Commit Graph
27772 Commits
Author SHA1 Message Date
Jason Felds 1ab2379339 Code cleanup. Not seeing the point of two if statements each one line long when it can be one statement of two lines. No comments are around to indicate why they should be separate. 2009-05-23 22:01:24 +00:00
Jason Felds 4f24f9bffb Fix typo in comment. 2009-05-23 21:40:07 +00:00
Andrew Livy c9c74c7b05 Fix a problem with alternative input that made hold notes 'let go' when held using the alternative button. 2009-05-23 18:13:29 +00:00
Jason Felds 5f010e3a4b More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it. 2009-05-23 16:34:20 +00:00
Andrew Livy 7ffbc225f4 Adds a metric feature to force static backgrounds off during gameplay (useful if you just want videos and no static bg before the song) doesn't turn off the background at the end of the song yet (todo). 2009-05-23 16:17:24 +00:00
Andrew Livy 561a9a2ab4 Added a ton of spaces upon Steves extremely polite request. 2009-05-23 11:26:01 +00:00
Andrew Livy b87e3c705d LOL Pt 1. 2009-05-23 10:54:20 +00:00
Andrew Livy ac7d7a35a5 Fixes an issue with GetCurrentSteps() where if you changed song on the music select and were trying to catch it in lua using CurrentSongChangedMessage it would not have updated the current steps in time (thus, returns the previous songs steps instead). 2009-05-23 10:33:36 +00:00
AJ Kelly c6e6ad24ad fix crash that happened when LateJoin and Doubles for 1 Credit were enabled and Doubles was selected ("No compatible styles for [insert game and styletype] with 2 players.").
todo: The non-master player's CreditsDisplay still shows "Insert Card", unlike themes without LateJoin on. Not sure how to go about fixing this; hoped SetCurrentStyle(Style) would've done it but was not the case.
2009-05-23 05:59:41 +00:00
Andrew Livy fd5f5d38f4 Alternative Column Input Metrics -- Mainly a requirement for Ez2dancer gametype. Allows for a themer to make game inputs that aren't usually used to trigger a column press do so in addition to the usual buttons. (In the case of ez2dancer, the lower hand sensors are used as well as upper hand sensors, except for real mode where they are defined seperately). 2009-05-22 18:35:14 +00:00
Andrew Livy a4736a8802 Overcomes some weirdness with final stage reporting in GameState::GetCurrentStage() 2009-05-22 15:15:31 +00:00
Andrew Livy fdbc3f9c9d This redirected to something that doesn't exist. Now it points to a randomly chosen font to prevent crash, whoever is maintaining default theme may want to change this to something more appropriate? 2009-05-22 15:12:26 +00:00
Andrew Livy a7b2e4e920 New Preference: OnlyPreferredDifficulties -- Drops songs that don't have steps of the preferred difficulty for the primary player. Useful if you want to simulate games that lock you to a difficulty after a style/mode selection. 2009-05-18 22:11:35 +00:00
Andrew Livy e27e971b94 Adds metric options to flash the lifebar when a note is hit and a function for sprite to set all the delays in all of the states in one shot. 2009-05-18 20:14:33 +00:00
Andrew Livy 89e81956d0 New options / metrics for StreamDisplay to help make three-part lifebars easier to implement. 2009-05-18 17:43:08 +00:00
Jason Felds 2b88264093 I haven't seen hold checkpoints and roll combo incrementing get along together on Pump. Turn off roll incrementing in Pump metrics. 2009-05-18 04:19:01 +00:00
Jason Felds 6ec2fe2b57 New metric available to disable incrementing roll combo for keeping it alive. Must activate manually: current behavior is default. 2009-05-18 04:16:25 +00:00
Jason Felds f1752be0ea More Pump-like behavior, including codes. 2009-05-18 03:38:40 +00:00
Jason Felds 1b0b8d2fd7 Remove duplicate buttons: already defined in default. 2009-05-18 03:38:12 +00:00
Jason Felds 9dadaced87 Add colors and name fixes. 2009-05-18 02:58:16 +00:00
Jason Felds 82a82501e6 More Pump fixes. 2009-05-18 02:37:11 +00:00
AJ Kelly 4efe131335 some logo redirects and fill in Crazy CustomDifficulty 2009-05-18 02:18:47 +00:00
Jason Felds 0e72c299bf The start of Pump theme metrics. ...or is this restart? I lost track. 2009-05-18 01:36:18 +00:00
Andrew Livy 994612eab3 Hack: if late joining on music select, often a themer will want to perform some sort of action. Using PlayerJoined keeps the actor lurking/leaking for each game, this overcomes the problem by localising the command. 2009-05-16 23:32:56 +00:00
Andrew Livy f931ff6e72 Make double press confirmation mode handle the menu timer more gracefully. 2009-05-16 22:30:55 +00:00
Colby Klein 0c51964a8c Fix fake note colors 2009-05-09 16:38:13 +00:00
Andrew Livy b5129ddd94 Allow for 'confirmation only' double press mechanisms as a choice for two part selection on ScreenSelectMusic 2009-05-07 17:08:16 +00:00
Andrew Livy 88c7a447a5 Work-in-progress Three-Part StreamDisplay for gametypes which use head/tail/middle style lifebars. 2009-05-06 18:40:35 +00:00
Andrew Livy ae33daf798 Ez2dancer arrows on REAL should be more scrunched up. 2009-05-05 19:03:22 +00:00
Andrew Livy 0ce30b000b Makes sure initial delay on preview music rolls across 2nd stage and onwards. 2009-05-05 18:07:42 +00:00
Andrew Livy c364f18cc8 Allow Combo Multipliers for Custom Normal Scorekeeping. 2009-05-05 16:31:33 +00:00
Andrew Livy 52aef5d6c8 Allow for the Music Select preview music to be delayed when the screen starts. 2009-05-03 11:37:49 +00:00
AJ Kelly 8edb137dad fix small typo 2009-05-03 03:33:42 +00:00
Colby Klein 51fa4290b6 Add Lua bindings for GetDisplaySubTitle and GetTranslitSubTitle 2009-05-03 02:40:59 +00:00
Colby Klein b0646841d6 Remove accidentally pasted (I think) URL from metrics 2009-05-02 21:15:28 +00:00
Colby Klein cdf06eb3a6 Use the same graphics as regular notes for fake notes. 2009-05-02 18:31:24 +00:00
Andrew Livy 2e8dc57f3d Adds Dual List Mode to ScreenSelectMaster. This allows for themers to maintain two separate lists depending on number of players joined. Overcomes some problems such as wanting the list to only contain selectable items if using a scroller. Untested with icon cursor and needs optimising still. 2009-05-02 15:30:04 +00:00
AJ Kelly a84e00a39f add some missing elements (quick and dirty-like) 2009-05-02 00:24:15 +00:00
Andrew Livy 8279b02d8a Fixed a mistake in previous commit. 2009-04-29 21:11:54 +00:00
Andrew Livy 12c7a14dfe Makes sure MenuTimer triggers start correctly if using Double Press on a ScreenSelect. 2009-04-29 20:59:03 +00:00
Andrew Livy 1dd374f53f Include the index of which a wheel item was drawn as a parameter for additional control when scripting themes via lua. 2009-04-28 21:44:03 +00:00
Colby Klein 7c7724205f remove redundant NUM_WHEEL_ITEMS from 3d wheel example 2009-04-28 20:24:58 +00:00
AJ Kelly 2dab7ced99 one more small fix to 3d transform example 2009-04-28 20:19:13 +00:00
Colby Klein dd62684db9 Missed a backslash in previous commit 2009-04-28 19:36:30 +00:00
Colby Klein 8163389dff Fix wheel examples and correct a typo. 2009-04-28 19:20:37 +00:00
Andrew Livy d003f04275 Add simple double-tap confirmation functionality to ScreenSelect menus. 2009-04-27 18:26:24 +00:00
AJ Kelly 1ffcd98edd add missing 2009-04-27 05:03:08 +00:00
Colby Klein 6fb26e3db4 New font for Japanese 2009-04-26 04:17:12 +00:00
AJ Kelly 8bd405cd74 add alts for fonts, modify fonts to have more characters, all from IlDucci 2009-04-25 22:28:40 +00:00
Chris Danford 79fbf92764 fix for crash on all zeros string from Daniel Lemon 2009-04-25 20:45:01 +00:00