cleanup
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@@ -267,7 +267,7 @@ void ScreenDebugOverlay::UpdateText()
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case DebugLine_FillMachineStats: s2=""; break;
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case DebugLine_SendNotesEnded: s2=""; break;
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case DebugLine_Volume: s2=bOn ? "on":"off"; break;
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case DebugLine_ReloadCurrentScreen: s2=SCREENMAN ? SCREENMAN->GetTopScreen()->m_sName:""; break;
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case DebugLine_ReloadCurrentScreen: s2=SCREENMAN ? SCREENMAN->GetTopScreen()->GetName():""; break;
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case DebugLine_ReloadTheme: s2=""; break;
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case DebugLine_WriteProfiles: s2=""; break;
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case DebugLine_WritePreferences: s2=""; break;
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@@ -415,7 +415,7 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
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case DebugLine_ReloadCurrentScreen:
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SOUND->StopMusic();
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ResetGame();
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SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->m_sName );
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SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->GetName() );
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break;
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case DebugLine_ReloadTheme:
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THEME->ReloadMetrics();
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@@ -351,7 +351,7 @@ void ScreenManager::PrepareScreen( const CString &sScreenName )
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for( int i = (int)m_vPreparedScreens.size()-1; i>=0; i-- )
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{
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Screen *&pScreen = m_vPreparedScreens[i];
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if( pScreen->m_sName == sScreenName )
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if( pScreen->GetName() == sScreenName )
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return;
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}
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@@ -370,7 +370,7 @@ void ScreenManager::PrepareScreen( const CString &sScreenName )
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Actor *pNewBGA = NULL;
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FOREACH( Actor*, m_vPreparedBackgrounds, a )
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{
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if( (*a)->m_sName == sNewBGA )
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if( (*a)->GetName() == sNewBGA )
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{
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pNewBGA = *a;
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break;
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@@ -486,7 +486,7 @@ void ScreenManager::LoadDelayedScreen()
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Screen* pNewScreen = NULL;
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FOREACH( Screen*, m_vPreparedScreens, s )
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{
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if( (*s)->m_sName == sScreenName )
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if( (*s)->GetName() == sScreenName )
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{
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pNewScreen = *s;
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m_vPreparedScreens.erase( s );
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@@ -521,7 +521,7 @@ void ScreenManager::LoadDelayedScreen()
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{
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FOREACH( Actor*, m_vPreparedBackgrounds, a )
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{
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if( (*a)->m_sName == sNewBGA )
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if( (*a)->GetName() == sNewBGA )
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{
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pNewBGA = *a;
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m_vPreparedBackgrounds.erase( a );
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@@ -256,9 +256,9 @@ void ScreenNetSelectBase::UpdateUsers()
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void UtilSetQuadInit( Actor& actor, const CString &sClassName )
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{
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ActorUtil::SetXYAndOnCommand( actor, sClassName );
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actor.SetDiffuse( THEME->GetMetricC( sClassName, actor.m_sName + "Color" ) );
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actor.SetWidth( THEME->GetMetricF( sClassName, actor.m_sName + "Width" ) );
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actor.SetHeight( THEME->GetMetricF( sClassName, actor.m_sName + "Height" ) );
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actor.SetDiffuse( THEME->GetMetricC( sClassName, actor.GetName() + "Color" ) );
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actor.SetWidth( THEME->GetMetricF( sClassName, actor.GetName() + "Width" ) );
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actor.SetHeight( THEME->GetMetricF( sClassName, actor.GetName() + "Height" ) );
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}
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#endif
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