Commit Graph
23535 Commits
Author SHA1 Message Date
Chris Danford 3934e123e2 add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default 2008-03-28 09:33:50 +00:00
Chris Danford d38f040487 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:23:21 +00:00
Chris Danford 5c1fdcbf92 update comment 2008-03-27 22:18:10 +00:00
Chris Danford de4eeb8e70 have SetBaseZoom take one float instead of a vector 2008-03-27 22:17:43 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 025ef16269 remove LoadFromNode, add PlayerState param 2008-03-27 10:11:07 +00:00
Chris Danford cf3aec361f tweak score number styles 2008-03-27 05:59:09 +00:00
Chris Danford b9cba048f4 draw stroke on top of diffuse 2008-03-27 05:58:37 +00:00
Chris Danford 03755922ce add per Screen TimerMetricsGroup 2008-03-26 06:06:00 +00:00
Chris Danford b0f3b21b57 automapping for rock band drums 2008-03-25 06:18:34 +00:00
Chris Danford 0d73e41e81 automapping for rock band drums 2008-03-25 06:16:05 +00:00
Steve Checkoway 521c1c23e5 GAMEMAN-> to GameManager:: 2008-03-24 12:50:16 +00:00
Steve Checkoway 551d9bfc23 Make GameManager a namespace rather than a singleton since it doesn't contain any data. 2008-03-24 12:49:31 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford f714e46b13 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus 2008-03-24 08:40:06 +00:00
Chris Danford 7f700deea2 para-versus is a style, not a StepsType 2008-03-24 08:39:49 +00:00
Jason Felds 66c7950726 Restore old Pump Hold behavior: new behavior requires metric swap. 2008-03-24 05:14:26 +00:00
Chris Danford 077a1a3b85 Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data 2008-03-24 04:39:24 +00:00
Chris Danford 36c553b0a3 EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay 2008-03-24 04:38:14 +00:00
Chris Danford 779b23e565 DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:37:49 +00:00
Josh Allen cf7052028b Needs name. 2008-03-23 22:06:30 +00:00
Vecais Dumais Laacis 73e8ac3498 removed/added missing/required files 2008-03-23 16:08:50 +00:00
Vecais Dumais Laacis 61b5308e56 removed unnecessary libmingwex reference 2008-03-23 16:08:09 +00:00
Vecais Dumais Laacis 84de8006f9 removed missing DifficutyRating 2008-03-23 15:49:31 +00:00
Chris Danford 13897f7e21 comment typo 2008-03-23 05:33:24 +00:00
Jason Felds 822cf00b2b Expand Pump Hold behavior: now CHECKPOINT_FREQUENCY_ROWS depends on the TimeSignature of the song. This changes the default behavior of tick incrementing from every 8th to every 16th: this has been approved, however. 2008-03-23 02:29:22 +00:00
Colby Klein 64a7d46f6c Add reading of the Genre tag in BMS files 2008-03-23 02:00:11 +00:00
Chris Danford f04098518b add TransformItemDirect for places (StreamDisplay) that don't want to cache the transforms and also want to do non-TweenState things to an item (GetWidth,SetState) 2008-03-22 02:53:35 +00:00
Chris Danford c0cc1d4065 PositionItem -> TransformItem 2008-03-22 02:17:08 +00:00
Steve Checkoway df8280ac72 If REQUIRE_STEP_ON_HOLD_HEADS is false, don't make the hold head a miss if the player is holding down the button. 2008-03-21 16:28:12 +00:00
Steve Checkoway 00c5e91c7b Variable naming cleanup to match normal SM style. 2008-03-21 11:13:05 +00:00
Steve Checkoway 918d5a3ccf Cleanup autorelease pools. Only make one (I don't think that one is even necessary since nothing should be using autoreleased objects, but just in case). 2008-03-21 11:11:00 +00:00
Steve Checkoway 98aae96424 Unneeded. This code was a neat idea, build up a list of actions to be performed on the main thread. Ultimately it just made the code look ugly. 2008-03-21 10:48:48 +00:00
Steve Checkoway ae0449ef23 Rewrite this using the delegate to handle the bits that need to be on the main thread. 2008-03-21 10:46:53 +00:00
Steve Checkoway 4a6f314472 Change from objective C to objective C++ and rewrite this code in a more natural way. 2008-03-20 12:34:44 +00:00
Chris Danford 0cbbcebd39 standardize element names 2008-03-19 11:38:14 +00:00
Chris Danford 2a90706887 move decorations into theme 2008-03-19 11:37:33 +00:00
Glenn Maynard 95b1ddda5a fix some STestMode + preloading 2008-03-18 16:32:55 +00:00
Glenn Maynard 9030c1c63a remove old "bonus" code; not very well integrated and very niche 2008-03-18 15:27:26 +00:00
Glenn Maynard 2b2c0221ab fix crash 2008-03-17 18:52:17 +00:00
Glenn Maynard 6aecb09f37 partial revert of 72f119f 'handle whitespace on either side of names and values', breaks fonts and language files 2008-03-17 18:08:20 +00:00
Chris Danford dfb01714c7 revamp StreamDisplay: remove zbuffer tricks, replace with Sprite pills that can be used to make arbitrary shapes 2008-03-17 08:57:43 +00:00
Chris Danford 37d2d42d67 experimental: allow multi-line values to get rid of many functions unnecessarily moved into other.lua 2008-03-17 08:46:16 +00:00
Glenn Maynard c9f9ab8c9f fix dumb parser (thought I fixed this long ago) 2008-03-14 22:00:40 +00:00
Chris Danford f4922d6bc4 fix assert on eval 2008-03-13 13:42:54 +00:00
Chris Danford 5e87c2e81a karaoke prototype (disabled) 2008-03-12 23:17:39 +00:00
Chris Danford ecbe89179e fix compile 2008-03-12 17:59:00 +00:00
Chris Danford 4587658954 wider life and judge scales, remove unnecessary granularity 2008-03-12 10:12:20 +00:00
Chris Danford 0ce5436c80 much larger Hold window 2008-03-12 10:06:12 +00:00