Added flag for making an actor use the effect delta for tweening. Updated changelog.
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@@ -4,6 +4,24 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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2016/03/17
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----------
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* [Actor] Added get and set_tween_uses_effect_delta lua functions to make an
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Actor use the effect clock for tweening. [kyzentun]
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2016/03/15
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----------
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* [ProfileManager] Added GetStatsPrefix and SetStatsPrefix lua functions for
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separating scores into different stats files. [kyzentun]
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(this is kind of a stop gap, I'd really like to rewrite scoring to save
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more data so that a score earned with one set of timing windows and weights
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can be converted to the equivalent score with different timing windows)
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2016/03/14
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----------
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* [Online] Stepmania will force disconnection from the SMO server when
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entering the jukebox or sync calibration screens to avoid crash. [kyzentun]
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2016/03/05
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----------
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* [global] get_sound_driver_list lua function added. [kyzentun]
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@@ -31,8 +49,8 @@ ________________________________________________________________________________
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the Windows minimaid driver that pkgingo wrote.
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* [Gameplay] When checking for the first second in a song, AutoKeysound notes
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are now ignored, being treated as if they were background music. This
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allows the intro of BMS files to play as soon as ScreenGameplay is loaded,
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while still having a delay before the real notes come in. [nixtrix]
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allows the intro of BMS files to play as soon as ScreenGameplay is loaded,
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while still having a delay before the real notes come in. [nixtrix]
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2016/02/04
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----------
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@@ -386,6 +386,7 @@
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<Function name='getaux'/>
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<Function name='geteffectmagnitude'/>
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<Function name='getrotation'/>
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<Function name='get_tween_uses_effect_delta'/>
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<Function name='glow'/>
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<Function name='glowblink'/>
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<Function name='glowramp'/>
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@@ -418,6 +419,7 @@
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<Function name='scaletofit'/>
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<Function name='setsize'/>
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<Function name='setstate'/>
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<Function name='set_tween_uses_effect_delta'/>
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<Function name='shadowcolor'/>
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<Function name='shadowlength'/>
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<Function name='shadowlengthx'/>
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@@ -1225,6 +1225,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='GetZoomedWidth' return='float' arguments=''>
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Returns the zoomed width of an Actor.
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</Function>
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<Function name='get_tween_uses_effect_delta' return='bool' arguments=''>
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Returns true if this actor is currently set to use the effect delta for tweening.
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</Function>
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<Function name='glow' return='void' arguments='color c'>
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Sets the Actor's glow color.
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</Function>
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@@ -1334,6 +1337,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='SetWidth' return='void' arguments='float width'>
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Sets the width of the Actor.
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</Function>
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<Function name='set_tween_uses_effect_delta' return='' arguments='bool'>
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Use this to make the actor use the effect clock to tween instead of using the global frame delta.
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</Function>
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<Function name='shadowcolor' return='void' arguments='color c'>
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Sets the shadow's color to <code>c</code>.
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</Function>
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