Jason Felds
1ab2379339
Code cleanup. Not seeing the point of two if statements each one line long when it can be one statement of two lines. No comments are around to indicate why they should be separate.
2009-05-23 22:01:24 +00:00
Jason Felds
4f24f9bffb
Fix typo in comment.
2009-05-23 21:40:07 +00:00
Andrew Livy
c9c74c7b05
Fix a problem with alternative input that made hold notes 'let go' when held using the alternative button.
2009-05-23 18:13:29 +00:00
Jason Felds
5f010e3a4b
More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it.
2009-05-23 16:34:20 +00:00
Andrew Livy
7ffbc225f4
Adds a metric feature to force static backgrounds off during gameplay (useful if you just want videos and no static bg before the song) doesn't turn off the background at the end of the song yet (todo).
2009-05-23 16:17:24 +00:00
Andrew Livy
561a9a2ab4
Added a ton of spaces upon Steves extremely polite request.
2009-05-23 11:26:01 +00:00
Andrew Livy
b87e3c705d
LOL Pt 1.
2009-05-23 10:54:20 +00:00
Andrew Livy
ac7d7a35a5
Fixes an issue with GetCurrentSteps() where if you changed song on the music select and were trying to catch it in lua using CurrentSongChangedMessage it would not have updated the current steps in time (thus, returns the previous songs steps instead).
2009-05-23 10:33:36 +00:00
AJ Kelly
c6e6ad24ad
fix crash that happened when LateJoin and Doubles for 1 Credit were enabled and Doubles was selected ("No compatible styles for [insert game and styletype] with 2 players.").
...
todo: The non-master player's CreditsDisplay still shows "Insert Card", unlike themes without LateJoin on. Not sure how to go about fixing this; hoped SetCurrentStyle(Style) would've done it but was not the case.
2009-05-23 05:59:41 +00:00
Andrew Livy
fd5f5d38f4
Alternative Column Input Metrics -- Mainly a requirement for Ez2dancer gametype. Allows for a themer to make game inputs that aren't usually used to trigger a column press do so in addition to the usual buttons. (In the case of ez2dancer, the lower hand sensors are used as well as upper hand sensors, except for real mode where they are defined seperately).
2009-05-22 18:35:14 +00:00
Andrew Livy
a4736a8802
Overcomes some weirdness with final stage reporting in GameState::GetCurrentStage()
2009-05-22 15:15:31 +00:00
Andrew Livy
fdbc3f9c9d
This redirected to something that doesn't exist. Now it points to a randomly chosen font to prevent crash, whoever is maintaining default theme may want to change this to something more appropriate?
2009-05-22 15:12:26 +00:00
Andrew Livy
a7b2e4e920
New Preference: OnlyPreferredDifficulties -- Drops songs that don't have steps of the preferred difficulty for the primary player. Useful if you want to simulate games that lock you to a difficulty after a style/mode selection.
2009-05-18 22:11:35 +00:00
Andrew Livy
e27e971b94
Adds metric options to flash the lifebar when a note is hit and a function for sprite to set all the delays in all of the states in one shot.
2009-05-18 20:14:33 +00:00
Andrew Livy
89e81956d0
New options / metrics for StreamDisplay to help make three-part lifebars easier to implement.
2009-05-18 17:43:08 +00:00
Jason Felds
2b88264093
I haven't seen hold checkpoints and roll combo incrementing get along together on Pump. Turn off roll incrementing in Pump metrics.
2009-05-18 04:19:01 +00:00
Jason Felds
6ec2fe2b57
New metric available to disable incrementing roll combo for keeping it alive. Must activate manually: current behavior is default.
2009-05-18 04:16:25 +00:00
Jason Felds
f1752be0ea
More Pump-like behavior, including codes.
2009-05-18 03:38:40 +00:00
Jason Felds
1b0b8d2fd7
Remove duplicate buttons: already defined in default.
2009-05-18 03:38:12 +00:00
Jason Felds
9dadaced87
Add colors and name fixes.
2009-05-18 02:58:16 +00:00
Jason Felds
82a82501e6
More Pump fixes.
2009-05-18 02:37:11 +00:00
AJ Kelly
4efe131335
some logo redirects and fill in Crazy CustomDifficulty
2009-05-18 02:18:47 +00:00
Jason Felds
0e72c299bf
The start of Pump theme metrics. ...or is this restart? I lost track.
2009-05-18 01:36:18 +00:00
Andrew Livy
994612eab3
Hack: if late joining on music select, often a themer will want to perform some sort of action. Using PlayerJoined keeps the actor lurking/leaking for each game, this overcomes the problem by localising the command.
2009-05-16 23:32:56 +00:00
Andrew Livy
f931ff6e72
Make double press confirmation mode handle the menu timer more gracefully.
2009-05-16 22:30:55 +00:00
Colby Klein
0c51964a8c
Fix fake note colors
2009-05-09 16:38:13 +00:00
Andrew Livy
b5129ddd94
Allow for 'confirmation only' double press mechanisms as a choice for two part selection on ScreenSelectMusic
2009-05-07 17:08:16 +00:00
Andrew Livy
88c7a447a5
Work-in-progress Three-Part StreamDisplay for gametypes which use head/tail/middle style lifebars.
2009-05-06 18:40:35 +00:00
Andrew Livy
ae33daf798
Ez2dancer arrows on REAL should be more scrunched up.
2009-05-05 19:03:22 +00:00
Andrew Livy
0ce30b000b
Makes sure initial delay on preview music rolls across 2nd stage and onwards.
2009-05-05 18:07:42 +00:00
Andrew Livy
c364f18cc8
Allow Combo Multipliers for Custom Normal Scorekeeping.
2009-05-05 16:31:33 +00:00
Andrew Livy
52aef5d6c8
Allow for the Music Select preview music to be delayed when the screen starts.
2009-05-03 11:37:49 +00:00
AJ Kelly
8edb137dad
fix small typo
2009-05-03 03:33:42 +00:00
Colby Klein
51fa4290b6
Add Lua bindings for GetDisplaySubTitle and GetTranslitSubTitle
2009-05-03 02:40:59 +00:00
Colby Klein
b0646841d6
Remove accidentally pasted (I think) URL from metrics
2009-05-02 21:15:28 +00:00
Colby Klein
cdf06eb3a6
Use the same graphics as regular notes for fake notes.
2009-05-02 18:31:24 +00:00
Andrew Livy
2e8dc57f3d
Adds Dual List Mode to ScreenSelectMaster. This allows for themers to maintain two separate lists depending on number of players joined. Overcomes some problems such as wanting the list to only contain selectable items if using a scroller. Untested with icon cursor and needs optimising still.
2009-05-02 15:30:04 +00:00
AJ Kelly
a84e00a39f
add some missing elements (quick and dirty-like)
2009-05-02 00:24:15 +00:00
Andrew Livy
8279b02d8a
Fixed a mistake in previous commit.
2009-04-29 21:11:54 +00:00
Andrew Livy
12c7a14dfe
Makes sure MenuTimer triggers start correctly if using Double Press on a ScreenSelect.
2009-04-29 20:59:03 +00:00
Andrew Livy
1dd374f53f
Include the index of which a wheel item was drawn as a parameter for additional control when scripting themes via lua.
2009-04-28 21:44:03 +00:00
Colby Klein
7c7724205f
remove redundant NUM_WHEEL_ITEMS from 3d wheel example
2009-04-28 20:24:58 +00:00
AJ Kelly
2dab7ced99
one more small fix to 3d transform example
2009-04-28 20:19:13 +00:00
Colby Klein
dd62684db9
Missed a backslash in previous commit
2009-04-28 19:36:30 +00:00
Colby Klein
8163389dff
Fix wheel examples and correct a typo.
2009-04-28 19:20:37 +00:00
Andrew Livy
d003f04275
Add simple double-tap confirmation functionality to ScreenSelect menus.
2009-04-27 18:26:24 +00:00
AJ Kelly
1ffcd98edd
add missing
2009-04-27 05:03:08 +00:00
Colby Klein
6fb26e3db4
New font for Japanese
2009-04-26 04:17:12 +00:00
AJ Kelly
8bd405cd74
add alts for fonts, modify fonts to have more characters, all from IlDucci
2009-04-25 22:28:40 +00:00
Chris Danford
79fbf92764
fix for crash on all zeros string from Daniel Lemon
2009-04-25 20:45:01 +00:00