Glenn Maynard
ba954972e2
Add rudimentary animation control command to models.
2003-11-02 23:29:21 +00:00
Glenn Maynard
30686e64b3
use Dirname
2003-10-29 20:23:38 +00:00
Chris Danford
3b6835cedf
overflow fixed on char array szName
2003-10-21 05:14:21 +00:00
Chris Danford
8ac398d192
optimize Actor::BeginDraw
2003-10-07 04:26:14 +00:00
Chris Danford
cda57e7c5d
fix Model bugs exposed by use in NoteDisplay
2003-09-23 05:39:24 +00:00
Chris Danford
dba1188c97
remove .model file format, replace with more general .actor file format
2003-09-21 20:57:07 +00:00
Glenn Maynard
519d6c80b6
Warn for missing textures.
2003-09-16 01:12:20 +00:00
Thad Ward
b01f17894c
Fix slashes for safety.
2003-09-01 11:21:12 +00:00
Thad Ward
ea458a443d
Fix the blinking characters in the BeginnerHelper.
...
(why was this return here? we need to set up the first frame after reverting to the default animation.)
remove m_sMostRecentAnimation, as it is not needed at all.
2003-08-31 11:47:05 +00:00
Thad Ward
b9e15589dd
Add support for playing specific animations at a different rate, scaled from the update rate.
2003-08-31 08:15:52 +00:00
Kevin Slaughter
b170ddaf5f
Fixed model flickering, which was also making the BH miss steps when it was trying to restart the default animation.
2003-08-28 06:36:33 +00:00
Thad Ward
81d46e3178
gah. someone shoot me. I missed another. this is the last one.
2003-08-27 12:35:50 +00:00
Thad Ward
34b602d688
oops. missed a couple of things I needed to remove.
2003-08-27 12:34:47 +00:00
Thad Ward
9276a68a0d
when the current animation is the same as the one we are asked to play, don't bother copying the bones in again, just reset the current frame.
2003-08-27 12:24:10 +00:00
Chris Danford
00a107ad70
fix Model animations not looping
2003-08-23 19:32:35 +00:00
Chris Danford
859ace0201
fix slashes and collapse path when loading a texture in Model
2003-08-23 19:10:05 +00:00
Kevin Slaughter
82a8340afd
Added ability to skip to frame xx in the current animation. Used in HowToPlay. Also allows an animation freeze, if re-iterated
2003-08-20 09:15:53 +00:00
Chris Danford
35950c4eaf
Add prefs for logging. Don't throw if can't open log file. Remove Ragefopen and Rageifstream (they aren't needed).
2003-08-13 04:40:23 +00:00
Kevin Slaughter
adc19d0a15
Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
2003-07-31 11:31:24 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Chris Danford
cff3a1e0b1
fix file handle leak in Model
2003-07-10 18:24:30 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
739cc6d38b
support loading of multiple animations in a Model
2003-06-07 18:09:20 +00:00
Chris Danford
bf77ee902f
fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
2003-06-07 11:54:44 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Chris Danford
6150d3f2c2
fix stupid scale by 0
2003-05-09 04:55:48 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Glenn Maynard
60a13f806d
Fix some type mismatches that cause stack corruption in VC7.
...
Never memset(0) a non-POD type (eg. a vector).
2003-05-06 21:10:21 +00:00
Chris Danford
9e420233d5
fix VC7/GCC compile error
2003-05-05 01:01:22 +00:00
Chris Danford
4cbdfbf128
optimizing Model drawing
2003-05-04 07:22:20 +00:00
Chris Danford
85986fe325
optimizing Model
2003-05-04 05:21:16 +00:00
Chris Danford
8e96af518a
working on model lighthing/texture mapping
2003-04-27 05:14:27 +00:00
Chris Danford
b72804294a
working on Mesh support
...
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00