Commit Graph

471 Commits

Author SHA1 Message Date
Glenn Maynard 3e76470d77 fix warning 2004-04-23 08:31:38 +00:00
Chris Danford 4dfcee7eb0 add option to blink the GameButton lights on note instead of step 2004-04-22 05:25:58 +00:00
Chris Danford 110ecf4fa9 fix VC7 warning 2004-04-20 02:41:02 +00:00
Chris Danford fc8d3ed363 add StepsType for cabinet lights 2004-04-20 02:35:30 +00:00
Glenn Maynard c35aa5c853 cleanup BrightnessOverlay
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Chris Danford 3bc5943a9e don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine 2004-04-18 18:42:42 +00:00
Chris Danford dfba0c0c46 move screen flow logic into branches, not PlayMode specific metrics 2004-04-18 05:15:22 +00:00
Glenn Maynard 7bd4ce0445 remove old hack 2004-04-17 00:04:28 +00:00
Glenn Maynard f1fddd90d1 use SOUND->PlayOnceFromAnnouncer 2004-04-12 20:11:36 +00:00
Glenn Maynard a0efc346bd fix GAMESTATE->m_iCpuSkill going out of bounds 2004-04-09 02:16:34 +00:00
Glenn Maynard ebbdf05f9a metric to specify what brightness to fade the background from 2004-04-08 00:18:13 +00:00
Charles Lohr be6a396bab I added a second checkpoint for starting to prevent DeadOnStart issue. 2004-04-06 02:05:34 +00:00
Charles Lohr 12e48f9ce2 Sorry, I figured out what they were doing and why it didn't work
I made it work. in VC++
2004-04-05 21:15:54 +00:00
Charles Lohr 648dd0eeb9 Someone used the FOREACH_EnabledPlayer( pn ) on my setting of the life for Network play.
This is the improper way to do it, and caused a compile error.  I set it back and left a note.
2004-04-05 15:37:03 +00:00
Glenn Maynard 3177a36697 fix tick not being played on row 0 2004-04-04 04:12:26 +00:00
Glenn Maynard 8e24cb1801 simplify 2004-04-04 04:11:43 +00:00
Glenn Maynard 66f580f676 grr, fix crash due to incorrect assertion 2004-04-03 22:51:26 +00:00
Glenn Maynard 20edc5037b These diffuse settings don't actually do anything, since Background
doesn't add anything to the frame; they aren't propagated anywhere.
I'm not sure we need them, anyway; we have a transition on top of
gameplay (and wouldn't setting a gray diffuse be ugly, anyway?)
2004-04-02 00:12:19 +00:00
Chris Danford e0e6cb3159 fix crash 2004-03-30 09:30:30 +00:00
Chris Danford 95e11e9220 smarter lights 2004-03-30 07:44:29 +00:00
Charles Lohr 4cd8d6b6f3 I added life and Macromedia Flash XMLSocket Support. 2004-03-30 05:50:36 +00:00
Chris Danford 72c26f501a show lights mode in LightsDriver_SystemMessage 2004-03-30 04:44:09 +00:00
Glenn Maynard 962870f6e3 fix extra stage modifiers being saved to the profile 2004-03-30 03:55:54 +00:00
Glenn Maynard 4c1374aea9 remove unused TimingAssist 2004-03-27 00:16:48 +00:00
Glenn Maynard 811ef94991 fix m_textSurviveTime ordering 2004-03-24 03:09:10 +00:00
Chris Danford 0ca0f86d7e clean up lights 2004-03-23 06:11:10 +00:00
Chris Danford ee6e113d13 fix "course attacks that start at 0 never turn off" 2004-03-21 18:27:25 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford 09e6b85f3b add ActiveAttackList 2004-03-17 06:01:17 +00:00
Steve Checkoway dd8e0164e9 Clean up NetworkSyncManager 2004-03-17 05:49:37 +00:00
Charles Lohr a25514777a I have modified SM files to add network support.
I tested this under linux AND windows.
There should be no issues, if there is, feel free
to use AIM to IM me at CNLohr, or email me,
webmaster@cnlohr.com.

I modified the .dsp and Makefile.am only to add
networksyncmanager and ezsockets.

I added some startup code to stepmania.cpp,
so that if the user does not desire network support
none will be enabled.

Scorekeeper and screengameplay are modified
so that information can be sent to the server as
well as allowing the game sync to work.

Thanks.
2004-03-16 22:10:45 +00:00
Glenn Maynard 02d8bc45e8 fix stopping before the last note can be missed, especially in course modes 2004-03-13 22:41:31 +00:00
Chris Danford 7a32af8c5e clean up presisting of settings to Profile
persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Glenn Maynard 0f8d41e7ed fix no announcers in demonstration 2004-03-08 04:30:57 +00:00
Chris Danford 7fe28a6dae add PerDifficulty and PeakCombo awards 2004-03-07 04:34:49 +00:00
Glenn Maynard 8887353517 add transition at end of song; used regardless of mode 2004-03-06 10:07:17 +00:00
Chris Danford 8c555f5ed0 faster transition between couse songs 2004-03-03 08:03:47 +00:00
Glenn Maynard be03ed1c21 Pass RageSoundParams to Play() (or SetParams). This should help fix
the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
2004-02-28 02:09:46 +00:00
Glenn Maynard 71d1380951 make RageSoundParams available 2004-02-28 01:02:06 +00:00
Chris Danford 6154c14f86 add calorie tracking
clean up time formatting functions
2004-02-22 19:51:46 +00:00
Glenn Maynard 802e1a6758 Store unlock data in a more fundamental form in the profile, and derive
the special values as needed.  Centralize most of it in GameState::EndGame.
2004-02-22 08:16:49 +00:00
Chris Danford 69600d9d80 save per-difficulty course scores 2004-02-22 06:04:01 +00:00
Glenn Maynard 8b146986f0 cleanup 2004-02-22 01:32:28 +00:00
Glenn Maynard 16686b164e fix final eval banners showing up for songs that were backed out of 2004-02-21 21:00:49 +00:00
Chris Danford 6b8daf8cc1 fix bad assert 2004-02-21 17:21:03 +00:00
Glenn Maynard 1421f168db s/UNLOCKSYS/UNLOCKMAN/ 2004-02-21 01:06:35 +00:00
Glenn Maynard e5e6a3ee16 revert to wait on back on keyboard, too (doesn't wait as long as
it does for other inputs)
2004-02-20 03:38:39 +00:00
Glenn Maynard ae22b80bd5 speed up compiles slightly 2004-02-18 02:31:43 +00:00
Glenn Maynard 31bf527888 fix weird course mod bug 2004-02-16 10:22:18 +00:00
Glenn Maynard 3919e302d0 fix SongFinished being called twice, causing bogus radar results 2004-02-16 09:11:25 +00:00