2015/09/03
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* [Fonts] Respliced large kanji sprite sheets from 32x106 and 32x61 to 63x54
and 48x41 to bring them under 4096 pixels tall, which was causing a forced
resize and slowing down loading time. [kyzentun]
* [Gameplay] Fixed song position updating logic so that the
ScreenGameplay:PauseGame lua function actually pauses the game. Start,
Select, and Back are all used for different ways of giving up, so the
feature remains unused in the default theme. [kyzentun]
2015/09/02
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* [Gameplay] Fixed Player logic that spammed TNS_AvoidMine repeatedly. [kyzentun]
2015/08/29
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* [Edit Mode] Fixed crash on entering edit mode caused by entering edit mode
as Player 2. Edit Mode only works as Player 1. [kyzentun]
2015/08/23
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* [BMS] Added myo2 channel layout and kb7 charts. Added preview point and
fixed offset support and linear solo bms layout. [zardoru]
* [Linux] Symbolic links will be followed to find the actual executable dir. [Wallacoloo]
2015/08/20
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* [Minimaid] Minimaid support built in by default instead of off by default. [wolfman]
* [Options] Put AllowExtraStage on Advanced Options screen in default. [kyzentun]
2015/08/19
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* [Gameplay] RandomBGEndsAtLastBeat metric defaults to true to be similar to
old behavior. [wolfy852]
2015/08/08
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* [General] When the HighResolutionTextures preference is set to Auto,
StepMania checks whether the display height is greater than the theme
height instead of whether it's greater than 480. [shakesoda]
2015/08/04
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* [PIUIO] Only send LightState changes to PIUIO when there is a change. [dbk2]
2015/08/02
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* [NoteField] Fixed bottomcap when NoteDisplay is zoomed out. [hanubeki]
2015/07/22
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* [Compiling] Fixed building on 32bit linux. [kyzentun]
2015/07/19
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* [Pump] Added TimingWindowSecondsCheckpoint for the timing window that
checkpoint holds allow you to release for. [wolfman]
2015/07/18
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* [General] Fixed bug that skipped notes on beat 0 in score. [kyzentun]
2015/07/16
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* [ActorUtil] ActorUtil.ResolvePath and ResolveRelativePath now take a
boolean flag to tell if the thing is optional. [kyzentun]
* [CryptMan] Fixed bug that clipped hash strings with zeros. [kyzentun]
2015/07/15
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* [Sprite] Sprite now executes the AnimationFinished command when it reaches