Glenn Maynard
21fe0c4fb2
unneeded
2005-07-20 03:08:19 +00:00
Glenn Maynard
f0e2ff35fc
fix chopped-off record; remove redundant m_NoteFieldRecord.Load call
2005-07-20 03:01:58 +00:00
Glenn Maynard
e32ed655c9
cleanups
2005-07-20 02:40:20 +00:00
Glenn Maynard
3f05193193
remove edit_bg_change menu options. Use b/shift-b. (removes crash
...
due to uninitialized g_CurrentBGChangeLayer)
2005-07-20 01:57:53 +00:00
Glenn Maynard
6734b1df8c
fix updating g_BackgroundChange
2005-07-20 01:31:07 +00:00
Glenn Maynard
219461a3f1
ScreenPlayerOptionsEdit -> ScreenEditOptions
2005-07-20 00:40:01 +00:00
Glenn Maynard
913b9c52a2
player options -> options
2005-07-20 00:30:19 +00:00
Glenn Maynard
ff4188032d
remove "preferences"; do this all in one menu (too many menus)
2005-07-20 00:26:16 +00:00
Glenn Maynard
40fc9621da
show EditorShowBGChangesPlay in the same options menu
2005-07-20 00:23:05 +00:00
Glenn Maynard
d9fdbe6a6b
bind EditorShowBGChangesPlay
2005-07-20 00:17:14 +00:00
Glenn Maynard
32fefd9073
This isn't actually a ScreenPlayerOptions. ScreenPlayerOptions is only compatible
...
with player options, and is only used to handle a few special cases needed in gameplay.
This is just a ScreenOptionsMaster (which won't get confused if non-player options
are used).
2005-07-20 00:15:44 +00:00
Glenn Maynard
7a19b153a3
remove song_options
2005-07-20 00:07:33 +00:00
Glenn Maynard
9464c41f9a
separate options for ScreenPlayerOptionsEdit; include useful SongOptions,
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too
2005-07-20 00:05:29 +00:00
Glenn Maynard
39d42a9db4
Use SCREENMAN->MakeNewScreen, so we obey the class of the
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loaded screen. We don't require anything special of it.
2005-07-19 23:58:51 +00:00
Glenn Maynard
e996181415
make MakeNewScreen public
2005-07-19 23:51:45 +00:00
Glenn Maynard
cc827025ea
merge MakeNewScreenInternal and MakeNewScreen
2005-07-19 23:49:39 +00:00
Glenn Maynard
509055d9f7
SONGMAN->Cleanup only in the Prepare code path. There's no point to doing it in the AddNewScreenToTop path.
2005-07-19 23:30:24 +00:00
Glenn Maynard
de950a3190
We call ZeroNextUpdate when we know we have a frame skip, and we're deliberately masking it by clamping the first update. Reset FPS stats when we do that, not after creating a screen (which might be concurrent).
2005-07-19 23:22:50 +00:00
Glenn Maynard
dcc3e1e588
Don't reset HandleSongTimer here; we might still be in the middle of the previous screen. Do this in SM_LoseFocus.
2005-07-19 22:58:31 +00:00
Glenn Maynard
635b6e805a
cleanup
2005-07-19 22:47:49 +00:00
Glenn Maynard
f7e6c71a43
preload most editor menus
2005-07-19 21:43:12 +00:00
Glenn Maynard
2aecc20155
don't call Init from LoadMenu; split out SetOKMessage, SetCancelMessage to allow reusing screen without using LoadMenu (which is cheap but not free)
2005-07-19 21:39:25 +00:00
Glenn Maynard
798c100457
Init -> LoadMenu, to maintain the normal virtual Init(), and allow calling LoadMenu again without reloading the whole screen
2005-07-19 21:35:38 +00:00
Glenn Maynard
c84ff55345
remove m_Background; use underlay
2005-07-19 21:12:01 +00:00
Glenn Maynard
fb1e7325b2
background -> underlay
2005-07-19 21:09:30 +00:00
Glenn Maynard
845c857962
ScreenMiniMenu::BeginScreen
2005-07-19 21:05:57 +00:00
Glenn Maynard
a10e6f3d36
handle re-calling InitMenu (fairly cheaply)
2005-07-19 21:03:56 +00:00
Glenn Maynard
019000a40e
remove m_bIsTransparent
2005-07-19 21:01:50 +00:00
Glenn Maynard
61bf554727
remove IsTransparent. Since we have a separate background layer now, every screen is transparent.
2005-07-19 20:59:15 +00:00
Chris Danford
512e97e377
show month as a string
2005-07-19 19:34:27 +00:00
Glenn Maynard
38566406ec
typo
2005-07-19 18:58:12 +00:00
Glenn Maynard
9fb747a820
simplify
2005-07-19 18:56:50 +00:00
Glenn Maynard
f9e40278dd
fix uninitialized
2005-07-19 08:52:36 +00:00
Glenn Maynard
2dd114942b
cleanup
2005-07-19 08:36:02 +00:00
Glenn Maynard
56fa4fe4b2
Don't create a TempState for every actor. If we use it, we always use it
...
right away, inside DrawPrimitives(). This cuts down the size of Actor by
about 25%.
2005-07-19 07:54:32 +00:00
Glenn Maynard
df19b084fd
sanity check (m_pTempState points somewhere in the other actor)
2005-07-19 07:52:11 +00:00
Glenn Maynard
2e05545ec7
fix memleak
2005-07-19 07:46:45 +00:00
Glenn Maynard
8f8f8d7782
compile fix
2005-07-19 06:54:49 +00:00
Glenn Maynard
bd26915d01
don't use deque here; too big for Actor
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(not a performance issue; we don't queue up tons of messages. only use
deque when you really need constant time access to the beginning, eg.
for large objects, since deque has both memory overhead and is much
slower than vector for access to the end of the list, since it can't reserve like
vector can)
2005-07-19 06:34:00 +00:00
Glenn Maynard
c05cf4806a
yuck. implement copy ctor to copy tweening queue
2005-07-19 06:21:10 +00:00
Glenn Maynard
a305c072c0
cleanup
2005-07-19 06:20:18 +00:00
Glenn Maynard
c4495e3900
Don't use deque in Actor; it allocates too much. Store pointers; moving
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pointers around is cheap enough.
2005-07-19 05:56:36 +00:00
Glenn Maynard
1783fe71ef
simplify
2005-07-19 03:15:24 +00:00
Glenn Maynard
daf3688409
We don't actually care that GetMicrosecondsSinceStart returns a time since
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start; only that it's self-consistent. If we want time since start, we
can record it ourself instead of making platform-specific code do it, and
only GetTimeSinceStart needs to do that, not RageTimers.
2005-07-19 03:09:20 +00:00
Glenn Maynard
71c765ba66
warnings
2005-07-19 00:55:02 +00:00
Glenn Maynard
c23d0ae90e
fix warning
2005-07-19 00:51:54 +00:00
Glenn Maynard
e1fdd56297
not virtual
2005-07-19 00:46:48 +00:00
Glenn Maynard
a5bed04ed3
Copy()
2005-07-19 00:18:32 +00:00
Glenn Maynard
2f8f782c47
use Copy()
2005-07-18 23:01:06 +00:00
Glenn Maynard
47489964d2
copy children if m_bDeleteChildren; this allows copying ActorFrames, including
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ones loaded from XML
2005-07-18 22:59:34 +00:00