Glenn Maynard
3e76470d77
fix warning
2004-04-23 08:31:38 +00:00
Chris Danford
4dfcee7eb0
add option to blink the GameButton lights on note instead of step
2004-04-22 05:25:58 +00:00
Chris Danford
110ecf4fa9
fix VC7 warning
2004-04-20 02:41:02 +00:00
Chris Danford
fc8d3ed363
add StepsType for cabinet lights
2004-04-20 02:35:30 +00:00
Glenn Maynard
c35aa5c853
cleanup BrightnessOverlay
...
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Chris Danford
3bc5943a9e
don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine
2004-04-18 18:42:42 +00:00
Chris Danford
dfba0c0c46
move screen flow logic into branches, not PlayMode specific metrics
2004-04-18 05:15:22 +00:00
Glenn Maynard
7bd4ce0445
remove old hack
2004-04-17 00:04:28 +00:00
Glenn Maynard
f1fddd90d1
use SOUND->PlayOnceFromAnnouncer
2004-04-12 20:11:36 +00:00
Glenn Maynard
a0efc346bd
fix GAMESTATE->m_iCpuSkill going out of bounds
2004-04-09 02:16:34 +00:00
Glenn Maynard
ebbdf05f9a
metric to specify what brightness to fade the background from
2004-04-08 00:18:13 +00:00
Charles Lohr
be6a396bab
I added a second checkpoint for starting to prevent DeadOnStart issue.
2004-04-06 02:05:34 +00:00
Charles Lohr
12e48f9ce2
Sorry, I figured out what they were doing and why it didn't work
...
I made it work. in VC++
2004-04-05 21:15:54 +00:00
Charles Lohr
648dd0eeb9
Someone used the FOREACH_EnabledPlayer( pn ) on my setting of the life for Network play.
...
This is the improper way to do it, and caused a compile error. I set it back and left a note.
2004-04-05 15:37:03 +00:00
Glenn Maynard
3177a36697
fix tick not being played on row 0
2004-04-04 04:12:26 +00:00
Glenn Maynard
8e24cb1801
simplify
2004-04-04 04:11:43 +00:00
Glenn Maynard
66f580f676
grr, fix crash due to incorrect assertion
2004-04-03 22:51:26 +00:00
Glenn Maynard
20edc5037b
These diffuse settings don't actually do anything, since Background
...
doesn't add anything to the frame; they aren't propagated anywhere.
I'm not sure we need them, anyway; we have a transition on top of
gameplay (and wouldn't setting a gray diffuse be ugly, anyway?)
2004-04-02 00:12:19 +00:00
Chris Danford
e0e6cb3159
fix crash
2004-03-30 09:30:30 +00:00
Chris Danford
95e11e9220
smarter lights
2004-03-30 07:44:29 +00:00
Charles Lohr
4cd8d6b6f3
I added life and Macromedia Flash XMLSocket Support.
2004-03-30 05:50:36 +00:00
Chris Danford
72c26f501a
show lights mode in LightsDriver_SystemMessage
2004-03-30 04:44:09 +00:00
Glenn Maynard
962870f6e3
fix extra stage modifiers being saved to the profile
2004-03-30 03:55:54 +00:00
Glenn Maynard
4c1374aea9
remove unused TimingAssist
2004-03-27 00:16:48 +00:00
Glenn Maynard
811ef94991
fix m_textSurviveTime ordering
2004-03-24 03:09:10 +00:00
Chris Danford
0ca0f86d7e
clean up lights
2004-03-23 06:11:10 +00:00
Chris Danford
ee6e113d13
fix "course attacks that start at 0 never turn off"
2004-03-21 18:27:25 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
09e6b85f3b
add ActiveAttackList
2004-03-17 06:01:17 +00:00
Steve Checkoway
dd8e0164e9
Clean up NetworkSyncManager
2004-03-17 05:49:37 +00:00
Charles Lohr
a25514777a
I have modified SM files to add network support.
...
I tested this under linux AND windows.
There should be no issues, if there is, feel free
to use AIM to IM me at CNLohr, or email me,
webmaster@cnlohr.com .
I modified the .dsp and Makefile.am only to add
networksyncmanager and ezsockets.
I added some startup code to stepmania.cpp,
so that if the user does not desire network support
none will be enabled.
Scorekeeper and screengameplay are modified
so that information can be sent to the server as
well as allowing the game sync to work.
Thanks.
2004-03-16 22:10:45 +00:00
Glenn Maynard
02d8bc45e8
fix stopping before the last note can be missed, especially in course modes
2004-03-13 22:41:31 +00:00
Chris Danford
7a32af8c5e
clean up presisting of settings to Profile
...
persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Glenn Maynard
0f8d41e7ed
fix no announcers in demonstration
2004-03-08 04:30:57 +00:00
Chris Danford
7fe28a6dae
add PerDifficulty and PeakCombo awards
2004-03-07 04:34:49 +00:00
Glenn Maynard
8887353517
add transition at end of song; used regardless of mode
2004-03-06 10:07:17 +00:00
Chris Danford
8c555f5ed0
faster transition between couse songs
2004-03-03 08:03:47 +00:00
Glenn Maynard
be03ed1c21
Pass RageSoundParams to Play() (or SetParams). This should help fix
...
the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
2004-02-28 02:09:46 +00:00
Glenn Maynard
71d1380951
make RageSoundParams available
2004-02-28 01:02:06 +00:00
Chris Danford
6154c14f86
add calorie tracking
...
clean up time formatting functions
2004-02-22 19:51:46 +00:00
Glenn Maynard
802e1a6758
Store unlock data in a more fundamental form in the profile, and derive
...
the special values as needed. Centralize most of it in GameState::EndGame.
2004-02-22 08:16:49 +00:00
Chris Danford
69600d9d80
save per-difficulty course scores
2004-02-22 06:04:01 +00:00
Glenn Maynard
8b146986f0
cleanup
2004-02-22 01:32:28 +00:00
Glenn Maynard
16686b164e
fix final eval banners showing up for songs that were backed out of
2004-02-21 21:00:49 +00:00
Chris Danford
6b8daf8cc1
fix bad assert
2004-02-21 17:21:03 +00:00
Glenn Maynard
1421f168db
s/UNLOCKSYS/UNLOCKMAN/
2004-02-21 01:06:35 +00:00
Glenn Maynard
e5e6a3ee16
revert to wait on back on keyboard, too (doesn't wait as long as
...
it does for other inputs)
2004-02-20 03:38:39 +00:00
Glenn Maynard
ae22b80bd5
speed up compiles slightly
2004-02-18 02:31:43 +00:00
Glenn Maynard
31bf527888
fix weird course mod bug
2004-02-16 10:22:18 +00:00
Glenn Maynard
3919e302d0
fix SongFinished being called twice, causing bogus radar results
2004-02-16 09:11:25 +00:00