AJ Kelly
2772facb71
Commit installer theme for people who want to make their own NSIS installer
2010-05-15 15:57:19 -05:00
AJ Kelly
dd5fa35ff0
The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on.
2010-05-15 15:56:45 -05:00
AJ Kelly
fff7a64f71
update changelog
2010-05-15 14:27:21 -05:00
AJ Kelly
a01a7c4240
AnnouncerManager gets Lua bindings, and now exists at ANNOUNCER.
...
New bindings:
ANNOUNCER:DoesAnnouncerExist(sAnnouncer) - returns a bool
ANNOUNCER:GetAnnouncerNames() - returns a table of strings
ANNOUNCER:GetCurrentAnnouncer() - returns a string
ANNOUNCER:SetCurrentAnnouncer(sAnnouncer) - sets the new announcer
2010-05-15 14:19:42 -05:00
AJ Kelly
199ed3d130
[ScreenSelectMaster] Fix a crash ("the" crash, really) concerning cursors. Turns out cursors AREN'T always made for players. Only set to invisible if the cursor exists.
2010-05-13 23:02:39 -05:00
AJ Kelly
ec06d16403
Let Negative Stops "work" in QuirksMode.
2010-05-13 12:58:20 -05:00
AJ Kelly
f429711dd5
Add GetOSName() binding. Returns a string representing the current OS (untested on everything but Windows, should work for everything but BSD, for which I forget the switch off the top of my head)
2010-05-13 12:01:44 -05:00
AJ Kelly
4cf7e1ec3c
[ScreenEvaluation] "time label" -> "TimeLabel" for naming consistency
2010-05-13 03:06:56 -05:00
AJ Kelly
6f98b30294
PBProject -> Xcode
2010-05-12 12:21:02 -05:00
AJ Kelly
42e2d09d90
Some theme bug fixes.
2010-05-12 11:47:29 -05:00
AJ Kelly
97749ff421
Even though these files can have separate graphics, most themers will expect the Random and Portal graphics to map to Roulette's by default.
2010-05-11 11:30:40 -05:00
AJ Kelly
782dc574df
"VC 2010 Build" [Chris Danford] Nobody on the team owns VS2k10 so we can't test this, but in case someone else makes a project file, this is one less thing you have to do to get things working.
2010-05-09 23:25:09 -05:00
AJ Kelly
c8cfb97bf8
GradeTierForExtra# - The comment for this says you can get an AA or better, but the code checks for AAA or better; fix this to be AA as intended.
2010-05-08 17:05:52 -05:00
AJ Kelly
4432344761
Make PaneDisplay show fallback values when Song/Course is null.
2010-05-07 01:19:09 -05:00
AJ Kelly
08e2147e0a
[ScreenSelectMusic] Make it so changing difficulty also cancels TwoPartSelection if TwoPartConfirmsOnly.
2010-05-06 10:42:52 -05:00
AJ Kelly
ff02466911
manual of honor 2: better than our best
2010-05-06 09:53:18 -05:00
AJ Kelly
1bce8e686c
Update CustomSpeedMods documentation
2010-05-05 23:43:54 -05:00
AJ Kelly
2ce2eff941
fix frame size errors with thai fonts
2010-05-05 10:06:22 -05:00
AJ Kelly
93b793d3db
turns out we don't have _japanese 16px, nor _korean 16px.
2010-05-05 09:38:25 -05:00
AJ Kelly
ce58334d58
Un-hardcode a diffuse command being played on course song number.
2010-05-05 08:17:13 -05:00
AJ Kelly
ca44cbe5fb
Common default now falls back on _16px fonts (which imports japanese, korean, game chars, misc.)
2010-05-05 00:29:58 -05:00
AJ Kelly
fb1e03cae8
add XMode to the theme [Midi]
2010-05-02 14:39:28 -05:00
AJ Kelly
3ca79d0fee
fix
2010-05-02 13:28:51 -05:00
AJ Kelly
1da7841f28
[Song] add GetDisplayBpms, IsDisplayBpmSecret, IsDisplayBpmConstant Lua bindings
2010-05-02 13:00:12 -05:00
AJ Kelly
105185d5b0
add missing SelectProfileKeys() (whoops!)
2010-05-02 11:59:57 -05:00
AJ Kelly
79d97e7fec
re-add dance-threepanel now that the StepsDisplayList issue has been resolved. (Turns out that was the reason it wasn't working.) thanks to kurisu for the base code.
...
also update docs
2010-05-02 11:25:00 -05:00
AJ Kelly
027880c5d1
In dance mode, ScreenSelectProfile doesn't work; fix that. I assume this will have to happen a few more times with other gametypes.
2010-05-02 10:29:34 -05:00
AJ Kelly
bff6eb0469
Add Pump it Up's X Mode (thanks to StepNXA); this version should work with all gametypes and stepstypes.
2010-05-02 10:15:02 -05:00
AJ Kelly
9c4856e612
Bump up MAX_METERS so that StepsDisplayList can play nice with Technomotion + AutoSetStyle
2010-05-01 19:10:08 -05:00
AJ Kelly
fb39b4fdfb
(no really this time, try and fix the build.)
2010-05-01 11:38:13 -05:00
AJ Kelly
322f0182a1
comment out warp stuff not used in public repo version (yet), should hopefully fix the compile
2010-05-01 11:36:25 -05:00
AJ Kelly
16afa03525
update nsi again
2010-04-30 22:08:17 -05:00
AJ Kelly
600e3b3033
fix some more things in the nsi
2010-04-30 21:20:27 -05:00
AJ Kelly
91c6fc4a62
sm-ssc v1.0 public beta 3!
2010-04-30 20:57:26 -05:00
AJ Kelly
a9e432c6bc
update luadocs for public beta 3
2010-04-30 20:57:15 -05:00
AJ Kelly
5b44a64d64
update changelog...
2010-04-30 20:46:38 -05:00
AJ Kelly
bad480ed07
fix error in nsis installer script
2010-04-30 20:45:00 -05:00
AJ Kelly
0504d18448
update upx to 3.03w, remove old line counting program that doesn't work at all
2010-04-30 17:13:08 -05:00
AJ Kelly
5f0ff66f81
update packagers to point to midi-* noteskins
2010-04-30 17:00:39 -05:00
AJ Kelly
1441bec254
we don't use this graphic.
2010-04-30 17:00:19 -05:00
AJ Kelly
e0dd674444
ScreenGameplaySyncMachine metrics
2010-04-30 13:47:25 -05:00
AJ Kelly
8c132d3bab
change Export Packages description text
2010-04-30 13:24:11 -05:00
AJ Kelly
2c1fb76f62
an update from last month on retro...
2010-04-30 12:56:21 -05:00
AJ Kelly
8408d15345
and some small cleanup on gamestate
2010-04-30 12:38:32 -05:00
AJ Kelly
b769b53fd2
cleanup/comment
2010-04-30 12:37:19 -05:00
AJ Kelly
cb57878455
new metric [GameState] DisablePremiumInEventMode (bool)
2010-04-30 12:36:09 -05:00
AJ Kelly
99e488e187
forgot that the Mac version has the new libpng now
2010-04-28 23:41:58 -05:00
AJ Kelly
fd63f9de66
update changelog
2010-04-28 23:32:06 -05:00
AJ Kelly
4230852d4a
fix routine noteskin snafu
2010-04-28 12:04:09 -05:00
AJ Kelly
1eb3a1b02e
This file was pretty bad (and also unnecessarily taken from moonlight)...
2010-04-28 09:57:06 -05:00