Commit Graph
28178 Commits
Author SHA1 Message Date
AJ Kelly 2772facb71 Commit installer theme for people who want to make their own NSIS installer 2010-05-15 15:57:19 -05:00
AJ Kelly dd5fa35ff0 The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on. 2010-05-15 15:56:45 -05:00
AJ Kelly fff7a64f71 update changelog 2010-05-15 14:27:21 -05:00
AJ Kelly a01a7c4240 AnnouncerManager gets Lua bindings, and now exists at ANNOUNCER.
New bindings:
ANNOUNCER:DoesAnnouncerExist(sAnnouncer) - returns a bool
ANNOUNCER:GetAnnouncerNames() - returns a table of strings
ANNOUNCER:GetCurrentAnnouncer() - returns a string
ANNOUNCER:SetCurrentAnnouncer(sAnnouncer) - sets the new announcer
2010-05-15 14:19:42 -05:00
AJ Kelly 199ed3d130 [ScreenSelectMaster] Fix a crash ("the" crash, really) concerning cursors. Turns out cursors AREN'T always made for players. Only set to invisible if the cursor exists. 2010-05-13 23:02:39 -05:00
AJ Kelly ec06d16403 Let Negative Stops "work" in QuirksMode. 2010-05-13 12:58:20 -05:00
AJ Kelly f429711dd5 Add GetOSName() binding. Returns a string representing the current OS (untested on everything but Windows, should work for everything but BSD, for which I forget the switch off the top of my head) 2010-05-13 12:01:44 -05:00
AJ Kelly 4cf7e1ec3c [ScreenEvaluation] "time label" -> "TimeLabel" for naming consistency 2010-05-13 03:06:56 -05:00
AJ Kelly 6f98b30294 PBProject -> Xcode 2010-05-12 12:21:02 -05:00
AJ Kelly 42e2d09d90 Some theme bug fixes. 2010-05-12 11:47:29 -05:00
AJ Kelly 97749ff421 Even though these files can have separate graphics, most themers will expect the Random and Portal graphics to map to Roulette's by default. 2010-05-11 11:30:40 -05:00
AJ Kelly 782dc574df "VC 2010 Build" [Chris Danford] Nobody on the team owns VS2k10 so we can't test this, but in case someone else makes a project file, this is one less thing you have to do to get things working. 2010-05-09 23:25:09 -05:00
AJ Kelly c8cfb97bf8 GradeTierForExtra# - The comment for this says you can get an AA or better, but the code checks for AAA or better; fix this to be AA as intended. 2010-05-08 17:05:52 -05:00
AJ Kelly 4432344761 Make PaneDisplay show fallback values when Song/Course is null. 2010-05-07 01:19:09 -05:00
AJ Kelly 08e2147e0a [ScreenSelectMusic] Make it so changing difficulty also cancels TwoPartSelection if TwoPartConfirmsOnly. 2010-05-06 10:42:52 -05:00
AJ Kelly ff02466911 manual of honor 2: better than our best 2010-05-06 09:53:18 -05:00
AJ Kelly 1bce8e686c Update CustomSpeedMods documentation 2010-05-05 23:43:54 -05:00
AJ Kelly 2ce2eff941 fix frame size errors with thai fonts 2010-05-05 10:06:22 -05:00
AJ Kelly 93b793d3db turns out we don't have _japanese 16px, nor _korean 16px. 2010-05-05 09:38:25 -05:00
AJ Kelly ce58334d58 Un-hardcode a diffuse command being played on course song number. 2010-05-05 08:17:13 -05:00
AJ Kelly ca44cbe5fb Common default now falls back on _16px fonts (which imports japanese, korean, game chars, misc.) 2010-05-05 00:29:58 -05:00
AJ Kelly fb1e03cae8 add XMode to the theme [Midi] 2010-05-02 14:39:28 -05:00
AJ Kelly 3ca79d0fee fix 2010-05-02 13:28:51 -05:00
AJ Kelly 1da7841f28 [Song] add GetDisplayBpms, IsDisplayBpmSecret, IsDisplayBpmConstant Lua bindings 2010-05-02 13:00:12 -05:00
AJ Kelly 105185d5b0 add missing SelectProfileKeys() (whoops!) 2010-05-02 11:59:57 -05:00
AJ Kelly 79d97e7fec re-add dance-threepanel now that the StepsDisplayList issue has been resolved. (Turns out that was the reason it wasn't working.) thanks to kurisu for the base code.
also update docs
2010-05-02 11:25:00 -05:00
AJ Kelly 027880c5d1 In dance mode, ScreenSelectProfile doesn't work; fix that. I assume this will have to happen a few more times with other gametypes. 2010-05-02 10:29:34 -05:00
AJ Kelly bff6eb0469 Add Pump it Up's X Mode (thanks to StepNXA); this version should work with all gametypes and stepstypes. 2010-05-02 10:15:02 -05:00
AJ Kelly 9c4856e612 Bump up MAX_METERS so that StepsDisplayList can play nice with Technomotion + AutoSetStyle 2010-05-01 19:10:08 -05:00
AJ Kelly fb39b4fdfb (no really this time, try and fix the build.) 2010-05-01 11:38:13 -05:00
AJ Kelly 322f0182a1 comment out warp stuff not used in public repo version (yet), should hopefully fix the compile 2010-05-01 11:36:25 -05:00
AJ Kelly 16afa03525 update nsi again 2010-04-30 22:08:17 -05:00
AJ Kelly 600e3b3033 fix some more things in the nsi 2010-04-30 21:20:27 -05:00
AJ Kelly 91c6fc4a62 sm-ssc v1.0 public beta 3! 2010-04-30 20:57:26 -05:00
AJ Kelly a9e432c6bc update luadocs for public beta 3 2010-04-30 20:57:15 -05:00
AJ Kelly 5b44a64d64 update changelog... 2010-04-30 20:46:38 -05:00
AJ Kelly bad480ed07 fix error in nsis installer script 2010-04-30 20:45:00 -05:00
AJ Kelly 0504d18448 update upx to 3.03w, remove old line counting program that doesn't work at all 2010-04-30 17:13:08 -05:00
AJ Kelly 5f0ff66f81 update packagers to point to midi-* noteskins 2010-04-30 17:00:39 -05:00
AJ Kelly 1441bec254 we don't use this graphic. 2010-04-30 17:00:19 -05:00
AJ Kelly e0dd674444 ScreenGameplaySyncMachine metrics 2010-04-30 13:47:25 -05:00
AJ Kelly 8c132d3bab change Export Packages description text 2010-04-30 13:24:11 -05:00
AJ Kelly 2c1fb76f62 an update from last month on retro... 2010-04-30 12:56:21 -05:00
AJ Kelly 8408d15345 and some small cleanup on gamestate 2010-04-30 12:38:32 -05:00
AJ Kelly b769b53fd2 cleanup/comment 2010-04-30 12:37:19 -05:00
AJ Kelly cb57878455 new metric [GameState] DisablePremiumInEventMode (bool) 2010-04-30 12:36:09 -05:00
AJ Kelly 99e488e187 forgot that the Mac version has the new libpng now 2010-04-28 23:41:58 -05:00
AJ Kelly fd63f9de66 update changelog 2010-04-28 23:32:06 -05:00
AJ Kelly 4230852d4a fix routine noteskin snafu 2010-04-28 12:04:09 -05:00
AJ Kelly 1eb3a1b02e This file was pretty bad (and also unnecessarily taken from moonlight)... 2010-04-28 09:57:06 -05:00