Commit Graph
21960 Commits
Author SHA1 Message Date
Glenn Maynard 1bd5c423c0 fix crash, cleanup 2007-02-08 22:18:34 +00:00
Glenn Maynard 2116064921 fix m_size 2007-02-08 21:36:38 +00:00
Glenn Maynard 71b70c4cba split GetSourceToImageCoordsRatio(), GetSourceWidth(), GetTextureWidth()
into more correct X, Y versions
2007-02-08 21:35:43 +00:00
Glenn Maynard ff420be0eb fix default game selection 2007-02-08 21:21:17 +00:00
Glenn Maynard 5437d929a8 redo sprite frame handling, with Lua in mind; allow defining arbitrary
rects
2007-02-08 20:38:16 +00:00
Glenn Maynard 3d3c2bad49 bind RunCommandsOnChildren 2007-02-08 20:34:45 +00:00
Glenn Maynard 31caea19cb fix path 2007-02-07 09:38:52 +00:00
Glenn Maynard 2cebe3ef34 fix crash with empty models 2007-02-07 05:54:13 +00:00
Glenn Maynard a76708dd9f refactor NoteSkins 2007-02-06 08:03:34 +00:00
Glenn Maynard d2f43893ce fix roll autoplay 2007-02-06 03:45:57 +00:00
Glenn Maynard c95f22f013 cleanup 2007-02-06 01:31:14 +00:00
Steve Checkoway 450ebed713 Remove timing code. There is likely more to optimize here. The current break down for time spent is, 51.9% in XmlFileUtil::SaveToFile (all of that in GetXMLInternal), 23.7% in RadarValues::CreateNode (with half of that in ssprintf alone!), 12.8% in XNode::Free and the rest is spread around pretty evenly. For reference, before these changes, it was taking about 3.5 seconds to write my catalog.xml and now it's taking under 1.5 (that's .8 seconds for writing and .5 for creating the XNodes for Songs, if anyone was wondering). 2007-02-04 13:36:16 +00:00
Steve Checkoway 424f04219b Simplify. There is no need for a SAFE_DELETE since attribute and children data structures are clear()ed. 2007-02-04 13:23:24 +00:00
Steve Checkoway eebc1e9f3c Simplify. 2007-02-04 10:57:09 +00:00
Steve Checkoway 69b4f62a7a No need for this to be split out. 2007-02-04 10:49:42 +00:00
Steve Checkoway 6d2fa387d8 Cut xml writing time down by a third for catalog.xml by not concatenating strings before calling Write. 2007-02-04 10:44:45 +00:00
Steve Checkoway 169d7c8b44 Greatly decrease time to write catalog.xml by pulling THEME->GetMetricB out of the inner loop and passing it along to RadarValues. (Also don't copy the vector of Song*.) The time to generate the XNode for Songs was cut down by a fifth (from 2.5 seconds to .5 seconds for me, fully optimized). 2007-02-04 09:35:02 +00:00
Steve Checkoway e17ccc6bdb Allow quitting before creating the main window. 2007-02-04 08:17:22 +00:00
Glenn Maynard 6fb3238f6e split out ActorUtil::LoadXNodeFromStackShowErrors 2007-02-04 08:16:46 +00:00
Glenn Maynard 00395c366e simplify; this isn't recursive anymore and this was inconsistent 2007-02-04 08:08:08 +00:00
Steve Checkoway 5e15696c59 Yes. 2007-02-04 08:07:26 +00:00
Glenn Maynard f45875adc7 add helpers 2007-02-04 08:03:47 +00:00
Glenn Maynard 5dd54edec1 fix build 2007-02-04 04:33:12 +00:00
Glenn Maynard 5fcf40beda compile fix 2007-02-04 04:24:01 +00:00
Glenn Maynard 2d5cbe6535 move MergeIniUnder to XmlFileUtil 2007-02-04 04:09:53 +00:00
Glenn Maynard 2d0bb7955a GAME_BASE_NOTESKIN_NAME -> DEFAULT_NOTESKIN_NAME.
(This isn't the base noteskin that other noteskins derive from, just
the default preference.)
2007-02-04 04:07:14 +00:00
Glenn Maynard a5f71e3cca remove unused GameBaseNoteSkin metric 2007-02-04 03:56:17 +00:00
Steve Checkoway ea316d22a0 The version_time variable is itself const. I.e., constant pointer to constant data. 2007-02-04 02:08:25 +00:00
Glenn Maynard c811dec8ed move some singleton data out of the header 2007-02-04 02:01:16 +00:00
Steve Checkoway 4d27ec506f Follow StepMania.cpp and use unsigned long. 2007-02-04 01:29:17 +00:00
Glenn Maynard 80f2507399 Remove WheelIndex. Bind the m_WheelBaseItems instead. To tween
each wheel item separately, do it in eg. WheelOnCommand, and
iterate over the items.
2007-02-03 23:00:16 +00:00
Glenn Maynard f8a85e32c7 Context -> LuaThreadVariable. This is used instead of Message
parameters because the code that actually uses this is buried deeper
into Lua.
2007-02-03 22:23:42 +00:00
Glenn Maynard a4bf741f08 LuaHelpers::Push<RageColor> 2007-02-03 22:20:51 +00:00
Glenn Maynard 8ec54555e3 remove obsolete Context 2007-02-03 12:22:03 +00:00
Glenn Maynard fc9d79d7b2 remove old actor parameters; obsoleted by LuaThreadVariable 2007-02-03 11:02:45 +00:00
Glenn Maynard 510f900d28 lua.RunWithThreadVariables: Lua interface to LuaThreadVariables 2007-02-03 10:20:15 +00:00
Steve Checkoway a9b94093bd CRASH_HANDLER 2007-02-03 06:37:36 +00:00
Glenn Maynard 9bc27fb390 Messages and commands are nearly identical: they both have a name,
they can both have parameters stashed in a table, and they both play
stuff out of the actor command list.  Merge them; now the only
difference between playing and broadcasting a command is that playing
plays recursively on a tree and broadcasting sends to all subscribers.

The distinction between "messages" and "commands" is cosmetic now;
everything is a message.  The only thing special about commands intended
to be received as a broadcast is the "Message" suffix, which subscribes it.
2007-02-03 06:17:02 +00:00
Glenn Maynard 8dbb54a1c6 do check msg.GetName() 2007-02-03 06:02:46 +00:00
Glenn Maynard a49fd8ec8b fix newline accumulation 2007-02-03 02:39:50 +00:00
Glenn Maynard 38aec56633 add paranoid BackUpAllSongSaves 2007-02-03 02:32:57 +00:00
Glenn Maynard 745237c812 fix:
"// FIXME: This logic fails if the user starts a new steps, changes to
// a different stepchart, and then exits without saving"
2007-02-03 02:14:25 +00:00
Glenn Maynard a41f0c0dec SetSavedToDisk in Save(), not in SM_SaveSuccessful. When we save the
whole file, all steps are saved to disk; we were only marking the
active steps.  This sequence would cause steps to be wrongly deleted:
 1: create easy and medium steps for one steps type; save
 2: on another steps type, edit easy steps which were autogenned from the above
        change the steps
 3: f6 to change to medium steps steps which were autogenned from the above
 4: menu -> save
        This will save all data, but only medium will be marked saved to disk.
 5: f5 to change back to easy steps
 6: menu -> exit
        This will delete the easy steps, because they were not marked saved to disk.
2007-02-03 00:55:52 +00:00
Glenn Maynard f88111380a If writing the SM file fails, don't write cache, either. 2007-02-03 00:54:28 +00:00
Glenn Maynard 65bc007ec6 fix error check 2007-02-03 00:48:07 +00:00
Glenn Maynard de930d2900 error check 2007-02-03 00:30:39 +00:00
Glenn Maynard 9d541532af error returns 2007-02-03 00:13:35 +00:00
Vecais Dumais Laacis 603f863e0c fixed GetLocalProfileIndexFromID 2007-02-02 20:19:14 +00:00
Steve Checkoway d14323bd4a Implement BACKTRACE_METHOD_X86_DARWIN. It isn't enabled since I can't test it though. There's a fair amount of duplicated code with the x86 linux version. This could be refactored but since I don't own a single x86 machine... 2007-02-02 13:58:17 +00:00
Steve Checkoway 631a595bce Too noisy. This was only for debugging anyway. (Finding stuff in log.txt is a pain.) 2007-02-02 11:33:11 +00:00